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Chrono Trigger (SNES)/Sound Core Documentation
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; Chrono Trigger sound core documentation ; MathOnNapkins ; Version 4 1C = $0D2D (D 5) 2A = ??? (D#5) 46 = $0FAB (F) 54 = $109B (F#5) 8C = $14EA (A#5) 8C / 0x0E -> A octave + note - 0x0A 0x3C + 0x0A - 0x0A = 0x3C (final note value) we go to routine $06BD ; $02[0x10] = ; $22 = KON mirror (notes to key on each frame) ; $23 = KOFF mirror (notes to key off each frame) ; $24 = primary ???? ; $25 = secondary ???? ; $26[0x10] = low byte per channel: frames left until the next note is keyed (similar to N-SPC) = high byte per channel: number of loops deep the channel is currently nested in. ; $27 = see $26 ; $36[0x10] = frames left until the next sound effect note is keyed ; $46 = fractional part of tempo, only relevant when doing tempo fade ; $47 = tempo ; $48 = ; $4A = tempo fade countdown timer (while this is nonzero it counts down and $47 decreases gradually, though not at the same rate as this location.) ; $4B[0x02] = tempo fade rate (technically it can be used to increase tempo too) ; $4D = global volume multiplier ; $4E = low byte of echo volume but doesn't actually affect output (used as a fractional portion for echo fades) ; $4F = echo volume (capped at 0x7F more or less) ; $50 = echo volume step value (low byte) ; $51 = echo volume step value (high byte) each frame when echo slide is enabled, this amount gets added to $4E.w ; $52 = countdown timer for echo slide (similar to $4E for volume tempo fade) ; $53 = ; $54 = flag byte for channels that have echo enabled ; $55 = secondary version of $54 (for sfx) ; $56 = ???? ; $57 = ???? ; $58 = ???? ; $59 = ???? ; $5A = primary ???? ; $5B = secondary ; $91 = current channel number expressed in terms of a bit that gets shifted to indicate which one ; $7C = each bit represents a channel that has percussion mode enabled (meaning a single byte can change the instrument) ; $A3 = similar to $91 but is used to indicate how many tracks still need processing ; $1E00[0x100] = sample table (DIR) ; $1F00[0x80] = data relating to instruments ; $1F80[0x80] = data relating to instruments ; $2000[0x02] = pointer to the start of the song data ; $2002[0x02] = pointer to the end of the song data ; $2004[0x10] = starting track pointers ; $2014[0x10] = always seems to be a copy of $2004[0x10]... not sure when this is used ; $2024[0xEEC] = main song track data ; $2F00[0x400] = table of 2 byte pointers to reusable track data. ; $3300[0x1400]= reusable track data? maybe sound effects? ; $4700[0x ; $E100[0x1000] = echo buffer ; $F200[0x10] = 2 bytes per channel. First byte is octave, second is instrument (aka sample) ; $F210[0x10] = sfx version of $F200[0x10] ; $F220+X = per channel volume gain (multiplier, so this isn't the same as $F240+X below ; $F221+X = ; $F240+X[2] = per channel volume ; $F260+X[2] = volume ramp increment amount ; $F280+X = ???? ; $F2C0+X = channel volume ramp countdown timer ; $F380+X = channel sample tuning value (low byte) ; $F381+X = channel sample tuning value (high byte) ; $F3A0+X = channel fine tune value (not used much and probably shouldn't be either) ; $F3A1+X = ; $F500+X = low byte of value that gets added to the baes note when vibrato is active ; $F501+X = high byte of value that gets added to the base note when vibrato is active ; $F520+X = low byte of pitch register value ; $F521+X = high byte of pitch register value ; $F540+X = channel ADSR1 ; $F541+X = channel ADSR2 ; $F5C0+X[2] = return address for a call loop SoundStart: ; start of the sound engine 0200: 20 clrp 0201: c0 di 0202: cd ff mov x,#$ff 0204: bd mov sp,x 0205: e8 00 mov a,#$00 0207: 5d mov x,a $0208: 0208: af mov (x)+,a 0209: c8 f0 cmp x,#$f0 020b: d0 fb bne $0208 020d: 8b 80 dec $80 020f: 1a bb decw $bb 0211: 8d 2c mov y,#$2c 0213: 3f a3 07 call WriteDSP ; EVOLL = 0x00; 0216: 8d 3c mov y,#$3c 0218: 3f a3 07 call WriteDSP ; EVOLR = 0x00; 021b: cd 40 mov x,#$40 $021D: 021d: d5 6e f1 mov $f16e+x,a 0220: 1d dec x 0221: 1d dec x 0222: 1d dec x 0223: 1d dec x 0224: d0 f7 bne $021d 0226: e8 1e mov a,#$1e 0228: 8d 5d mov y,#$5d 022a: 3f a3 07 call WriteDSP ; DIR = 0x1E; // sample table is at $1E00 022d: 8d 07 mov y,#$07 022f: cd a0 mov x,#$a0 $0231: 0231: cb f2 mov $f2,y 0233: d8 f3 mov $f3,x ; VxGAIN = 0xA0; // all 8 voices are written 0235: dd mov a,y 0236: 60 clrc 0237: 88 10 