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          U.S. ROBOTICS ANNOUNCES THE LAST MODEM YOU'LL EVER BUY
{{Bob
        Provides Migration Path to Forthcoming CCITT 28.8 Kbps Standard
| bobscreen= Chrono Trigger Title.PNG
        ---------------------------------------------------------------
| title= Chrono Trigger
| developer= Square
| publisher= Square
| developerref= <ref name="all">[https://gamefaqs.gamespot.com/snes/563538-chrono-trigger/data GameFAQs]</ref>
| publisherref= <ref name="all"/>
| system= SNES
| japan= {{date|1995|March|11|ref=<ref name="all"/>}}
| usa= {{date|1995|August|11|ref=<ref name="all"/>}}
| europe= {{date|2011|May|20|nocat=true|ref=<ref name="all"/>}} (Wii Virtual Console)
| aus= {{date|2011|May|20|nocat=true|ref=<ref name="all"/>}} (Wii Virtual Console)
| tcrf=Chrono Trigger (SNES)
}}
{{SNES| title = Chrono Trigger
|image = [[File:Chrono Trigger Title.PNG|center]]
|name = CHRONO TRIGGER
|company = Square
|header = None
|bank = HiROM
|interleaved = No
|sram = 8 KiB
|type = Normal + Batt
|rom = 4 MiB
|country = USA
|video = NTSC
|romspeed = 120ns (FastROM)
|revision = 1.0
|checksum = Good 0x788C
|crc32 = 2D206BF7
|game = Chrono Trigger
}}


    SKOKIE, Ill. -- June 8, 1992 -- U.S. Robotics today announced an upgrade
==Sub-pages==
program for the CCITT-proposed standard of 28.8 Kbps, previously referred to
{{namespaces}}
as V.FAST.  The Courier V.32bis, Courier HST Dual Standard and Shared Access
Modem Sharing Kits are the products currently included in the program. Field
upgrades will be available for $299 as soon as the CCITT 28.8 Kbps draft
recommendation is completed. Official approval of the standard is not
expected until January, 1994.
    "The CCITT-proposed 28.8 Kbps standard won't be a reality for most
manufacturers until 1994," said Jonathan Zakin, U.S. Robotics executive vice
president, sales and marketing.  "By offering modems ready for 28.8 Kbps now,
we're providing insurance against technical obsolescence.  Customers can
purchase a Courier high-speed modem or Shared Access Modem Sharing Kit now
and take advantage of the most updated technology available. When the 28.8
Kbps standard becomes available later, they'll already have a cost-effective
upgrade option and won't have to re-invest in new equipment."
    "Key to the 28.8 Kbps program is the fact that the upgrade to the
Courier high-speed modems and Shared Access Modem Sharing Kits can be
completed by the end user at their worksite, which reduces their `down' time
and eliminates excess costs like shipping and handling," continued Zakin.
"You may hear about other 28.8 Kbps modems that are available now, but until
the standard is defined, no one knows what hardware will be needed to comply.
Our unique modem architecture makes future `field' upgrades a realistic and
simple procedure."
    Because of U. S. Robotics' advanced modular modem architecture, the
company's Courier V.32bis, Courier HST Dual Standard, and Shared Access modems
are readily upgradable to 28.8Kbps. The modems are made up of a motherboard and
a smaller daughterboard, which holds the modems' microprocessors and firmware.
The current, high-speed daughterboard can easily be replaced with a new board
containing the 28.8 Kbps CCITT standard.  U.S. Robotics is the only modem
manufacturer to implement this kind of flexible design.
    "In the CClTT, the previously called `V.FAST' standard has gained
universal support at the 28.8Kbps speed," said Dale Walsh, U.S. Robotics vice
president, advanced development and participant in the CCITT committee on the
28.8 Kbps standard, "This is how our modular architecture works. The data
pump (which executes the modulation and demodulation of the data), and the
key controller functions (which perform the data compression, error control
and the AT command set) are on one board, making upgrades simple. We can
easily make the data pump faster and upgrade the controller functions to keep
up with the new speed. It's all in just one small plug-in card."
    Because compatibility with CCITT standards is crucial, U.S. Robotics'
availability and implementation of the 28.8Kbps standard will depend on the
CClTT's progress.  At this time, the standard is expected to define a connect
speed of 28.8 Kbps, two times faster than V.32bis, the fastest CCITT
standard now available.
    U.S. Robotics is one of the first vendors to announce a program for
28.8Kbps compatibility.  The company has a history of industry "firsts,"
including the first CCITT V.32bis modem from a major manufacturer, the first
self-managing modem management system and the first portable CCITT V.32
modem.
    U.S. Robotics will upgrade any Modem Sharing Kit to 28.8Kbps. Current
Courier models, which have the smaller footprint and a higher, 57.6 Kbps DCE
to DTE (modem-to-computer) interface speed, are also upgradable. The
company's upgrade program does not include WorldPort and Sportster modems.
    U. S. Robotics Courier modems offer a wide range of features, including
fax, remote configuration, and synchronous capabilities. The Shared Access
Modem Sharing Kits, which began shipping in March, 1992, allow for the
pooling of modems on a LAN so that a LAN user can access them for dial-in or
dial-out communications.
    The following products will be upgradable to 28.8 Kbps:


