Persona 3 and 4: Difference between revisions

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m (i guess 2 would make sense since there's 2 games listed here?)
 
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{{Bob
| bobscreen= Persona3-title.png
| bobscreen2= Persona4-title.png
| screenwidth= 320px
| developer= Atlus
| publishers= {{publisher|Atlus}} (US/JP/KR), {{publisher|Koei}} (EU/AU)
| system= PlayStation 2
| japan= {{date|2006|July|13}}
| usa= {{date|2007|August|14|nocat=true}}
| europe= {{date|2008|February|29|nocat=true}}
| aus= {{date|2008|March|6|nocat=true}}
| korea= {{date|2008|July|13|nocat=true}}
| tcrf=Persona 3
}}
{{PS2
{{PS2
|title=Persona 3 and 4
|title=Persona 3 and 4
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|artists=Shigenori Soejima
|artists=Shigenori Soejima
|composer=Shoji Meguro
|composer=Shoji Meguro
|released=
|released=Jul 13, 2006/Jul 10, 2008
|versions=
|versions=FES (Persona 3), Portable (Persona 3), Golden (Persona 4)
|discs=
|discs=2x CDROM
}}
}}
==Sub-pages==
{{namespaces}}
==Utilities==
==Utilities==
* [http://forum.xentax.com/viewtopic.php?f=16&t=12813 RMDMaxScript - A script for importing RMD files into 3DS Max]
{| class="wikitable"
* [https://www.dropbox.com/s/p0ingxcpa0oo9au/RMD%20Editor.exe?dl=0 RMDEditor - A program to open and edit RMD/PAC files]
|-
! align=left| Utilities
! align=left| Creator
! align=left| Link
! align=left| Link
|-
| RMDImportingMaxScript
| TGE
| [http://forum.xentax.com/viewtopic.php?f=16&t=12813 Xentax Thread]
| A script for importing RMD files into 3DS Max
|-
| RMDEditor
| OfTheSeventh, ThatTrueStruggle
| [http://www.romhacking.net/forum/index.php/topic,16217.0.html Find the newest build]
| A program to open and edit RMD/PAC files
|-
| RMDViewer
| OfTheSeventh, ThatTrueStruggle
| [https://www.dropbox.com/s/8b2pamlxjxdd6f0/RMDViewer.exe?dl=0]
| A program to open and edit RMD/PAC files
|}
 
* [https://www.dropbox.com/s/8b2pamlxjxdd6f0/RMDViewer.exe?dl=0 RMDViewer - A program to view RMD model files, and export them to .OBJ files]
* [https://www.dropbox.com/s/8b2pamlxjxdd6f0/RMDViewer.exe?dl=0 RMDViewer - A program to view RMD model files, and export them to .OBJ files]
* [https://raw.githubusercontent.com/ThatOneStruggle/pythonGameScripts/master/fmt_pac_extractor.py PAC to RMD Extractor - Program to extract RMD files from PAC files]
* [https://raw.githubusercontent.com/ThatOneStruggle/pythonGameScripts/master/fmt_pac_extractor.py PAC to RMD Extractor - Program to extract RMD files from PAC files]
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==Hacks==
==Hacks==
* None
{| class="wikitable"
|-
! align=left| Name of Hack
! align=left| Creator
! align=left| Description
! align=left| Progress
! align=left| Link
|-
| Persona 3 - FES: Adachi's Answer
| Purge - DeadAdachi
| A hack that mods Adachi into the game
| Complete
| No Link Available
|}
 
 
==Translations==
==Translations==
* None
* None
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===RMD Files (Models)===
===RMD Files (Models)===
Using an RMD viewer, it is possible to open and inspect the models packaged in .cvm files within Persona 3 or Persona 4's iso. There is very little knowledge about these filetypes documented online, so the purpose of most of the files is up for speculation. A file listing is available on the [[Persona_3_and_4:ROM_map|ROM map]].
 