adc a,#$10 0239: fd mov y,a ; Y += 0x10; 023a: 10 f5 bpl $0231 ; if(y < 0x80) goto $0231; 023c: 8f 30 f1 mov $f1,#$30 ; Reset input ports 023f: 8f 2a fa mov $fa,#$2a ; Timer 0 set point is 0x2A; 0242: 8f 80 fb mov $fb,#$80 ; Timer 1 set point is 0x80; 0245: 8f 03 f1 mov $f1,#$03 ; Enable T0 and T1 (timers 0 and 1) 0248: 8f 05 8e mov $8e,#$05 ; $8E = 0x05; 024b: 3f 2e 13 call $132e ; 024e: 8b 23 dec $23 0250: 8f 07 bd mov $bd,#$07 0253: cd 06 mov x,#$06 ; $23--; $BD = 0x07; X = 0x06; $0255: 0255: e8 ff mov a,#$ff 0257: d5 5f f1 mov $f15f+x,a 025a: bc inc a 025b: d5 64 f1 mov $f164+x,a 025e: 1d dec x 025f: 1d dec x ; $F15F+X = 0xFF; $F164+X = 0x00; X -= 2; 0260: d0 f3 bne $0255 ; if(X) goto $0255; 0262: e8 c2 mov a,#$c2 0264: c5 40 1e mov $1e40,a ; $1E40 = 0xC2; 0267: e8 1d mov a,#$1d 0269: c5 41 1e mov $1e41,a ; $1E41 = 0x1D; 026c: e8 cb mov a,#$cb 026e: c5 42 1e mov $1e42,a ; $1E42 = 0xCB; 0271: e8 1d mov a,#$1d 0273: c5 43 1e mov $1e43,a ; $1E43 = 0x1D; 0276: e8 ff mov a,#$ff 0278: c5 a0 1f mov $1fa0,a ; $1FA0 = 0xFF; 027b: e8 e0 mov a,#$e0 027d: c5 a1 1f mov $1fa1,a ; $1FA1 = 0xE0; 0280: e8 e1 mov a,#$e1 0282: c5 20 1f mov $1f20,a ; $1F20 = 0xE1; 0285: e8 00 mov a,#$00 0287: c5 21 1f mov $1f21,a ; $1F21 = 0x00; 028a: e8 40 mov a,#$40 028c: 8d 0c mov y,#$0c 028e: 3f a3 07 call WriteDSP ; MVOLL = 0x40; 0291: 8d 1c mov y,#$1c 0293: 3f a3 07 call WriteDSP ; MVOLR = 0x40; 0296: 8f 02 d8 mov $D8,#$02 ; $D8 = 0x02; $0299: 0299: 3f 96 0b call $0b96 ; Checks for S-CPU communication while waiting for the timer to increment 029c: eb fd mov y,$fd 029e: f0 f9 beq $0299 ; if(!T0Out) goto $0299; 02a0: 8d 11 mov y,#$11 02a2: e4 4f mov a,$4f ; Echo settings, (exact affect on the DSP unknown at the moment) 02a4: 73 87 07 bbc3 $87,$02AE ; if(($87 & 0x08) == 0) goto $02AE; 02a7: 1c asl a ; A <<= 1; 02a8: 90 04 bcc $02AE ; if(!carry) $02AE; 02aa: e8 7f mov a,#$7f ; A = 0x7F; 02ac: 2f 00 bra $02ae $02AE: ; *sigh* zero length branch >_> 02ae: c4 d9 mov $d9,a $02B0: 02b0: f6 ff 16 mov a,RegList-1+y 02b3: c4 f2 mov $f2,a ; latch DSP register indicated from $16FF+Y 02b5: f6 10 17 mov a,LoadList-1+y 02b8: 5d mov x,a ; X = $1710+Y 02b9: e6 mov a,(x) 02ba: c4 f3 mov $f3,a ; set DSP register to value loaded from 02bc: fe f2 dbnz y,$02B0 ; Y--; if(Y) goto $02B0; 02be: cb 23 mov $23,y 02c0: cb 22 mov $22,y 02c2: e3 88 1a bbs7 $88,$02DF ; if($88 & 0x80) goto $02DF; 02c5: e4 53 mov a,$53 02c7: 9f xcn a 02c8: 04 53 or a,$53 02ca: 28 0f and a,#$0f 02cc: 04 86 or a,$86 02ce: fd mov y,a ; Y = ($53 >> 4) | $86; 02cf: e4 d3 mov a,$d3 02d1: 9f xcn a 02d2: 04 7b or a,$7b ; A = ($D3 >> 4) | ($D3 << 4) | $7B; 02d4: da f6 movw $f6,ya ; CPUO2.w = YA; 02d6: ec 66 f1 mov y,$f166 02d9: e8 00 mov a,#$00 02db: da f4 movw $f4,ya ; CPUO0.w = $1F66 << 8; 02dd: 2f 03 bra $02E2 $02DF: 02df: 3f 38 14 call $1438 $02E2: 02e2: 83 87 b4 bbs4 $87,$0299 02e5: 8b bd dec $bd 02e7: d0 06 bne $02ef 02e9: 8f 07 bd mov $bd,#$07 02ec: 3f 92 14 call $1492 $02EF: 02ef: 3f 77 03 call $0377 ; does general note setup, including calling the tracker 02f2: 3f cd 08 call $08cd ; probably more handshaking crap.... 02f5: 83 87 a1 bbs4 $87,$0299 ; ignore this 02f8: cd 00 mov x,#$00 02fa: 8f 01 91 mov $91,#$01 02fd: e4 86 mov a,$86 02ff: 48 ff eor a,#$ff 0301: 24 53 and a,$53 0303: 24 24 and a,$24 0305: c4 a3 mov $a3,a ; $A3 = (($86 ^ 0xFF) & $53 & $24); (these are the channels that have permission to play this frame) 0307: e5 61 f1 mov a,$f161 030a: c4 a8 mov $a8,a ; $A8 = $F161; 030c: 2f 15 bra $0323 $030E: ; play loop? 030e: d8 a6 mov $a6,x 0310: e4 86 mov a,$86 0312: d0 05 bne $0319 0314: 3f 03 09 call $0903 ; plays the actual note 0317: 2f 03 bra $031c $0319: 0319: 3f f6 09 call $09f6 $031C: 031c: 3f 92 08 call $0892 ; check for S-CPU side commands $031F: 031f: 3d inc x 0320: 3d inc x 0321: 0b 91 asl $91 ; X += 2; $91 <<= 1; $0323: 0323: 4b a3 lsr $a3 ; $A3 >>= 1; 0325: b0 e7 bcs $030e ; if(carry) goto $030E; 0327: d0 f6 bne $031f ; if($A3) goto $031F; this channel is off but other channels still need to play 0329: cd 1e mov x,#$1e 032b: 8f 80 91 mov $91,#$80 ; X = 0x1E; $91 = 0x80; 032e: e4 86 mov a,$86 0330: 24 25 and a,$25 0332: c4 a3 mov $a3,a ; $A3 = ($86 & $25) 0334: e5 63 f1 mov a,$f163 0337: c4 a8 mov $a8,a ; $A8 = $F163; 0339: 2f 0f bra $034a ; goto $034A; $033B: 033b: d8 a6 mov $a6,x 033d: 3f 03 09 call $0903 0340: 3f 92 08 call $0892 $0343: 0343: 1d dec x 0344: 1d dec x 0345: 4b 91 lsr $91 0347: a3 91 06 