Persona 3 and 4/Tutorials: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
m (Xkeeper moved page Persona 3 and 4:Tutorials to Persona 3 and 4/Tutorials: normalize subpages and titles)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{tutorials|game=Persona 3 and 4}}
==Models==
==Models==
===Exporting RMD to DAE===
===Exporting RMD to DAE===
Line 19: Line 21:
File:Rotate x axis queen.png|Rotating the Model
File:Rotate x axis queen.png|Rotating the Model
</gallery>
</gallery>
==Texts==
===Modifying texts===
This method allows you to exceed the current limit of the text.
'''Tools Required'''
* Hex Editor ([http://mh-nexus.de/en/hxd/ HxD] is used in the tutorial.)
* a text you want to modify (data.cvm -> HELP -> DATMyth.bmd is used in the tutorial.)
----
# Open the text file in the hex editor.
# Find the text you want to edit
# Edit it to your liking (if it exceeds the old text, insert the bytes, instead of overwriting them)
# Look for F205 before your text
{{Internal Data|game=Persona 3 and 4}}

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Tutorial for Persona 3 and 4.

Models

Exporting RMD to DAE

Tools Required


  1. Open 3DS Max.
  2. Run the RMD MaxScript
  3. Open the RMD File.
  4. Select all parts and flip it 90 degrees on the X-axis
  5. Go to File > Export and Export as DAE.

Texts

Modifying texts

This method allows you to exceed the current limit of the text. Tools Required

  • Hex Editor (HxD is used in the tutorial.)
  • a text you want to modify (data.cvm -> HELP -> DATMyth.bmd is used in the tutorial.)

  1. Open the text file in the hex editor.
  2. Find the text you want to edit
  3. Edit it to your liking (if it exceeds the old text, insert the bytes, instead of overwriting them)
  4. Look for F205 before your text