Moving Adventure Psy-O-Blade/TBL: Difference between revisions

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m (Xkeeper moved page Moving Adventure Psy-O-Blade:TBL to Moving Adventure Psy-O-Blade/TBL: normalize subpages and titles)
 
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{{TBL|game=Moving Adventure Psy-O-Blade}}
===Character Table===
===Character Table===


20 :  !"#$%&'()*+,-./
  20 :  !"#$%&'()*+,-./
  30 : 0123456789:;<=>?
  40 : @ABCDEFGHIJKLMNO
  50 : PQRSTUVWXYZ[¥]^_
  60 :       をぁぃぅぇぉゃゅょっ
  70 : ーあいうえおかきくけこさしすせそ
  80 : たちつてとなにぬねのはひふへほま
  90 : みむめもやゆよらりるれろわん”。
  A0 :  。「」、・ヲァィゥェォャュョッ
  B0 : ーアイウエオカキクケコサシスセソ
  C0 : タチツテトナニヌネノハヒフヘホマ
  D0 : ミムメモヤユヨラリルレロワン”。


30 : 0123456789:;<=>?
===Text Control Codes===


40 : @ABCDEFGHIJKLMNO
===Text locations===


50 : PQRSTUVWXYZ[¥]^_
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :
 
60 :       をぁぃぅぇぉゃゅょっ
 
70 : ーあいうえおかきくけこさしすせそ
 
80 : たちつてとなにぬねのはひふへほま
 
90 : みむめもやゆよらりるれろわん”。
 
A0 :  。「」、・ヲァィゥェォャュョッ
 
B0 : ーアイウエオカキクケコサシスセソ
 
C0 : タチツテトナニヌネノハヒフヘホマ
 
D0 : ミムメモヤユヨラリルレロワン”。
 
===Text Control Codes


===Text locations
* pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
 
* pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)
From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :


  * pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
{{Internal Data|game=Moving Adventure Psy-O-Blade}}
  * pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)

Latest revision as of 02:42, 24 January 2024

Chip tiny.png The following article is a Text Table for Moving Adventure Psy-O-Blade.

Character Table

 20 :  !"#$%&'()*+,-./
 30 : 0123456789:;<=>?
 40 : @ABCDEFGHIJKLMNO
 50 : PQRSTUVWXYZ[¥]^_
 60 :       をぁぃぅぇぉゃゅょっ
 70 : ーあいうえおかきくけこさしすせそ
 80 : たちつてとなにぬねのはひふへほま
 90 : みむめもやゆよらりるれろわん”。
 A0 :  。「」、・ヲァィゥェォャュョッ
 B0 : ーアイウエオカキクケコサシスセソ
 C0 : タチツテトナニヌネノハヒフヘホマ
 D0 : ミムメモヤユヨラリルレロワン”。

Text Control Codes

Text locations

From what I've seen, text is *not* compressed. Text are adressed within the code by two ways :

  • pointer to string is loaded into register a0 (look into code for 'lea a0, $xxxxxxxx', or in compiled form : ????)
  • pointer to string is loaded from a table, whose sstarting offset is hardcoded (look for lea a1, $xxxxxxxx, and then text chunk begins at ????)