bbs5 $91,$0350 $034A: 034a: 0b a3 asl $a3 034c: b0 ed bcs $033b 034e: 2f f3 bra $0343 $0350: 0350: e5 65 f1 mov a,$f165 0353: c4 a8 mov $a8,a 0355: 2f 0c bra $0363 0357: d8 a6 mov $a6,x 0359: 3f 03 09 call $0903 035c: 3f 92 08 call $0892 035f: 1d dec x 0360: 1d dec x 0361: 4b 91 lsr $91 $0363: 0363: 0b a3 asl $a3 0365: b0 f0 bcs $0357 0367: d0 f6 bne $035f 0369: e8 00 mov a,#$00 036b: fd mov y,a 036c: da d0 movw $d0,ya 036e: 3f cd 08 call $08cd 0371: 3f 5c 0b call $0b5c 0374: 5f 99 02 jmp $0299 ; *********************************************** 0377: a3 88 1f bbs5 $88,$0399 037a: e4 47 mov a,$47 037c: eb aa mov y,$aa 037e: f0 12 beq $0392 0380: cf mul ya 0381: dd mov a,y 0382: e3 aa 0a bbs7 $aa,$038F 0385: 1c asl a 0386: 60 clrc 0387: 84 47 adc a,$47 0389: 90 07 bcc $0392 038b: e8 ff mov a,#$ff 038d: 2f 03 bra $0392 $038F: 038f: d0 01 bne $0392 0391: bc inc a $0392: 0392: 60 clrc 0393: 84 48 adc a,$48 0395: c4 48 mov $48,a 0397: 90 63 bcc $03FC $0399: 0399: cd 00 mov x,#$00 039b: 8f 01 91 mov $91,#$01 039e: fa 53 a3 mov ($a3),($53) ; ($A3) = ($53); 03a1: 2f 44 bra $03e7 ; $03A3: 03a3: d8 a6 mov $a6,x ; save track index incase X gets used for something else 03a5: 9b 26 dec $26+x ; wait timer for each track before playing a new note 03a7: d0 0a bne $03B3 ; if($26+X) goto $03B3; // if note is still playing don't do any tracking for this channel for this frame 03a9: 72 88 clr3 $88 ; $88 &= $F7; // zero out bit 3 03ab: 3f 07 05 call $0507 ; call the tracker 03ae: 73 88 2c bbc3 $88,$03DD 03b1: 2f 30 bra $03E3 $03B3: 03b3: 8d 00 mov y,#$00 03b5: c8 10 cmp x,#$10 03b7: b0 01 bcs $03BA ; bug? or disassembling error? 03b9: e8 fc mov a,#$fc ; ... 03bb: e8 02 mov a,#$02 03bd: de 26 1d cbne $26+x,$03DD ; if($26+X != 0x02) goto $03DD; 03c0: f6 5a 00 mov a,$005a+y ; either loads from $5A or $5B (depending on primary or secondary track) 03c3: 24 91 and a,$91 03c5: d0 16 bne $03dd ; if($5A+Y & $91) goto $03DD; 03c7: e4 91 mov a,$91 03c9: 48 ff eor a,#$ff 03cb: 36 24 00 and a,$0024+y 03ce: d6 24 00 mov $0024+y,a ; $24+Y = ($24+Y & ($91 ^ 0xFF)); // masks the current channel out of $24+Y, (whatever that does) 03d1: dd mov a,y 03d2: d0 06 bne $03da ; if(Y == 1) goto $03DA; // it will only be 1 or 0 based on the code above ; Y = 0 means we're using primary tracks, 1 means secondary tracks 03d4: e4 86 mov a,$86 03d6: 24 91 and a,$91 03d8: d0 03 bne $03dd ; if($86 & $91) goto $03DD; 03da: 09 91 23 or ($23),($91) ; $23 |= $91; $03DD: 03dd: 3f af 07 call $07af ; 03e0: 3f 92 08 call $0892 $03E3: 03e3: 3d inc x 03e4: 3d inc x 03e5: 0b 91 asl $91 ; track number...? $03E7: 03e7: 4b a3 lsr $a3 03e9: b0 b8 bcs $03a3 ; if(carry) goto $03A3; 03eb: d0 f6 bne $03e3 ; if($A3) goto $03E3; 03ed: c8 18 cmp x,#$18 03ef: b0 23 bcs $0414 ; if(X >= 0x18) return; 03f1: 3f c7 04 call $04c7 03f4: e4 86 mov a,$86 03f6: 4e d0 00 tclr1 $00d0 03f9: 4e d1 00 tclr1 $00d1 $03FC: 03fc: a3 88 09 bbs5 $88,$0407 03ff: e8 81 mov a,#$81 0401: 60 clrc 0402: 84 49 adc a,$49 0404: c4 49 mov $49,a 0406: 90 0c bcc $0414 0408: cd 18 mov x,#$18 040a: 8f 10 91 mov $91,#$10 040d: e4 86 mov a,$86 040f: 9f xcn a 0410: c4 a3 mov $a3,a 0412: 2f d3 bra $03e7 $0414: 0414: 6f ret ; ********************************************* $0415: 0415: 83 87 4b bbs4 $87,$0463 ; if($87 & 0x80) return; 0418: 8d 11 mov y,#$11 $041A: 041a: f6 ff 16 mov a,RegList-1+y 041d: c4 f2 mov $f2,a 041f: f6 10 17 mov a,LoadList-1+y 0422: 5d mov x,a 0423: e6 mov a,(x) 0424: c4 f3 mov $f3,a 0426: fe f2 dbnz y,$041a 0428: cb 23 mov $23,y ; nothing is keyed off 042a: cb 22 mov $22,y ; but nothing is keyed on 042c: 8b bd dec $bd 042e: d0 06 bne $0436 0430: 8f 07 bd mov $bd,#$07 0433: 3f 92 14 call $1492 ; $0436: 0436: 3f 64 04 call $0464 0439: cd 00 mov x,#$00 043b: 8f 01 91 mov $91,#$01 043e: e4 86 mov a,$86 0440: 48 ff eor a,#$ff 0442: 24 53 and a,$53 0444: 24 24 and a,$24 0446: c4 a3 mov $a3,a 0448: e5 61 f1 mov a,$f161 044b: c4 a8 mov $a8,a 044d: 2f 09 bra $0458 $044F: 044f: d8 a6 mov $a6,x 0451: 3f 03 09 call $0903 $0454" 0454: 3d inc x 0455: 3d inc x 0456: 0b 91 asl $91 0458: 4b a3 lsr $a3 045a: b0 f3 bcs $044F 045c: d0 f6 bne $0454 045e: e8 00 mov a,#$00 0460: fd mov y,a 0461: da d0 movw $d0,ya $0463: 0463: 6f ret 0464: e4 47 mov a,$47 0466: eb aa mov y,$aa 0468: f0 12 beq $047c 046a: cf mul ya 046b: dd mov a,y 046c: e3 aa 0a bbs7 $aa,$0479 046f: 1c asl a 0470: 60 clrc 0471: 84 47 adc a,$47 0473: 90 07 bcc $047C 0475: e8 ff mov a,#$ff 0477: 2f 03 bra $047c $0479: 0479: d0 01 bne $047c 047b: bc inc a $047C: 047c: 60 clrc 047d: 84 48 adc a,$48 047f: c4 48 mov $48,a 0481: 90 43 bcc $04c6 0483: cd 00 mov x,#$00 0485: 8f 01 91 mov $91,#$01 0488: fa 53 a3 mov ($a3),($53) 048b: 2f 30 bra $04bd $048D: 048d: d8 a6 mov $a6,x 048f: 9b 26 dec $26+x 0491: d0 0a bne $049d 0493: 72 88 clr3 $88 0495: 3f 07 05 call $0507 ; call the tracker... 