  Courier V.32 bis, internal and external          (57,600 bps versions only)
==Technical Information==
  Courier HST Dual Standard, internal and external (57,600 bps versions only)
* [[Chrono Trigger/Enemy AI Documentation|Enemy AI Documentation]]
  Courier V.32 bis FAX, internal and external
* [[Chrono Trigger/List of Enemies|List of Enemies]]
  Courier HST Dual Standard FAX, internal and external
* [[Chrono Trigger/List of Locations|List of Locations]]
  Shared Access Modem Sharing Kit Single Port and Dual Port
* [[Chrono Trigger/List of Mode 7 Scenes|List of Mode 7 Scenes]]
* [[Chrono Trigger/List of NPCs|List of NPCs]]
* [[Chrono Trigger/List of Sound Effects|List of Sound Effects]]
* [[Chrono Trigger/List of Storyline Points|List of Storyline Points]]
* [[Chrono Trigger/List of Treasure Chests|List of Treasure Chests]]
* [[Chrono Trigger/Music Notation and Commands|Music Notation and Commands]]
* [[Chrono Trigger/Sound Core Documentation|Sound Core Documentation]]
* [[Chrono Trigger/Tech and Attack Documentation|Tech and Attack Documentation]]


                THE CCITT 28.8 KBPS STANDARD: SOME BACKGROUND
==Tutorials==
                ---------------------------------------------
* [[Chrono Trigger/Free Location Spaces through Lavos Attack Modes|Free Location Spaces through Lavos Attack Modes]]
* [[Chrono Trigger/Temporal Flux Event Tricks|Temporal Flux Event Tricks]]


    The standard for 28.8 Kbps dial-up communications being developed by the
==Utilities==
CCITT will stretch the limits of dial-up telephone linesBut don't expect
* [http://geigercount.net/crypt/tf301.7z Temporal Flux] coded by Geiger (Evil Peer), written using the Microsoft .NET framework, is the principal Chrono Trigger hacking utility. It is available at [http://geigercount.net/crypt/ Geiger's Crypt]There are also a few hacking documents available there.
to be sending files at top speeds immediately.
* [http://www.jce3000gt.com/ctec.php CTEP - Chrono Trigger Editor Companion] coded by JCE3000GT. Designed to be a companion to Geiger's/Evil Peer's Editor.  It edits some things his does not.
    Dale Walsh,  vice president for advanced development at U.S. Robotics,
* [http://www.jce3000gt.com/spc_editor.php SPC Editor] coded by JCE3000GTThis utility allows the user to edit the instrument sample indexes in various games including Chrono Trigger.
Inc., cautions that most users won't be able to achieve the maximum speeds
* [[Chronotools]], Translation utility. [http://bisqwit.iki.fi/source/chronotools.html Bisqwit's chronotools page]
permitted under the standard right away. When the standard is adopted, modems
 