More information can be found here: [[Persona 3 and 4:Models|RMD (File Format)]]
There are a few utilities for exporting RMD files to a more usable format. One is a MaxScript for importing them to 3DS Max, and can then be exported to a better format. Supports bones and automatically applies textures.
 
RMDViewer can be used to export RMD files to the .OBJ format. It also automatically exports textures to the .tga format.
 
RMDTool can export meshes to the obj format. It can also import them back to the RMD format.
 
[[Persona_3_and_4:Models]]


===TMX Files (Icons)===
===TMX Files (Icons)===
Using the TMXExtractor, Nocturne's left over TMXEditor and the TMXImporter, it is possible to import your own custom icons.
Persona 3 and 4 use TMX files as its' sprite resource. There are tools in order to export, import and modify TMX files.
 
TMXViewer can view TMX, SPR, and BIN files and export them as a .png file.
 
Nocturne's Leftover TMX Editor can modify any file that has a TMX0 signature. In order to use the editor with SPR files, they need to be exported with the TMXExtract script.
 
TMXExtract can extract all TMX files from a SPR or BIN file.
 
TMXImporter can import the TMX files back into the SPR or BIN file.
 
[[Persona 3 and 4:TMX]]


==External Links==
==External Links==
* [http://www.romhacking.net/forum/index.php/topic,16217.0.html Persona 3/4 Hacking Discussion]
* [http://www.romhacking.net/forum/index.php/topic,16217.0.html Persona 3/4 Hacking Discussion]
[[Category:Persona]]

Latest revision as of 12:07, 9 March 2024

Title Screen
Persona 3 and 4

Developer: Atlus
Publishers: Atlus (US/JP/KR), Koei (EU/AU)
Platform: PlayStation 2
Released in JP: July 13, 2006
Released in US: August 14, 2007
Released in EU: February 29, 2008
Released in AU: March 6, 2008
Released in KR: July 13, 2008


ROMIcon.png ROM map
TutorialsIcon.png Tutorials
Cactisprite.png TCRF

Sub-pages

Persona 3 and 4
Game Persona 3 and 4
Developer Atlus
Release Dates Jul 13, 2006/Jul 10, 2008
Versions FES (Persona 3), Portable (Persona 3), Golden (Persona 4)
Discs 2x CDROM
Read about development information and materials for this game.
ROM map
Notes on the game's internal data.
Tutorials

Utilities

Utilities Creator Link Link
RMDImportingMaxScript TGE Xentax Thread A script for importing RMD files into 3DS Max
RMDEditor OfTheSeventh, ThatTrueStruggle Find the newest build A program to open and edit RMD/PAC files
RMDViewer OfTheSeventh, ThatTrueStruggle [1] A program to open and edit RMD/PAC files

Hacks

Name of Hack Creator Description Progress Link
Persona 3 - FES: Adachi's Answer Purge - DeadAdachi A hack that mods Adachi into the game Complete No Link Available


Translations

  • None

Miscellaneous

RMD Files (Models)

There are a few utilities for exporting RMD files to a more usable format. One is a MaxScript for importing them to 3DS Max, and can then be exported to a better format. Supports bones and automatically applies textures.

RMDViewer can be used to export RMD files to the .OBJ format. It also automatically exports textures to the .tga format.

RMDTool can export meshes to the obj format. It can also import them back to the RMD format.

Persona_3_and_4:Models

TMX Files (Icons)

Persona 3 and 4 use TMX files as its' sprite resource. There are tools in order to export, import and modify TMX files.

TMXViewer can view TMX, SPR, and BIN files and export them as a .png file.

Nocturne's Leftover TMX Editor can modify any file that has a TMX0 signature. In order to use the editor with SPR files, they need to be exported with the TMXExtract script.

TMXExtract can extract all TMX files from a SPR or BIN file.

TMXImporter can import the TMX files back into the SPR or BIN file.

Persona 3 and 4:TMX

External Links