0498: 73 88 1b bbc3 $88,$04b5 049b: 2f 1c bra $04b9 $049D: 049d: e8 02 mov a,#$02 049f: de 26 14 cbne $26+x,$04b6 04a2: e4 5a mov a,$5a 04a4: 24 91 and a,$91 04a6: d0 0e bne $04b6 04a8: e4 91 mov a,$91 04aa: 4e 24 00 tclr1 $0024 04ad: e4 86 mov a,$86 04af: 24 91 and a,$91 04b1: d0 03 bne $04b6 04b3: 09 91 23 or ($23),($91) $04B6: 04b6: 3f af 07 call $07af 04b9: 3d inc x 04ba: 3d inc x 04bb: 0b 91 asl $91 $04BD: 04bd: 4b a3 lsr $a3 04bf: b0 cc bcs $048d 04c1: d0 f6 bne $04b9 04c3: 3f c7 04 call $04c7 $04C6: 04c6: 6f ret ; ****************************************** $04C7: 04c7: e4 4a mov a,$4a 04c9: f0 08 beq $04d3 ; if(!$4A) goto $04D3; 04cb: 8b 4a dec $4a ; $4A--; 04cd: ba 4b movw ya,$4b 04cf: 7a 46 addw ya,$46 04d1: da 46 movw $46,ya ; $46.w += $4B.w; $04D3: 04d3: e4 52 mov a,$52 04d5: f0 08 beq $04df ; if(!$52) goto $04DF; 04d7: 8b 52 dec $52 ; $52--; 04d9: ba 50 movw ya,$50 04db: 7a 4e addw ya,$4e 04dd: da 4e movw $4e,ya ; $4E.w += $50.w; $04DF: 04df: e4 78 mov a,$78 04e1: f0 08 beq $04eb ; if(!$78) goto $04EB; 04e3: 8b 78 dec $78 ; $78--; 04e5: ba 79 movw ya,$79 ; echo feedback slide... 04e7: 7a 75 addw ya,$75 04e9: da 75 movw $75,ya ; $75 += $79; $04EB: 04eb: e4 77 mov a,$77 04ed: f0 17 beq $0506 ; if($!77) return; 04ef: 8b 77 dec $77 ; $77--; 04f1: cd 10 mov x,#$10 $04F3: 04f3: f4 63 mov a,$63+x 04f5: 60 clrc 04f6: 95 fe 00 adc a,$00fe+x 04f9: d4 63 mov $63+x,a 04fb: f4 64 mov a,$64+x 04fd: 95 ff 00 adc a,$00ff+x 0500: d4 64 mov $64+x,a ; $64+X.w += $00FF+X.w; 0502: 1d dec x 0503: 1d dec x ; X -= 2; 0504: d0 ed bne $04f3 ; if(X) goto $04F3; $0506: 0506: 6f ret ; tracker... $0507: 0507: 3f 53 07 call $0753 ; get next track_byte; 050a: 68 c4 cmp a,#$c4 050c: 90 05 bcc $0513 ; if(track_byte < 0xC4) goto $0513; 050e: 3f 3d 07 call $073d ; values >= 0xC4 are commands and need some processing. 0511: 2f f4 bra $0507 ; process commands until we hit an actual note or rest $0513: 0513: fb 26 mov y,$26+x ; ... ? 0515: d0 0a bne $0521 ; if($26+X != 0) goto $0521; 0517: cd 0e mov x,#$0e 0519: 9e div ya,x ; YA = note / 0x0E; 051a: f8 a6 mov x,$a6 ; restore track index 051c: f6 b3 1d mov a,NoteLengths+y ; (n.b.: Y is note % 0x0E) 051f: d4 26 mov $26+x,a ; $26+X = $1DB3+Y; set note length based on a table $0521: 0521: e4 a5 mov a,$a5 0523: 68 a8 cmp a,#$a8 0525: 90 08 bcc $052f ; if(track_byte < 0xA8) goto $052F; // means it's a musical note. 0527: 68 b6 cmp a,#$b6 0529: 90 01 bcc $052c ; if(track_byte < 0xB6) goto $052C; // means it's a note held longer 052b: 6f ret $052C: 052c: 5f 01 06 jmp $0601 ; goto $0601; do shadow commands (commands that play while a note is in progress) $052F: 052f: 8d 00 mov y,#$00 0531: cd 0e mov x,#$0e 0533: 9e div ya,x 0534: c4 a5 mov $a5,a ; $A5 = (A / 0x0E); // the quotient of the result. 0536: f8 a6 mov x,$a6 0538: c8 10 cmp x,#$10 053a: b0 0b bcs $0547 ; if(X >= 0x10) goto $0547; 053c: e4 91 mov a,$91 053e: 24 7c and a,$7c 0540: f0 05 beq $0547 ; if(($91 & $7C) == 0) goto $0547; // if percussion is disabled branch away 0542: 3f 20 07 call $0720 ; does SetInstrument, and grabs a value for A from a table 0545: 2f 06 bra $054d $0547: 0547: f5 00 f2 mov a,$f200+x ; get octave 054a: 60 clrc $054D: 054b: 84 a5 adc a,$a5 054d: 60 clrc 054e: 95 61 f3 adc a,$f361+x ; transpose value for this channel (usually 0) 0551: 80 setc 0552: a8 0a sbc a,#$0a 0554: d5 a1 f3 mov $f3a1+x,a ; $F3A1+X = octave + $A5 + $F361+X - 0x0A; 0557: 3f bd 06 call $06bd ; (gets a value based on note and tuning values to write to the pitch registers) 055a: e4 b5 mov a,$b5 055c: d5 20 f5 mov $f520+x,a 055f: e4 b6 mov a,$b6 0561: d5 21 f5 mov $f521+x,a ; $F520+X.w = finalized pitch scaling value to be written to pitch register 0564: f5 51 01 mov a,$0151+x 0567: f0 33 beq $059c ; if(!$0151+X) goto $059C; // this is vibrato? or tremelo? 