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Bubble Bobble (Game Boy)/RAM map: Difference between revisions
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m (Xkeeper moved page Bubble Bobble (Game Boy):RAM map to Bubble Bobble (Game Boy)/RAM map: normalize subpages and titles) |
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{{rammap|game=Bubble Bobble (Game Boy)}} | {{rammap|game=Bubble Bobble (Game Boy)}} | ||
<pre> | |||
* 0xC200 to 0x---- = Level | |||
* 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47) | |||
* 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47) | |||
* 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47) | |||
* 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47) | |||
* 0xC914 to 0xC917 = Password | |||
* 0xCB0F to 0x---- = Level title (not real) | |||
* 0xFFC3 to 0x---- = Remaining enemies in the level | |||
</pre> | |||
{{Internal Data|game=Bubble Bobble (Game Boy)}} | {{Internal Data|game=Bubble Bobble (Game Boy)}} |
Latest revision as of 02:41, 24 January 2024
The following article is a RAM map for Bubble Bobble (Game Boy).
* 0xC200 to 0x---- = Level * 0xC400 to 0x---- = Lives (2 digits in hexadecimal. Example: 47h=47) * 0xC490 to 0x---- = Score xx00000 (2 digits in hexadecimal. Example: 47h=47) * 0xC491 to 0x---- = Score 00xx000 (2 digits in hexadecimal. Example: 47h=47) * 0xC492 to 0x---- = Score 0000xx0 (2 digits in hexadecimal. Example: 47h=47) * 0xC914 to 0xC917 = Password * 0xCB0F to 0x---- = Level title (not real) * 0xFFC3 to 0x---- = Remaining enemies in the level
Internal Data for Bubble Bobble (Game Boy)
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