Super Mario Advance/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{rammap|game=Super Mario Advance}}
{{rammap|game=Super Mario Advance}}
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.
{| border="1" align="center" cellpadding="4" cellspacing="0" style="margin: 0 0 1em 1em; background: #f7f8ff; border: 1px #8888cc solid; border-collapse: collapse; font-size: 95%"
 
|- style=background:#ccccff
== RAM Map ==
!'''RAM''' || '''Information'''
Address  Size    Description
|-
-------- ----    -----------
|030019B0 || Mode (not used when multiplayer has started)
0300114C    4    Score
* 00 "Erase all save data" screen
  03001160    1    Current level
* 01 Mario Bros. Classic multiplayer connection screen
03001161    1    Lives count
* 02 Intro/Title/Choose a Game/Choose a File
030019B0   1    Mode (not used when multiplayer has started)
* 03 Choose a Player/Level intro/Level
                  * 00 - "Erase all save data" screen
* 04 Single-player Mario Bros. Classic
                  * 01 - Mario Bros. Classic multiplayer connection screen
|}
                  * 02 - Intro/Title/Choose a Game/Choose a File
                  * 03 - Choose a Player/Level intro/Level
                  * 04 - Single-player Mario Bros. Classic
03001A07    1    Coin count
03001A26    1    Number of cherries collected, spawns a star and resets when 5 are collected
03001C35    1    Ace Coin count (HUD)
03001C36    1    Ace Coin count(?)
03001C37    1    Yoshi Egg count (Yoshi Challenge)
03001C5A    1    Player Y speed
03001C5B    1    Player Y direction
                  * 00 - Down
                  * FF - Up
03001C70    1    Current character
                  * 00 - Mario
                  * 01 - Peach
                  * 02 - Toad
                  * 03 - Luigi
03001C71    1    "Is in air" flag
03001C74    1    "Is holding item" flag
03001C76    1    Health count
03001C77    1    Health count (HUD)
03001C7B    1    Frozen timer
03001C7D    1    Flashing invulnerability timer
03001C7E    1    Timer for Peach's float, resets to 30 each jump, counts down to 00 while A is held
03001C7F    1    Timer for charged jump, counts up to 3C while down is held
03001C88    1    Star timer
03001CAC    1    Stopwatch timer
03001CCF    1    Time left before returning from Subspace
03001E2D    1    Magic carpet timer
 
{{Internal Data}}

Latest revision as of 10:27, 27 May 2024

Chip tiny.png The following article is a RAM map for Super Mario Advance.

Addresses are for USA/Europe version, but an equivalent or similar address exists in the Japan version.

RAM Map

Address  Size    Description
-------- ----    -----------
0300114C    4    Score
03001160    1    Current level
03001161    1    Lives count
030019B0    1    Mode (not used when multiplayer has started)
                 * 00 - "Erase all save data" screen
                 * 01 - Mario Bros. Classic multiplayer connection screen
                 * 02 - Intro/Title/Choose a Game/Choose a File
                 * 03 - Choose a Player/Level intro/Level
                 * 04 - Single-player Mario Bros. Classic
03001A07    1    Coin count
03001A26    1    Number of cherries collected, spawns a star and resets when 5 are collected
03001C35    1    Ace Coin count (HUD)
03001C36    1    Ace Coin count(?)
03001C37    1    Yoshi Egg count (Yoshi Challenge)
03001C5A    1    Player Y speed
03001C5B    1    Player Y direction
                 * 00 - Down
                 * FF - Up
03001C70    1    Current character
                 * 00 - Mario
                 * 01 - Peach
                 * 02 - Toad
                 * 03 - Luigi
03001C71    1    "Is in air" flag
03001C74    1    "Is holding item" flag
03001C76    1    Health count
03001C77    1    Health count (HUD)
03001C7B    1    Frozen timer
03001C7D    1    Flashing invulnerability timer
03001C7E    1    Timer for Peach's float, resets to 30 each jump, counts down to 00 while A is held
03001C7F    1    Timer for charged jump, counts up to 3C while down is held
03001C88    1    Star timer
03001CAC    1    Stopwatch timer
03001CCF    1    Time left before returning from Subspace
03001E2D    1    Magic carpet timer