0569: c4 a5 mov $a5,a 056b: 3f a2 18 call $18a2 ; presuambly does some vibrato voodoo 056e: c8 10 cmp x,#$10 0570: b0 04 bcs $0576 0572: 8d 00 mov y,#$00 0574: 2f 04 bra $057a $0576: 0576: f5 10 01 mov a,$0110+x 0579: fd mov y,a 057a: f6 87 1d mov a,$1d87+y 057d: fd mov y,a 057e: d0 04 bne $0584 0580: ba b5 movw ya,$b5 0582: 2f 11 bra $0595 0584: cb 9d mov $9d,y 0586: e4 b6 mov a,$b6 0588: cf mul ya 0589: da 9b movw $9b,ya 058b: e4 b5 mov a,$b5 058d: eb 9d mov y,$9d 058f: cf mul ya 0590: dd mov a,y 0591: 8d 00 mov y,#$00 0593: 7a 9b addw ya,$9b 0595: d5 00 f3 mov $f300+x,a 0598: dd mov a,y 0599: d5 01 f3 mov $f301+x,a $059C: 059c: f5 70 01 mov a,$0170+x ; tremelo enabled? 059f: f0 07 beq $05A8 05a1: c4 a5 mov $a5,a 05a3: 3f 60 19 call $1960 ; handle tremelo for this frame 05a6: e8 00 mov a,#$00 $05A8: 05a8: d5 00 f5 mov $f500+x,a 05ab: d5 01 f5 mov $f501+x,a 05ae: d5 a0 f4 mov $f4a0+x,a 05b1: d5 a1 f4 mov $f4a1+x,a 05b4: d5 c0 f3 mov $f3c0+x,a 05b7: d5 c1 f3 mov $f3c1+x,a 05ba: d5 e0 f4 mov $f4e0+x,a 05bd: c8 10 cmp x,#$10 05bf: b0 1e bcs $05DF ; if(X >= 0x10) goto $05DF; 05c1: 09 91 24 or ($24),($91) 05c4: e4 86 mov a,$86 05c6: 24 91 and a,$91 05c8: d0 37 bne $0601 ; seems to permanently hold a channel in the keyed state ? 05ca: e4 91 mov a,$91 05cc: 24 60 and a,$60 05ce: d0 25 bne $05f5 ; if($91 & $60) goto $05F5; 05d0: e4 91 mov a,$91 05d2: 24 5c and a,$5c 05d4: f0 1f beq $05f5 ; if(($91 & $5C) == 0) goto $05F5; 05d6: 24 5e and a,$5e 05d8: d0 1e bne $05f8 ; if($91 & $5E) goto $05F8; 05da: 09 91 5e or ($5e),($91) ; $5E |= $91; 05dd: 2f 16 bra $05f5 $05DF: 05df: 09 91 25 or ($25),($91) 05e2: e4 91 mov a,$91 05e4: 24 61 and a,$61 05e6: d0 0d bne $05f5 ; if($91 & $61) goto $05F5; 05e8: e4 91 mov a,$91 05ea: 24 5d and a,$5d 05ec: f0 07 beq $05f5 ; if(($91 & $5D) == 0) goto $05F5; 05ee: 24 5f and a,$5f 05f0: d0 06 bne $05f8 ; if($91 & $5F) == 0) goto $05F8; 05f2: 09 91 5f or ($5f),($91) ; $5F |= $91; $05F5: 05f5: 09 91 22 or ($22),($91) $05F8: 05f8: 09 91 d0 or ($d0),($91) 05fb: 09 91 d1 or ($d1),($91) 05fe: 3f ed 1a call $1aed ; sets VxSRCN (sample number) in the DSP based on what instrument we're using $0601: 0601: 3f 5e 07 call $075e ; performs "shadow" commands. their purpose isn't exactly known yet. 0604: fd mov y,a 0605: e4 91 mov a,$91 0607: c8 10 cmp x,#$10 0609: b0 21 bcs $062c ; if(X >= 0x10) goto $062C; 060b: ad b6 cmp y,#$b6 060d: b0 09 bcs $0618 ; if(Y >= 0xB6) goto $0618; // rest 060f: ad a8 cmp y,#$a8 0611: 90 0b bcc $061e ; if(Y < 0xA8) goto $061E; // sustain the note longer 0613: 0e 5a 00 tset1 $005a 0616: 2f 33 bra $064B $0618: 0618: 4e 5c 00 tclr1 $005c 061b: 4e 60 00 tclr1 $0060 $061E: 061e: 4e 5a 00 tclr1 $005a ; 0621: e4 5c mov a,$5c 0623: 04 60 or a,$60 0625: 24 91 and a,$91 0627: 0e 5a 00 tset1 $005a 062a: 2f 1f bra $064b $062C: 062c: ad b6 cmp y,#$b6 062e: b0 09 bcs $0639 0630: ad a8 cmp y,#$a8 0632: 90 0b bcc $063F 0634: 0e 5b 00 tset1 $005b 0637: 2f 12 bra $064b $0639: 0639: 4e 5d 00 tclr1 $005d 063c: 4e 61 00 tclr1 $0061 063f: 4e 5b 00 tclr1 $005b 0642: e4 5d mov a,$5d 0644: 04 61 or a,$61 0646: 24 91 and a,$91 0648: 0e 5b 00 tset1 $005b ; $5B = ($5D | $61) & $91; $064B: 064b: f5 50 01 mov a,$0150+x 064e: f0 6c beq $06bc ; if($0150+X == 0) goto $06BC; 0650: 60 clrc 0651: 95 a1 f3 adc a,$f3a1+x 0654: d5 a1 f3 mov $f3a1+x,a 0657: 3f bd 06 call $06bd 065a: f5 21 f5 mov a,$f521+x 065d: fd mov y,a 065e: f5 20 f5 mov a,$f520+x 0661: da 9b movw $9b,ya 0663: ba b5 movw ya,$b5 0665: 80 setc 0666: 9a 9b subw ya,$9b 0668: da 9b movw $9b,ya 066a: 0d push psw 066b: b0 08 bcs $0675 066d: 58 ff 9b eor $9b,#$ff 0670: 58 ff 9c eor $9c,#$ff 0673: 3a 9b incw $9b $0675: 0675: f5 60 f3 mov a,$f360+x 0678: d0 05 bne $067f 067a: 8f 00 9d mov $9d,#$00 067d: 2f 12 bra $0691 $067F: 067f: 5d mov x,a 0680: e4 9c mov a,$9c 0682: 8d 00 mov y,#$00 0684: 9e div ya,x 0685: c4 9d mov $9d,a 0687: e4 9b mov a,$9b 0689: 9e div ya,x 068a: c4 9c mov $9c,a 068c: e8 00 mov a,#$00 068e: 9e div ya,x 068f: c4 9b mov $9b,a $0691: 0691: 8e pop psw 0692: b0 0f bcs $06A3 0694: 58 ff 9b eor $9b,#$ff 0697: 58 ff 9c eor $9c,#$ff 069a: 58 ff 9d eor $9d,#$ff 069d: 3a 9b incw $9b 069f: d0 02 bne $06A3 06a1: ab 9d inc $9d $06A3: 06a3: f8 a6 mov x,$a6 06a5: e4 9b mov a,$9b 06a7: d5 e0 f4 mov $f4e0+x,a 06aa: e4 9c mov a,$9c 06ac: d5 c0 f3 mov $f3c0+x,a 06af: e4 9d mov a,$9d 06b1: d5 c1 f3 mov $f3c1+x,a 06b4: e8 00 mov a,#$00 06b6: d5 50 01 mov $0150+x,a 06b9: d5 e1 f4 mov $f4e1+x,a $06BC: 06bc: 6f ret ; ************************************************ $06BD: ; Converts the tracker note value to a value that VxPITCHL/H can use ; The formulas here aren't that complex but they aren't that easy to read in assembly