that conform should be able to transmit at 19.2 Kbps on lines where a modem
==Hacks==
conforming to V.32bis (the current high-speed standard) can now transmit at
* Prior to Temporal Flux's release, a [http://geigercount.net/crypt/index.html teaser] "trailer" was released to keep the community guessing as to what exactly TF was.
14.4 KbsBut Walsh,  a member of the CCITT committee developing the
* [[Chrono Trigger:Crimson Echoes|Chrono Trigger: Crimson Echoes]] was a big hack that was in the works prior to receiving a cease & desist letter from Square-EnixA short demo has been leaked.
standard, says it is being formulated with the increasing digitization of
* A minihack called [[Chrono Trigger Coliseum]] has been released, created using the Temporal Flux utility.
dial-up phone networks in mind.
 
    The improved quality of phone lines, as much as any modem technology
==Translations==
improvements, has made high speed dial-up communications possible" says
* [http://bisqwit.iki.fi/ Bisqwit] made a Finnish translation for the game.
Walsh. "We are designing the standard keeping in mind that phone networks
* [http://www.manuloewe.de/kayen.htm Manuloewe] translated this game into GermanVersion 1.01 can be downloaded [http://www.zophar.net/newtrans/?op=show&type=ger_snes here].
will use more and more digital circuits and digital central office switches."
* [http://www.greekroms.net/ GreekRoms] has a partial translation for this game into Greek. It is available for download [http://www.zophar.net/newtrans/?op=show&type=gr_snes here].
    Consequently, speeds in the neighborhood of 28.8 Kbps will be the
* [http://www.sadnescity.it/ SadNES cITy] has translated this game into ItalianIt is available for download [http://www.sadnescity.it/traduzioni/ct/ct.php here].
exception, rather than the rule--at least until the public switched
* CTTT has a partial translation for this game into PolishIt is available for download [http://www.zophar.net/newtrans/?op=show&type=pol_snes here].
telephone network becomes completely digital.
* [http://www.emucamp.com/CBT/ CBT] translated this game into Portuguese. It is available for download [http://www.zophar.net/newtrans/?op=show&type=port_snes here].
    "I'd say when it's finished in a year or so, the standard will allow
* [http://dsrh.hokuten.net/ct.html/ DarknessSavior] has started an English retranslation.
19.2 Kbps transmissions on 80 percent of all lines, 24 Kbps on 50 percent of
 
all lines, and 28.8 Kbps communications on 20 percent of all lines," says
==Miscellaneous==
Walsh, who also helped develop the CCITT V.32bis standard for 14.4 Kbps
* No miscellaneous yet.
dial-up communications"As the phone networks improve, top speeds will be
 
more easily achieved, so I think it's more realistic to think of it as a
==Known Dumps==
19.2 Kbps standard that is sometimes capable of higher speeds.
* Chrono Trigger (J)
    A common misconception is that the coming 28.8 Kbps standard will allow
* Chrono Trigger (J) (Pre-Release)
speeds of 115.2 Kbps, when combined with V.42bis data compressionWalsh noted
* Chrono Trigger (J) (PSX Version)
that such calculations are based on an assumption that V.42bis allows 4 to 1
* Chrono Trigger (U) [!]
data compression. Outside the lab, V.42bis allows compression ratios between
 
2 to 1 and 3 to 1, meaning that under REAL LIFE conditions, the forthcoming
==References==
standard will allow maximum throughput of about 86.4 Kbps.
<references />
    "It's a mistake to use the 28.8 number and max everything out from that,"
 
