If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Super Pitfall (NES)/RAM map: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{rammap|game=Super Pitfall}} <pre> $0014 = timer low $0015 = timer high $006C = current room $0091 = if demo is active. 00 = no, FF = yes $00B2 = check to see if continue o...") |
m (Hawk moved page Super Pitfall/RAM map to Super Pitfall (NES)/RAM map) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{rammap|game=Super Pitfall}} | {{rammap|game=Super Pitfall}} | ||
<pre> | <pre> | ||
$0014 = | $0014 = Timer low | ||
$0015 = | $0015 = Timer high | ||
$006C = | $006C = Current room | ||
$0091 = | $0091 = If demo is active | ||
$00B2 = | 00 = no | ||
FF = yes | |||
$00B2 = Check to see if continue option is available on menu | |||
$009E = | $009E = Menu option | ||
$00A2 = | 00 = p 1 | ||
FF = p 2 | |||
FE = continue | |||
$00A2 = Title screen "A" button press counter | |||
$ | $04E2 = P1 score | ||
$ | $04E4 = P1 score | ||
$ | $04E6 = P1 score | ||
$ | $04E8 = P1 score | ||
$ | $04EA = P1 score | ||
$ | $04EC = P1 score | ||
$ | $04EE = P1 score | ||
$0530 = | $0530 = Items in possession p1 (FF to have all) | ||
$0532 = | $0532 = Objective items in possession (this is checked on the first screen for the ending) | ||
$0534 = | $0534 = Current spawn room | ||
$053C = | $053C = Gold collected count | ||
$053E = | $053E = Current map (strangely, can be changed in real time) | ||
00 = | 00 = Main | ||
01 = | 01 = Underworld | ||
02 = | 02 = Alternate | ||
$0542 = | $0542 = Bullets (x 10) | ||
$0544 = | $0544 = Bullets (x 1) | ||
$0546 = | $0546 = Quest | ||
$056E = | 00 = 1 | ||
$056D = | FF = 2 | ||
$056F = | $056E = Vertical Position of the first gun item | ||
$0571 = | $056D = Vertical Position of enemy1 | ||
$0710 = | $056F = Vertical Position of enemy2 | ||
$0712 = | $0571 = Vertical Position of enemy3 | ||
$0714 = | $0710 = The "1" sprite in the in game hud "1 up" | ||
$0716 = | $0712 = The " " sprite in the in game hud "1 up" | ||
$0714 = The "u" sprite in the in game hud "1 up" | |||
$0716 = The "p" sprite in the in game hud "1 up" | |||
$0726 = | $0726 = HUD Suit 1 sprite | ||
$0728 = | $0728 = HUD Suit 2 sprite | ||
$072A = | $072A = HUD Suit 3 sprite | ||
$072C = | $072C = HUD Suit 4 sprite | ||
$072E = | $072E = HUD gun sprite | ||
$0730 = | $0730 = HUD "x" sprite | ||
$0732 = | $0732 = HUD bullets (x 10) sprite | ||
$0734 = | $0734 = HUD bullets (x 1) sprite | ||
</pre> | </pre> | ||
{{source|1=nesrocks}} | |||
{{Internal Data|game=Super Pitfall}} | {{Internal Data|game=Super Pitfall}} |
Latest revision as of 21:23, 28 January 2024
The following article is a RAM map for Super Pitfall (NES).
$0014 = Timer low $0015 = Timer high $006C = Current room $0091 = If demo is active 00 = no FF = yes $00B2 = Check to see if continue option is available on menu $009E = Menu option 00 = p 1 FF = p 2 FE = continue $00A2 = Title screen "A" button press counter $04E2 = P1 score $04E4 = P1 score $04E6 = P1 score $04E8 = P1 score $04EA = P1 score $04EC = P1 score $04EE = P1 score $0530 = Items in possession p1 (FF to have all) $0532 = Objective items in possession (this is checked on the first screen for the ending) $0534 = Current spawn room $053C = Gold collected count $053E = Current map (strangely, can be changed in real time) 00 = Main 01 = Underworld 02 = Alternate $0542 = Bullets (x 10) $0544 = Bullets (x 1) $0546 = Quest 00 = 1 FF = 2 $056E = Vertical Position of the first gun item $056D = Vertical Position of enemy1 $056F = Vertical Position of enemy2 $0571 = Vertical Position of enemy3 $0710 = The "1" sprite in the in game hud "1 up" $0712 = The " " sprite in the in game hud "1 up" $0714 = The "u" sprite in the in game hud "1 up" $0716 = The "p" sprite in the in game hud "1 up" $0726 = HUD Suit 1 sprite $0728 = HUD Suit 2 sprite $072A = HUD Suit 3 sprite $072C = HUD Suit 4 sprite $072E = HUD gun sprite $0730 = HUD "x" sprite $0732 = HUD bullets (x 10) sprite $0734 = HUD bullets (x 1) sprite
(Source: nesrocks)
Internal Data for Super Pitfall
| |
---|---|