either ; So I thought I'd break them down a bit: ; ; inputs: A (note value) ; A gets divided by 0x0C (12 decimal). The remainder is the note (Y), and the quotient is the octave (A) ; 06bd: cd 0c mov x,#$0c 06bf: 8d 00 mov y,#$00 06c1: 9e div ya,x ; convert value to octave (A) and note (Y) 06c2: f8 a6 mov x,$a6 06c4: c4 a4 mov $a4,a ; $A4 = quotient; 06c6: dd mov a,y 06c7: 1c asl a 06c8: fd mov y,a ; Y <<= 1; (Y was the remainder) 06c9: f6 6d 1d mov a,$1d6d+y 06cc: c4 b7 mov $b7,a 06ce: f6 6e 1d mov a,$1d6e+y 06d1: c4 b8 mov $b8,a ; $B7.w = $1D6D+Y.w; these seem to be "standard" pitch settings ; apparently not the same as those in LTTP... 06d3: fd mov y,a 06d4: f5 80 f3 mov a,$f380+x ; $F380+X = low byte of pitch setting 06d7: 60 clrc 06d8: 95 a0 f3 adc a,$f3a0+x ; add in the fine tune value for this channel 06db: c4 9b mov $9b,a ; $9B = A 06dd: cf mul ya 06de: da b5 movw $b5,ya ; $B5 = multiplication result 06e0: eb b7 mov y,$b7 ; Y = $B7 06e2: e4 9b mov a,$9b 06e4: cf mul ya ; YA = $B7 * $9B (low byte of stock pitch * low byte of tuning pitch) 06e5: dd mov a,y 06e6: 8d 00 mov y,#$00 06e8: 7a b5 addw ya,$b5 06ea: da b5 movw $b5,ya ; $B5.w += YA; 06ec: f5 81 f3 mov a,$f381+x ; A = $F381+X 06ef: f0 08 beq $06F9 ; if(!$F381+X) goto $06F9; 06f1: cf mul ya 06f2: dd mov a,y 06f3: 8d 00 mov y,#$00 06f5: 7a b5 addw ya,$b5 ; YA += $B5.w 06f7: 2f 02 bra $06FB $06F9: 06f9: e4 b5 mov a,$b5 $06FB: 06fb: e3 9b 02 bbs7 $9b,$0700 ; if($9B & 0x80) goto $0700; 06fe: 7a b7 addw ya,$b7 $0700: 0700: da b5 movw $b5,ya 0702: e8 04 mov a,#$04 0704: eb a4 mov y,$a4 0706: 30 0f bmi $0717 0708: f0 0d beq $0717 ; if( $A4 <= 0x00) goto $0717; 070a: 64 a4 cmp a,$a4 070c: b0 0e bcs $071c ; if($A4 <= 0x04) goto $071C; // if octave is >= 0x04 branch $070E: 070e: 0b b5 asl $b5 0710: 2b b6 rol $b6 0712: bc inc a 0713: 2e a4 f8 cbne $a4,$070E 0716: 6f ret $0717: 0717: 4b b6 lsr $b6 0719: 6b b5 ror $b5 071b: 9c dec a $071C: 071c: 2e a4 f8 cbne $a4,$0717 ; if octave is 4, don't adjust, otherwise it's more 071f: 6f ret ; ******************************************** ; In brief this uses a table to set some memory locations to certain value ; And also calls SetInstrument. It returns a value via the A register seemingly ; It seems to me that this routine is just for percussion enabled tracks $0720: 0720: e4 a5 mov a,$a5 ; note value 0722: 8d 03 mov y,#$03 0724: cf mul ya ; YA = $A5 * 0x03; 0725: fd mov y,a ; Y = low byte of multiplication result 0726: f6 22 f1 mov a,$f122+y ; A = $F122+Y; 0729: 30 04 bmi $072f ; if(A & 0x80) goto $072F; 072b: 1c asl a 072c: d5 81 f2 mov $f281+x,a ; $F281+X = A; (pan level) instruments have a pan setting? $072F: 072f: f6 21 f1 mov a,$f121+y 0732: c4 a5 mov $a5,a ; $A5 = $F121+Y; (second byte in the entry) 0734: f6 20 f1 mov a,$f120+y ; A = $F120+Y; (1st byte in the entry) 0737: 3f cf 1a call SetInstrument 073a: e4 a5 mov a,$a5 ; A = $A5; 073c: 6f ret ; ******************************************* $073D: 073d: a8 c4 sbc a,#$c4 073f: c4 a5 mov $a5,a ; $A5 = command_byte - 0xC4; 0741: 1c asl a 0742: fd mov y,a 0743: f6 55 15 mov a,$1555+y 0746: 2d push a 0747: f6 54 15 mov a,$1554+y 074a: 2d push a 074b: eb a5 mov y,$a5 074d: f6 cc 15 mov a,$15cc+y ; number of arguments 0750: d0 01 bne $0753 0752: 6f ret ; jump straight to the command if there are no arguments $0753: 0753: e7 02 mov a,($02+x) ; pull a byte off the track data so it's ready for the command 0755: c4 a5 mov $a5,a ; store it to $A5 0757: bb 02 inc $02+x ; increment track pointer 0759: d0 02 bne $075d 075B: bb 03 inc $03+x ; if the byte portion of the track pointer overflowed, increment the high byte. (guess there's no INCW $addr+x ...) $075D: 075d: 6f ret ; ********************************************* $075E: 075e: f4 02 mov a,$02+x 0760: fb 03 mov y,$03+x 0762: da 93 movw $93,ya ; $93.w = track_pointer; 0764: f4 27 mov a,$27+x 0766: c4 ba mov $ba,a ; $BA will be the shadow version of $27+X $0768: 0768: 8d 00 mov y,#$00 $076A: 076a: f7 93 mov a,($93)+y 076c: 68 c4 cmp a,#$c4 076e: 90 32 bcc $07a2 ; if(track_byte < 0xC4) return; 0770: 3a 93 incw $93 0772: 68 eb cmp a,#$eb 0774: f0 2c beq $07a2 ; if(track_byte == 0xEB) return; 0776: 80 setc 0777: a8 c4 sbc a,#$c4 0779: c4 92 mov $92,a ; $92 = track_byte - 0xC4; 077b: 1c asl a 077c: fd mov y,a ; Y = $92 << 1; 077d: f6 09 16 mov a,$1609+y 0780: f0 12 beq $0794 ; if(highbyte == 0) goto $0794; 0782: c4 9b mov $9b,a 0784: e8 07 mov a,#$07 0786: 2d push