Panic Restaurant/Notes: Difference between revisions

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|0x03 || ''???'' || Occurs briefly after death.
|0x03 || ''???'' || Occurs briefly after death.
|-
|-
|0x04 || Getting Hurt ||
|0x04 || Getting Electrocuted ||
|-
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|0x05 || Getting Frozen ||
|0x05 || Getting Frozen ||
Line 232: Line 232:
|0x29 || Microwave Mick's Chicken || Enemy
|0x29 || Microwave Mick's Chicken || Enemy
|-
|-
|0x2A || ''???'' ||
|0x2A || Microwave Mick's Explosion || Visual
|-
|-
|0x2B || ''???'' ||
|0x2B || Microwave Mick's Dead Chicken || Visual
|-
|-
|0x2C || Falling Shrimp || Enemy
|0x2C || Falling Shrimp || Enemy

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Notes Page for Panic Restaurant.

Cookie's Current Item List

Value Item Notes
0x00 The Frying Pan In the Japanese version, it's a Headbutt.
0x01 The Spoon
0x02 Plates
0x03 The Fork
0x04 The Pot In the Japanese version, it's a Frying Pan.
0x05 Eggs Resprited Plates.

Cookie's State List

Value State Notes
0x00 None Changes to 0x01 when Game State is at 0x06.
0x01 Normal
0x02 Dead
0x03 ??? Occurs briefly after death.
0x04 Getting Electrocuted
0x05 Getting Frozen
0x06 Getting Burned
0x07 Clearing a Stage Takes you to the next stage.
0x08 ??? Prevents any state changes without being forced to.
0x09 Entering a Special Event Takes you to the next checkpoint after the Special Event.
0x0A On a Flying Pan Glitches horribly when forced outside of the Ohdove fight.
0x0B Ending Cutscene Animation 1
0x0C Ending Cutscene Animation 2

Currently-Standing Platform List

Value Platform Notes
0x00 None Doesn't make you fall down when forced.
0x01 Instant Death
0x02 Ice Unused?
0x03 ???
0x04 Tractor (Right)
0x05 Tractor (Left)
0x06 Ice Slope (Left)
0x07 Ice Slope (Right)
0x08 ???
0x09 ???
0x0A Ice
0x0B Normal
0x0C ???
0x0D ???
0x0E Special Event

Game State List

Value State Notes
0x00 Taito Presents
0x01 Title Screen
0x02 Intro Cutscene
0x03 (Transition to Stage Map)
0x04 Stage Map
0x05 (Transition to Gameplay)
0x06 Gameplay
0x07 Entering Door Changes current checkpoint.
0x08 Stage Cleared!! If forced, does not advance you to the next stage.

Upon reentering the same stage, the music is muted and the objects (besides Cookie) are glitched.

0x09 Slot Machine If forced, does not advance you to the next stage after the Special Event.

Upon reentering the same stage, the music is muted and the objects (besides Cookie) are glitched.

0x0A Special Event Intro
0x0B Go Fish Takes you to the next checkpoint after the Special Event.

If forced, it also mutes the music and glitches the objects (besides Cookie).

0x0C Fried Eggs Takes you to the next checkpoint after the Special Event.

If forced, it also mutes the music and glitches the objects (besides Cookie).

0x0D Credits Only normally accessible in the Japanese version.
0x0E Gameplay Paused
0x0F Ohdove Fight Intro 1
0x10 (Transition to Ohdove Fight Intro 2)
0x11 Ohdove Fight Intro 2
0x12 (Transition to Game Over)
0x13 Game Over
0x14 (Transition to...Transition to Stage Map???)
0x15 (Transition to Ending Cutscene)
0x16 Ending Cutscene

