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Bubble Bobble (Game Boy)/ROM map: Difference between revisions
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m (Danke moved page Bubble Bobble Game Boy:ROM map to Bubble Bobble (Game Boy):ROM map without leaving a redirect) |
m (Xkeeper moved page Bubble Bobble (Game Boy):ROM map to Bubble Bobble (Game Boy)/ROM map: normalize subpages and titles) |
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{{rommap|game=Bubble Bobble (Game Boy)}} | {{rommap|game=Bubble Bobble (Game Boy)}} | ||
== | ==Level Data== | ||
===Level One=== | |||
<pre> | |||
* 0x10060 to 0x----- = Unknown data | |||
* 0x10061 to 0x----- = Top and Bottom openings (x0 Top; 0x Bottom) | |||
* 0: XXXXXXXXXXXXXXXXXX | |||
* 1, 2, 5, 6: XXXXX__XXX___XXXXX | |||
* 3, 4: XXXXXXXXXX___XXXXX | |||
* 8, 9: XXXXX__XXXXXXXXXXX | |||
* A,B,C,D,E,F: XX__X____X______XX | |||
* 0x10062 to 0x10066 = Unknown data | |||
* 0x10067 to 0x----- = Enemy Speed | |||
* 0x10068 to 0x10069 = Unknown data | |||
* 0x1006A to 0x----- = Special item X coord | |||
* 0x1006B to 0x----- = Special item Y coord | |||
* 0x1006C to 0x101AD = Tile data (32x32 grid of 8 by 8 pixel blocks) | |||
* 0 = Tile | |||
* 1 to F = Blank tile //I believe these tiles also deal with the movement of your bubble as well | |||
* To get a level you want add 14E * 2(level number) to the addresses for level 1 | |||
</pre> | |||
{{Internal Data|game=Bubble Bobble (Game Boy)}} | |||
( | |||
XXXXXXXXXXXXXXXXXX | |||
XXXXX__XXX___XXXXX | |||
XXXXXXXXXX___XXXXX | |||
XXXXX__XXXXXXXXXXX | |||
XX__X____X______XX | |||
X | |||
Latest revision as of 02:41, 24 January 2024
The following article is a ROM map for Bubble Bobble (Game Boy).
Level Data
Level One
* 0x10060 to 0x----- = Unknown data * 0x10061 to 0x----- = Top and Bottom openings (x0 Top; 0x Bottom) * 0: XXXXXXXXXXXXXXXXXX * 1, 2, 5, 6: XXXXX__XXX___XXXXX * 3, 4: XXXXXXXXXX___XXXXX * 8, 9: XXXXX__XXXXXXXXXXX * A,B,C,D,E,F: XX__X____X______XX * 0x10062 to 0x10066 = Unknown data * 0x10067 to 0x----- = Enemy Speed * 0x10068 to 0x10069 = Unknown data * 0x1006A to 0x----- = Special item X coord * 0x1006B to 0x----- = Special item Y coord * 0x1006C to 0x101AD = Tile data (32x32 grid of 8 by 8 pixel blocks) * 0 = Tile * 1 to F = Blank tile //I believe these tiles also deal with the movement of your bubble as well * To get a level you want add 14E * 2(level number) to the addresses for level 1
Internal Data for Bubble Bobble (Game Boy)
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