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Yu-Gi-Oh! Reshef of Destruction/RAM map: Difference between revisions
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m (Xkeeper moved page Yu-Gi-Oh! Reshef of Destruction:RAM map to Yu-Gi-Oh! Reshef of Destruction/RAM map: normalize subpages and titles) |
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-------- ---- ----------- | -------- ---- ----------- | ||
2010400 4 ? | 2010400 4 ? | ||
2020DE0 16 Player's name | |||
xx yy xx yy xx yy xx yy xx yy xx yy xx yy xx yy | |||
xx - character map | |||
yy - character ID | |||
2020DFC 4 ? | 2020DFC 4 ? | ||
2021790 801 Cards in Trunk | 2021790 801 Cards in Trunk | ||
2021AC2 1 [[Yu-Gi-Oh!_Reshef_of_Destruction:Notes#Field_IDs|Field ID]] (display, the actual value is at 0x2023FB0) | 2021AC2 1 [[Yu-Gi-Oh!_Reshef_of_Destruction:Notes#Field_IDs|Field ID]] (display, the actual value is at 0x2023FB0) | ||
2021C10 2 Effect text displayed (likely used to print a card's name) | |||
2021C1C 4 Deck Capacity | 2021C1C 4 Deck Capacity | ||
2021C20 4 Duelist Level | 2021C20 4 Duelist Level | ||
Line 26: | Line 30: | ||
2021DB1 1 Menu ID (Continue screen) | 2021DB1 1 Menu ID (Continue screen) | ||
2021DD0 4 Money | 2021DD0 4 Money | ||
2021DE0 2 Permanent effect activated | |||
2021DE2 2 Permanent effect cursor? | |||
2023EC0 40 Enemy magic/trap zone | |||
2023EE8 40 Enemy monster zone | |||
2023F10 40 Player monster zone | |||
2023F38 | 2023F38 40 Player magic/trap zone | ||
2023F60 40 Player hand zone | |||
2023F88 40 Enemy hand zone | |||
2023FB0 1 [[Yu-Gi-Oh!_Reshef_of_Destruction:Notes#Field_IDs|Field ID]] | 2023FB0 1 [[Yu-Gi-Oh!_Reshef_of_Destruction:Notes#Field_IDs|Field ID]] | ||
2023FBA | 2023FB4 2 Player graveyard | ||
2023FB6 2 Player flags? First two bits determine the number of SoRL turns left, third bit clears at end of turn, fourth bit is set when a monster is played but otherwise does nothing? | |||
2023FB8 2 Enemy graveyard | |||
2023FBA 2 Enemy flags? See above | |||
2023FC0 4 Pointer to current turn player's graveyard | 2023FC0 4 Pointer to current turn player's graveyard | ||
2023FC4 4 Pointer to current turn enemy's graveyard | 2023FC4 4 Pointer to current turn enemy's graveyard | ||
Line 59: | Line 64: | ||
==RAM card format== | ==RAM card format== | ||
This is how the game stores information related to cards in play or in hand. | This is how the game stores information related to cards in play or in hand. These are located in the RAM for the different card zones as stated above. | ||
There are five cards per zone. The cursor coordinates label the zones 0 to 5, earliest in RAM to latest. (Apparently the graveyards count as zones 6 and 7?) | |||
Byte Size Description | Byte Size Description | ||
Line 67: | Line 73: | ||
0003 1 # of temporary powerups | 0003 1 # of temporary powerups | ||
0004 1 Unknown | 0004 1 Unknown | ||
0005 1 Status flags; 1st bit determines if it can attack or not, 2nd bit determines battle position, 5th bit indicates face up or face down | 0005 1 Status flags; 1st bit determines if it can attack or not, 2nd bit determines battle position, 5th bit indicates face up or face down | ||
6th bit gives the card to opponent at the end of the turn | |||
0006 2 Unused? Game doesn't erase it after a duel | 0006 2 Unused? Game doesn't erase it after a duel | ||
{{Internal Data|game=Yu-Gi-Oh! Reshef of Destruction}} | {{Internal Data|game=Yu-Gi-Oh! Reshef of Destruction}} |
Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Yu-Gi-Oh! Reshef of Destruction.
EWRAM
Address Size Description -------- ---- ----------- 2010400 4 ? 2020DE0 16 Player's name xx yy xx yy xx yy xx yy xx yy xx yy xx yy xx yy xx - character map yy - character ID 2020DFC 4 ? 2021790 801 Cards in Trunk 2021AC2 1 Field ID (display, the actual value is at 0x2023FB0) 2021C10 2 Effect text displayed (likely used to print a card's name) 2021C1C 4 Deck Capacity 2021C20 4 Duelist Level 2021C30 4 Deck Cost 2021C38 2 Deck size 2021C3A 80 Deck cards 2021CF8 1 Language ID 2021D10 ? ? 2021D40 44 CPU opponent's data, starting with CPU opponent's ID 2021DA0 2 Link Duel Deck Capacity (max 65000) 2021DB0 1 Game Mode 0x00 0x01 Campaign 0x02 0x03 Link Duel Menu 0x04 Trade Menu 2021DB1 1 Menu ID (Continue screen) 2021DD0 4 Money 2021DE0 2 Permanent effect activated 2021DE2 2 Permanent effect cursor? 2023EC0 40 Enemy magic/trap zone 2023EE8 40 Enemy monster zone 2023F10 40 Player monster zone 2023F38 40 Player magic/trap zone 2023F60 40 Player hand zone 2023F88 40 Enemy hand zone 2023FB0 1 Field ID 2023FB4 2 Player graveyard 2023FB6 2 Player flags? First two bits determine the number of SoRL turns left, third bit clears at end of turn, fourth bit is set when a monster is played but otherwise does nothing? 2023FB8 2 Enemy graveyard 2023FBA 2 Enemy flags? See above 2023FC0 4 Pointer to current turn player's graveyard 2023FC4 4 Pointer to current turn enemy's graveyard 2023FD0 4 Pointer to current turn enemy's magic 2023FE4 4 Pointer to current turn enemy's monsters 2023FF8 4 Pointer to current turn player's monsters 202400C 4 Pointer to current turn player's magic 2024020 4 Pointer to current turn player's hand 2024040 4 ? 20240D8 2 Selected card 20241F0 2 Cursor coordinates 20241F2 1 What is being selected? 2024200 1 # of Tributes 2024250 2 Current activated effect 2024254 2 Remaining Life Points (Displayed in the Status menu) 2024258 2 Life Points (Player) 202425A 2 Life Points (CPU) 2024594 4 PRNG 20245A8 1 Current Turn, 0 = Player, 1 = Enemy
RAM card format
This is how the game stores information related to cards in play or in hand. These are located in the RAM for the different card zones as stated above. There are five cards per zone. The cursor coordinates label the zones 0 to 5, earliest in RAM to latest. (Apparently the graveyards count as zones 6 and 7?)
Byte Size Description ---- ---- ----------- 0000 2 Card ID 0002 1 # of permanent powerups 0003 1 # of temporary powerups 0004 1 Unknown 0005 1 Status flags; 1st bit determines if it can attack or not, 2nd bit determines battle position, 5th bit indicates face up or face down
6th bit gives the card to opponent at the end of the turn
0006 2 Unused? Game doesn't erase it after a duel
Internal Data for Yu-Gi-Oh! Reshef of Destruction
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