said Walsh.
==External links==
    Not that the 28.8 Kbps standard doesn't have its advantages. After all,
* No external links yet.
19.2 Kbps is an improvement over 14.4 KbpsAnd the forthcoming standard will
adjust for line conditions, a critical factor in high-speed data
communications--like no previous standard. The standard under development
will include a "probing" function that the modem can use to "sound out" the
quality of the phone lineThat will allow the modem to optimize transmissions
to take advantage of available bandwidth.
    "We are still working on the training sequences," says Walsh. "But before
transmission starts, the standard will enable the modem to determine what band-
width is available and how to best position the signal to match available band-
width."
    The standard achieves higher speeds through its ability to use more of a
line's bandwidth, not just the center portion of the channel used under current
standards.
    "It will more closely match the modulation scheme to what's available,"
says Walsh. "That way, the modem can shape the transmissions to adapt
precisely to the channel, which is very important if you want to transmit at
high speeds.
    The most recent committee meeting was held last month. Still to be
agreed upon are such critical issues as training sequences, coding schemes, and
signaling rates. Walsh said he expects the committee to reach final agreement
in 1993, with official CCITT adoption likely in 1994.
    While some have taken to calling the standard under development V.Last,
Walsh isn't convinced this will be the final modem standard. After all, he
notes, no one thought dial-up phone lines would ever be this noise-free, and
further advances in that area could make even higher speed dial-up
communication possible.
    "I'm certain we'll have at least a fax version of this standard as the
quality of phone lines keep improving," he said.  "We're trying to be sure that
this standard will serve users into the year 2000.  But modem standards are
like wars: you always think it's going to be the last one."
    U. S. ROBOTICS, INC, (NASDAQ:USRX) (800)DIAL-USR voice for more infor-
mation.

Latest revision as of 21:03, 28 January 2024

Title Screen

Chrono Trigger

Developer: Square[1]
Publisher: Square[1]
Platform: SNES
Released in JP: March 11, 1995[1]
Released in US: August 11, 1995[1]
Released in EU: May 20, 2011[1] (Wii Virtual Console)
Released in AU: May 20, 2011[1] (Wii Virtual Console)


RAMIcon.png RAM map
TextIcon.png Text table
Cactisprite.png TCRF
Chrono Trigger
Name CHRONO TRIGGER
Company Square
Header None
Bank HiROM
Interleaved No
SRAM 8 KiB
Type Normal + Batt
ROM 4 MiB
Country USA
Video NTSC
ROM Speed 120ns (FastROM)
Revision 1.0
Checksum Good 0x788C
CRC32 2D206BF7

Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map
Read about prerelease information and/or media for this game.
Text table

Technical Information

Tutorials

Utilities

  • Temporal Flux coded by Geiger (Evil Peer), written using the Microsoft .NET framework, is the principal Chrono Trigger hacking utility. It is available at Geiger's Crypt. There are also a few hacking documents available there.
  • CTEP - Chrono Trigger Editor Companion coded by JCE3000GT. Designed to be a companion to Geiger's/Evil Peer's Editor. It edits some things his does not.
  • SPC Editor coded by JCE3000GT. This utility allows the user to edit the instrument sample indexes in various games including Chrono Trigger.
  • Chronotools, Translation utility. Bisqwit's chronotools page

Hacks

  • Prior to Temporal Flux's release, a teaser "trailer" was released to keep the community guessing as to what exactly TF was.
  • Chrono Trigger: Crimson Echoes was a big hack that was in the works prior to receiving a cease & desist letter from Square-Enix. A short demo has been leaked.
  • A minihack called Chrono Trigger Coliseum has been released, created using the Temporal Flux utility.

Translations

  • Bisqwit made a Finnish translation for the game.
  • Manuloewe translated this game into German. Version 1.01 can be downloaded here.
  • GreekRoms has a partial translation for this game into Greek. It is available for download here.
  • SadNES cITy has translated this game into Italian. It is available for download here.
  • CTTT has a partial translation for this game into Polish. It is available for download here.
  • CBT translated this game into Portuguese. It is available for download here.
  • DarknessSavior has started an English retranslation.

Miscellaneous

  • No miscellaneous yet.

Known Dumps

  • Chrono Trigger (J)
  • Chrono Trigger (J) (Pre-Release)
  • Chrono Trigger (J) (PSX Version)
  • Chrono Trigger (U) [!]

References

External links

  • No external links yet.