a 0787: e8 68 mov a,#$68 0789: 2d push a ; push 0x0768 to the stack (meaning once finished screwing around go to $0768) 078a: e4 9b mov a,$9b 078c: 2d push a 078d: f6 08 16 mov a,$1608+y 0790: 2d push a ; push address of the shadow command routine to the stack 0791: 8d 00 mov y,#$00 0793: 6f ret ; jump to that address $0794: 0794: eb 92 mov y,$92 0796: f6 cc 15 mov a,$15cc+y ; get number of parameters for this command 0799: f0 cd beq $0768 ; if(num_params == 0) goto $0768; 079b: fd mov y,a $079C: 079c: 3a 93 incw $93 079e: fe fc dbnz y,$079c ; Y--; if(Y) goto $079C; 07a0: 2f c8 bra $076a $07A2: 07a2: 6f ret ; *************************************** WriteDSP: 07a3: cb f2 mov $f2,y 07a5: c4 f3 mov $f3,a 07a7: 6f ret ; *************************************** ResetCpuIn: 07a8: 8f 13 f1 mov $f1,#$13 ; clear CPUI0 and CPUI1 (this is useful) 07ab: 8f 03 f1 mov $f1,#$03 ; this however, is useless; not sure if they knew what they were doing 07ae: 6f ret ; *************************************** $07AF: 07af: 40 setp ; direct page is now at $100, not $00 07b0: f4 11 mov a,$11+x ; A = $111+X 07b2: f0 02 beq $07b6 ; if($111+X == 0) goto $07B6; 07b4: 9b 11 dec $11+x ; $111+X--; $07B6: 07b6: f4 31 mov a,$31+x 07b8: f0 02 beq $07bc ; if($0131+X == 0) goto $07BC; 07ba: 9b 31 dec $31+x ; $0131+X--; $07BC: 07bc: 20 clrp ; set direct page back to $00 07bd: f5 c0 f2 mov a,$f2c0+x 07c0: f0 1f beq $07e1 ; if($F2C0+X == 0) goto $07E1; 07c2: 9c dec a 07c3: d5 c0 f2 mov $f2c0+x,a ; $F2C0+X--; 07c6: f5 40 f2 mov a,$f240+x 07c9: 60 clrc 07ca: 95 60 f2 adc a,$f260+x 07cd: d5 40 f2 mov $f240+x,a ; $F240+X += $F260+X; 07d0: f5 41 f2 mov a,$f241+x 07d3: 95 61 f2 adc a,$f261+x 07d6: 75 41 f2 cmp a,$f241+x 07d9: d5 41 f2 mov $f241+x,a ; $F241+X += $F261+X; 07dc: f0 03 beq $07e1 ; if($F261+X == 0) goto $07E1; 07de: 09 91 d0 or ($d0),($91) ; $D0 |= $91; $07E1: 07e1: f5 c1 f2 mov a,$f2c1+x 07e4: f0 1f beq $0805 ; if($F2C1+X == 0) goto $0805; 07e6: 9c dec a 07e7: d5 c1 f2 mov $f2c1+x,a ; $F2C1+X--; 07ea: f5 80 f2 mov a,$f280+x 07ed: 60 clrc 07ee: 95 a0 f2 adc a,$f2a0+x 07f1: d5 80 f2 mov $f280+x,a ; $F280+X += $F2A0+X 07f4: f5 81 f2 mov a,$f281+x 07f7: 95 a1 f2 adc a,$f2a1+x 07fa: 75 81 f2 cmp a,$f281+x 07fd: d5 81 f2 mov $f281+x,a ; $F281+X += $F2A1+X; 0800: f0 03 beq $0805 ; if($F2A1+X == 0) goto $0805; 0802: 09 91 d0 or ($d0),($91) ; $D0 |= $91; $0805: 0805: f5 e0 f4 mov a,$f4e0+x 0808: c4 9b mov $9b,a 080a: f5 c0 f3 mov a,$f3c0+x 080d: c4 9c mov $9c,a 080f: f5 c1 f3 mov a,$f3c1+x 0812: c4 9d mov $9d,a 0814: ba 9b movw ya,$9b 0816: d0 04 bne $081c 0818: e4 9d mov a,$9d 081a: f0 2e beq $084a $081C: 081c: f5 60 f3 mov a,$f360+x 081f: 9c dec a 0820: d0 09 bne $082B 0822: d5 c0 f3 mov $f3c0+x,a 0825: d5 c1 f3 mov $f3c1+x,a 0828: d5 e0 f4 mov $f4e0+x,a $082B: 082b: d5 60 f3 mov $f360+x,a 082e: 60 clrc 082f: f5 20 f5 mov a,$f520+x 0832: fd mov y,a 0833: f5 e1 f4 mov a,$f4e1+x 0836: 7a 9b addw ya,$9b 0838: d5 e1 f4 mov $f4e1+x,a 083b: dd mov a,y 083c: d5 20 f5 mov $f520+x,a 083f: e4 9d mov a,$9d 0841: 95 21 f5 adc a,$f521+x 0844: d5 21 f5 mov $f521+x,a 0847: 09 91 d1 or ($d1),($91) 084a: f5 71 01 mov a,$0171+x 084d: f0 42 beq $0891 084f: f5 e0 f3 mov a,$f3e0+x 0852: c4 9b mov $9b,a 0854: f5 e1 f3 mov a,$f3e1+x 0857: c4 9c mov $9c,a 0859: f5 c1 f4 mov a,$f4c1+x 085c: fd mov y,a 085d: c4 9d mov $9d,a 085f: f5 c0 f4 mov a,$f4c0+x 0862: 7a 9b addw ya,$9b 0864: d5 c0 f4 mov $f4c0+x,a 0867: dd mov a,y 0868: 75 c1 f4 cmp a,$f4c1+x 086b: d5 c1 f4 mov $f4c1+x,a 086e: f0 03 beq $0873 0870: 09 91 d0 or ($d0),($91) $0873: 0873: f5 41 f3 mov a,$f341+x 0876: 9c dec a 0877: d0 15 bne $088e 0879: 58 ff 9b eor $9b,#$ff 087c: 58 ff 9c eor $9c,#$ff 087f: 3a 9b incw $9b 0881: e4 9b mov a,$9b 0883: d5 e0 f3 mov $f3e0+x,a 0886: e4 9c mov a,$9c 0888: d5 e1 f3 mov $f3e1+x,a 088b: f5 40 f3 mov a,$f340+x $088E: 088e: d5 41 f3 mov $f341+x,a $0891: 0891: 6f ret ; ************************************************ $0892: 0892: e4 f4 mov a,$f4 0894: f0 36 beq $08cc ; if(CPUI0 == 0) return; 0896: 64 f4 cmp a,$f4 0898: d0 f8 bne $0892 ; if(A != CPUI0) goto $0892; 089a: 68 fe cmp a,#$fe 089c: f0 2e beq $08cc ; if(A == 0xFE) return; 089e: 68 10 cmp a,#$10 08a0: 90 04 bcc $08a6 ; if(A < 0x10) goto $08A6; 08a2: 68 18 cmp a,#$18 08a4: 90 26 bcc $08cc ; if(A < 0x18) return; $08A6: 08a6: 4d push x 08a7: f8 d7 mov x,$d7 08a9: d5 72 f1 mov $f172+x,a ; X = $D7; $F172+X = A; 08ac: fd mov y,a 08ad: e4 f5 mov a,$f5 08af: d5 73 