Object Type List

Value Type Notes
0x00 None
0x01 Hot Dog Enemy
0x02 Chicken Legs Enemy
0x03 Popping Toaster Enemy; spawns Toasts
0x04 Flying Popsicle Enemy
0x05 Mad Carrot (Hidden) Visual; spawns a Mad Carrot
0x06 Fish Visual; spawns a Fish (Flying)
0x07 Sunny Side Up Egg Enemy
0x08 Custard Pudding Enemy
0x09 Pizza Enemy
0x0A Angry French Fries Enemy; spawns French Fries
0x0B Apple Enemy; spawns Apple Pieces
0x0C Skating Ice Cream Enemy; duplicate
0x0D Onion Enemy; spawns a Peeled Onion and Onion Skins
0x0E Pumpkin Ghost Enemy
0x0F Coffee Cup Enemy
0x10 Shish Kabob Enemy
0x11 Angry Cloud Visual; spawns Lightning Bolts; unused duplicate
0x12 Angry Cloud Visual; spawns Lightning Bolts; unused duplicate
0x13 Angry Cloud Visual; spawns Lightning Bolts
0x14 Lawn Chair Enemy
0x15 Lawn Chair Enemy; unused duplicate
0x16 Frozen Fish Enemy; duplicate
0x17 Skating Ice Cream Enemy
0x18 Frozen Fish Enemy
0x19 Cookie's Flying Pan Strange things happen when forced
0x1A Toast Enemy
0x1B Mad Carrot Enemy
0x1C Fish (Flying) Enemy
0x1D Fish (Flying) Enemy; unused duplicate
0x1E French Fry Enemy
0x1F Apple Piece 1 Enemy
0x20 Apple Piece 2 Enemy
0x21 Peeled Onion Enemy
0x22 Onion Skin 1 Visual
0x23 Onion Skin 2 Visual
0x24 Popcorn Enemy
0x25 ???
0x26 Angry Cloud's Static Visual
0x27 Angry Cloud's Lightning Bolt Hazard
0x28 Angry Cloud's Lightning Bolt Hazard; unused duplicate
0x29 Microwave Mick's Chicken Enemy
0x2A Microwave Mick's Explosion Visual
0x2B Microwave Mick's Dead Chicken Visual
0x2C Falling Shrimp Enemy
0x2D Falling Ice Platform Platform
0x2E Frozen Fritta's Pink Ice Cream Hazard
0x2F Frozen Fritta's Green Ice Cream Hazard
0x30 Frozen Fritta's Blue Ice Cream Hazard
0x31 ???
0x32 Ohdove's Carrot Hazard
0x33 Ohdove's Balloon Visual
0x34 Ohdove's Balloon Visual
0x35 Ohdove's Balloon String Visual
0x36 Ohdove's Flying Pan Visual
0x37 ???
0x38 Lollipop Item
0x39 Candy Item
0x3A Coin Item
0x3B Chef Hat Item
0x3C The Pot Item; Frying Pan in the Japanese version
0x3D The Spoon Item
0x3E Plates Item
0x3F The Fork Item
0x40 Bubble Platform
0x41 Right Door
0x42 Pot Lid Platform
0x43 Pot Heat Visual
0x44 Elevator's Bottom-Half Platform
0x45 Elevator's Top-Half Visual
0x46 Chandelier's Electricity Hazard
0x47 Fire 1 Hazard; unused
0x48 Fire 2 Hazard
0x49 Fire 3 Hazard
0x4A Flying Coin Item
0x4B Left Door
0x4C Crane Platform Platform
0x4D Cold Mist Hazard
0x4E Popcorn Pete Enemy/Boss
0x4F Patty O'Burger Enemy/Boss
0x50 Microwave Mick Enemy/Boss
0x51 Wily Wok Enemy/Boss; spawns Fried Shrimps
0x52 Frozen Fritta Enemy/Boss
0x53 Ohdove's Balloon Enemy/Boss
0x54 Bottom-Half of Popcorn Pete Visual
0x55 Popcorn Pete's Handle Visual
0x56 ??? Used by Patty O'Burger
0x57 ??? Used by Patty O'Burger
0x58 ??? Used by Patty O'Burger
0x59 ??? Used by Microwave Mick
0x5A ??? Used by Wily Wok
0x5B Fried Shrimp Enemy
0x5C ??? Used by Frozen Fritta
0x5D ??? Used by Ohdove
0x5E ??? Used by Ohdove

Minor Things

Cookie's Direction

  • 0x00 - Right
  • Any Other Value - Left

Cookie's Mid-Air Check

  • 0x00 - No
  • Any Other value - Yes

Slot Machine's State

  • 0x05 - Idle
  • 0x06 - Preparing to Rotate Slots
  • 0x07 - Rotating Slots