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Mega Man Xtreme: Difference between revisions
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{{Bob | |||
| bobscreen= Gbmmxtreme-title.png | |||
| aka= Rockman X: Cyber Mission (JP) | |||
| developer= Mitchell | |||
| developerref= <ref>[http://gdri.smspower.org/wiki/index.php/Mitchell GDRI]</ref> | |||
| publisher= Capcom | |||
| systems= {{system|Game Boy}}, {{system|Game Boy Color}} | |||
| japan= {{date|2000|October|20}} | |||
| usa= {{date|2001|January|11|nocat=true}} | |||
| europe= {{date|2001|August|24|nocat=true}} | |||
| aus= {{date|2014|September|4|nocat=true}} (3DS Virtual Console) | |||
| tcrf=Mega Man Xtreme | |||
}} | |||
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. | A cool mishmash of four of the levels of each one of the first two Mega Man X Games. | ||
For Game Boy or Game Boy Color. | For Game Boy or Game Boy Color. | ||
Almost never hacked. No known utilities. | |||
{{GB| title = Mega Man Xtreme | |||
|name=MEGAMAN X | |||
|regioncode=U.S.A. & Europe | |||
|type=Color | |||
|supergameboy=No | |||
|cartridgetype=ROM + MBC5 + RAM + Battery | |||
|licensecode=08 - Capcom | |||
|romsize=1 MiB | |||
|romchecksum=0xCC23 | |||
|sramsize=8 KiB | |||
|headerchecksum=0x31 | |||
|game=Mega Man Xtreme}} | |||
==Sub-pages== | |||
{{namespaces}} | |||
Have found a bit of info on the RAM Map: | Have found a bit of info on the RAM Map: | ||
Line 12: | Line 40: | ||
0xCADC : X's health | 0xCADC : X's health | ||
0xCADD : X's lives | |||
0xCAE1 : Boss health | 0xCAE1 : Boss health | ||
Line 27: | Line 57: | ||
0xCF8D : Camera's X position | 0xCF8D : Camera's X position | ||
0xD368 : SubTank's health (+80) /12 | |||
0xD39C-D39F : Time played (frames/seconds/minutes/hours) | |||
0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F) | |||
0xFFF7 : Sound Effect ID | |||
Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. | |||
When X dashes, his Xpos augments by 3 pixels/frame. | When X dashes, his Xpos augments by 3 pixels/frame. | ||
Normally, when X gets hit, he moves backwards 14.25 pixels in total. | Normally, when X gets hit, he moves backwards 14.25 pixels in total. | ||
==Utilities== | |||
==Hacks== | |||
[https://www.romhacking.net/hacks/141/ Megaman Xtreme VWF edition] | |||
==Translations== | |||
[https://www.romhacking.net/translations/3613/ Mega Man Xtreme (Spanish)] | |||
[https://www.romhacking.net/translations/1935/ Mega Man Xtreme (Portuguese)] | |||
==Miscellaneous== | |||
[https://www.romhacking.net/documents/460/ Mega Man Xtreme Graphics Decompressing] | |||
==Known Dumps== | |||
==External Links== | |||
{{Stub}} | |||
{{Mega Man series}} |
Latest revision as of 13:31, 7 March 2024
Mega Man Xtreme |
---|
Also known as: Rockman X: Cyber Mission (JP) TCRF |
A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Almost never hacked. No known utilities.
Mega Man Xtreme | |
Internal Name | MEGAMAN X |
Region Code | U.S.A. & Europe |
Type | Color |
SGB Support | No |
Cartridge Type | ROM + MBC5 + RAM + Battery |
License Code | 08 - Capcom |
ROM Size | 1 MiB |
ROM Checksum | 0xCC23 |
SRAM Size | 8 KiB |
Header Checksum | 0x31 |
Sub-pages
No standard subpages yet!
Have found a bit of info on the RAM Map:
0xB404 : Y position of Enemy 1
0xB408 : X position of Enemy 1
0xB40D : Is Enemy 1 active (boolean)
0xCADC : X's health
0xCADD : X's lives
0xCAE1 : Boss health
0xCAE2 : X's health capacity
0xCC5B : X's X position (pixel)
0xCC5A : X's X position (sub-pixel)
0xCC5E : X's Y position (pixel)
0xCC5D : X's Y position (sub-pixel)
0xCF8D : Camera's X position
0xD368 : SubTank's health (+80) /12
0xD39C-D39F : Time played (frames/seconds/minutes/hours)
0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)
0xFFF7 : Sound Effect ID
Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. When X dashes, his Xpos augments by 3 pixels/frame. Normally, when X gets hit, he moves backwards 14.25 pixels in total.
Utilities
Hacks
Translations
Miscellaneous
Mega Man Xtreme Graphics Decompressing
Known Dumps
External Links
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
The Mega Man series
| |
---|---|
NES | Mega Man • Mega Man 2 • Mega Man 3 • Mega Man 4 • Mega Man 5 • Mega Man 6 |
Game Boy | Mega Man: Dr. Wily's Revenge • Mega Man III |
Mega Man X | |
SNES | Mega Man X |
Game Boy Color | Mega Man Xtreme |
Mega Man Battle Network/Star Force | |
Game Boy Advance | Mega Man Battle Network |
Mega Man Zero/ZX | |
Game Boy Advance | Mega Man Zero |
- Games developed by Mitchell
- Pages missing publisher references
- Games published by Capcom
- Game Boy games
- Game Boy Color games
- Pages missing date references
- Games released in 2000
- Games released in October
- Games released on October 20
- Pages with TCRF links
- ROM + MBC5 + RAM + Battery Game Boy games
- Game Boy games of 1 MiB ROM size
- Game Boy games of 8 KiB SRAM size
- Namespace subpages template used on pages with no namespace subpages
- Stubs
- Mega Man series