Super Pitfall (NES)/RAM map: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{rammap|game=Super Pitfall}}
{{rammap|game=Super Pitfall}}
<pre>
<pre>
$0014 = timer low
$0014 = Timer low
$0015 = timer high
$0015 = Timer high


$006C = current room
$006C = Current room


$0091 = if demo is active. 00 = no, FF = yes
$0091 = If demo is active
$00B2 = check to see if continue option is available on menu
    00 = no
    FF = yes
$00B2 = Check to see if continue option is available on menu


$009E =  menu option. 00 = p 1; FF = p 2; FE = continue
$009E =  Menu option
$00A2 =  title screen "A" button press counter
    00 = p 1
    FF = p 2
    FE = continue
$00A2 =  Title screen "A" button press counter


$4E2 = p1 score
$04E2 = P1 score
$4E4 = p1 score
$04E4 = P1 score
$4E6 = p1 score
$04E6 = P1 score
$4E8 = p1 score
$04E8 = P1 score
$4EA = p1 score
$04EA = P1 score
$4EC = p1 score
$04EC = P1 score
$4EE = p1 score
$04EE = P1 score


$0530 =  items in possession p1 (FF to have all)
$0530 =  Items in possession p1 (FF to have all)
$0532 = objective items in possession (this is checked on the first screen for the ending)
$0532 = Objective items in possession (this is checked on the first screen for the ending)
$0534 = current spawn room
$0534 = Current spawn room
$053C =  gold collected count
$053C =  Gold collected count
$053E = current map (strangely, can be changed in real time)
$053E = Current map (strangely, can be changed in real time)
     00 = main
     00 = Main
     01 = underworld
     01 = Underworld
     02 = alternate
     02 = Alternate
$0542 = bullets (x 10)
$0542 = Bullets (x 10)
$0544 = bullets (x 1)
$0544 = Bullets (x 1)
$0546 = quest (00 = 1, FF = 2)
$0546 = Quest
$056E = height of the first gun item
    00 = 1
$056D = height of enemy1
    FF = 2
$056F = height of enemy2
$056E = Vertical Position of the first gun item
$0571 = height of enemy3
$056D = Vertical Position of enemy1
$0710 = the "1" sprite in the in game hud "1 up"
$056F = Vertical Position of enemy2
$0712 = the " " sprite in the in game hud "1 up"
$0571 = Vertical Position of enemy3
$0714 = the "u" sprite in the in game hud "1 up"
$0710 = The "1" sprite in the in game hud "1 up"
$0716 = the "p" sprite in the in game hud "1 up"
$0712 = The " " sprite in the in game hud "1 up"
$0714 = The "u" sprite in the in game hud "1 up"
$0716 = The "p" sprite in the in game hud "1 up"


$0726 = suit 1
$0726 = HUD Suit 1 sprite
$0728 = suit 2
$0728 = HUD Suit 2 sprite
$072A = suit 3
$072A = HUD Suit 3 sprite
$072C = suit 4
$072C = HUD Suit 4 sprite


$072E = hud gun
$072E = HUD gun sprite
$0730 = hud "x"
$0730 = HUD "x" sprite
$0732 = hud bullets (x 10)
$0732 = HUD bullets (x 10) sprite
$0734 = hud bullets (x 1)
$0734 = HUD bullets (x 1) sprite
</pre>
</pre>


{{source|1=nesrocks}}
{{source|1=nesrocks}}
{{Internal Data|game=Super Pitfall}}
{{Internal Data|game=Super Pitfall}}

Latest revision as of 21:23, 28 January 2024

Chip tiny.png The following article is a RAM map for Super Pitfall (NES).

$0014 = Timer low
$0015 = Timer high

$006C = Current room

$0091 = If demo is active
     00 = no
     FF = yes
$00B2 = Check to see if continue option is available on menu

$009E =  Menu option
     00 = p 1
     FF = p 2
     FE = continue
$00A2 =  Title screen "A" button press counter

$04E2 = P1 score
$04E4 = P1 score
$04E6 = P1 score
$04E8 = P1 score
$04EA = P1 score
$04EC = P1 score
$04EE = P1 score

$0530 =  Items in possession p1 (FF to have all)
$0532 = Objective items in possession (this is checked on the first screen for the ending)
$0534 = Current spawn room
$053C =  Gold collected count
$053E = Current map (strangely, can be changed in real time)
     00 = Main
     01 = Underworld
     02 = Alternate
$0542 = Bullets (x 10)
$0544 = Bullets (x 1)
$0546 = Quest
     00 = 1
     FF = 2
$056E = Vertical Position of the first gun item
$056D = Vertical Position of enemy1
$056F = Vertical Position of enemy2
$0571 = Vertical Position of enemy3
$0710 = The "1" sprite in the in game hud "1 up"
$0712 = The " " sprite in the in game hud "1 up"
$0714 = The "u" sprite in the in game hud "1 up"
$0716 = The "p" sprite in the in game hud "1 up"

$0726 = HUD Suit 1 sprite
$0728 = HUD Suit 2 sprite
$072A = HUD Suit 3 sprite
$072C = HUD Suit 4 sprite

$072E = HUD gun sprite
$0730 = HUD "x" sprite
$0732 = HUD bullets (x 10) sprite
$0734 = HUD bullets (x 1) sprite
(Source: nesrocks)