f1 mov $f173+x,a ; $F173+X = CPUI1; 08b2: e4 f6 mov a,$f6 08b4: d5 74 f1 mov $f174+x,a ; $F174+X = CPUI2; 08b7: e4 f7 mov a,$f7 08b9: d5 75 f1 mov $f175+x,a ; $F175+X = CPUI3; 08bc: 7d mov a,x 08bd: 60 clrc 08be: 88 04 adc a,#$04 ; A = X + 4; 08c0: 68 40 cmp a,#$40 08c2: b0 02 bcs $08c6 ; if(A >= 0x40) goto $08C6; 08c4: c4 d7 mov $d7,a ; $D7 = A; $08C6: 08c6: ce pop x 08c7: 3f a8 07 call ResetCpuIn ; clear CPUI0 and CPUI1 08ca: cb f4 mov $f4,y $08CC: 08cc: 6f ret ; ************************************ $08CD: 08cd: cd 00 mov x,#$00 $08CF: 08cf: f5 72 f1 mov a,$f172+x 08d2: f0 1e beq $08f2 ; if(!F172+X) goto $08F2; 08d4: c4 8d mov $8d,a 08d6: f5 73 f1 mov a,$f173+x 08d9: c4 8e mov $8e,a 08db: f5 74 f1 mov a,$f174+x 08de: c4 8f mov $8f,a 08e0: f5 75 f1 mov a,$f175+x 08e3: c4 90 mov $90,a 08e5: 4d push x 08e6: 3f ac 0b call $0bac 08e9: ae pop a 08ea: 60 clrc 08eb: 88 04 adc a,#$04 08ed: 5d mov x,a 08ee: c8 40 cmp x,#$40 08f0: d0 dd bne $08CF $08F2: 08f2: 7d mov a,x 08f3: f0 0b beq $0900 08f5: e8 00 mov a,#$00 $08F7: 08f7: d5 6e f1 mov $f16e+x,a 08fa: 1d dec x 08fb: 1d dec x 08fc: 1d dec x 08fd: 1d dec x ; $F16E = 0x00; X -= 4; 08fe: d0 f7 bne $08f7 ; if(X != 0) goto $08F7; $0900: 0900: c4 d7 mov $d7,a ; $D7 = A 0902: 6f ret ; ************************************************* 0903: f5 51 01 mov a,$0151+x 0906: f0 0b beq $0913 ; vibrato off? branch 0908: c4 a5 mov $a5,a 090a: c8 10 cmp x,#$10 090c: b0 08 bcs $0916 090e: f5 11 01 mov a,$0111+x 0911: f0 03 beq $0916 $0913: 0913: 5f 95 09 jmp $0995 $0916: 0916: f5 21 f4 mov a,$f421+x 0919: fd mov y,a 091a: f5 20 f4 mov a,$f420+x 091d: da b5 movw $b5,ya 091f: f5 81 f4 mov a,$f481+x 0922: fd mov y,a 0923: f5 80 f4 mov a,$f480+x 0926: 7a b5 addw ya,$b5 0928: da b7 movw $b7,ya 092a: d5 80 f4 mov $f480+x,a 092d: dd mov a,y 092e: 75 81 f4 cmp a,$f481+x 0931: f0 2e beq $0961 0933: d5 81 f4 mov $f481+x,a 0936: 0b b7 asl $b7 0938: 2b b8 rol $b8 093a: f5 01 f3 mov a,$f301+x 093d: fd mov y,a 093e: f5 00 f3 mov a,$f300+x 0941: da 9b movw $9b,ya 0943: e4 b8 mov a,$b8 0945: cf mul ya 0946: da 9d movw $9d,ya 0948: eb 9b mov y,$9b 094a: e4 b8 mov a,$b8 094c: cf mul ya 094d: dd mov a,y 094e: 8d 00 mov y,#$00 0950: 7a 9d addw ya,$9d 0952: f3 b8 02 bbc7 $b8,$0957 0955: 9a 9b subw ya,$9b $0957: 0957: d5 00 f5 mov $f500+x,a 095a: dd mov a,y 095b: d5 01 f5 mov $f501+x,a 095e: 09 91 d1 or ($d1),($91) $0961: 0961: f5 e1 f2 mov a,$f2e1+x 0964: 9c dec a 0965: d0 2b bne $0992 0967: f5 01 f4 mov a,$f401+x 096a: fd mov y,a 096b: f5 00 f4 mov a,$f400+x 096e: da 9b movw $9b,ya 0970: e4 b6 mov a,$b6 0972: c4 b7 mov $b7,a 0974: f5 21 f2 mov a,$f221+x 0977: c4 9e mov $9e,a 0979: 38 70 9e and $9e,#$70 097c: 28 07 and a,#$07 097e: 3f de 0a call $0ade 0981: d5 20 f4 mov $f420+x,a 0984: dd mov a,y 0985: d5 21 f4 mov $f421+x,a 0988: e4 9d mov a,$9d 098a: 04 9e or a,$9e 098c: d5 21 f2 mov $f221+x,a 098f: f5 e0 f2 mov a,$f2e0+x $0992: 0992: d5 e1 f2 mov $f2e1+x,a $0995: 0995: f5 70 01 mov a,$0170+x 0998: f0 5c beq $09f6 ; tremelo off? branch 099a: c4 a5 mov $a5,a 099c: f5 31 01 mov a,$0131+x 099f: d0 55 bne $09f6 09a1: f5 61 f4 mov a,$f461+x 09a4: fd mov y,a 09a5: f5 60 f4 mov a,$f460+x 09a8: da b5 movw $b5,ya 09aa: cb b7 mov $b7,y 09ac: f5 a1 f4 mov a,$f4a1+x 09af: fd mov y,a 09b0: f5 a0 f4 mov a,$f4a0+x 09b3: 7a b5 addw ya,$b5 09b5: d5 a0 f4 mov $f4a0+x,a 09b8: dd mov a,y 09b9: 75 a1 f4 cmp a,$f4a1+x 09bc: f0 06 beq $09c4 09be: d5 a1 f4 mov $f4a1+x,a 09c1: 09 91 d0 or ($d0),($91) 09c4: f5 21 f3 mov a,$f321+x 09c7: 9c dec a 09c8: d0 29 bne $09f3 09ca: f5 41 f4 mov a,$f441+x 09cd: fd mov y,a 09ce: f5 40 f4 mov a,$f440+x 09d1: da 9b movw $9b,ya 09d3: f5 21 f2 mov a,$f221+x 09d6: c4 9e mov $9e,a 09d8: 38 07 9e and $9e,#$07 09db: 9f xcn a 09dc: 28 07 and a,#$07 09de: 3f de 0a call $0ade 09e1: d5 60 f4 mov $f460+x,a 09e4: dd mov a,y 09e5: d5 61 f4 mov $f461+x,a 09e8: e4 9d mov a,$9d 09ea: 9f xcn a 09eb: 04 9e or a,$9e 09ed: d5 21 f2 mov $f221+x,a 09f0: f5 20 f3 mov a,$f320+x $09F3: 09f3: d5 21 f3 mov $f321+x,a $09F6: 09f6: ba d0 movw ya,$d0 ; active channels 09f8: d0 01 bne $09FB 09fa: 6f ret $09FB: 09fb: 7d mov a,x 09fc: 28 0f and a,#$0f 09fe: c4 9b mov $9b,a 0a00: 9f xcn a 0a01: 5c lsr a 0a02: c4 9c mov $9c,a ; $9C = a DSP register 0a04: e4 91 mov a,$91 0a06: 24 d0 and a,$d0 0a08: f0 66 beq $0a70 0a0a: 8f 80 9d mov $9d,#$80 0a0d: 03 87 0e bbs0 $87,$0A1E 0a10: f5 81 f2 mov a,$f281+x ; A = pan 0a13: fd mov y,a 0a14: f5 c1 f4 mov a,$f4c1+x 0a17: 3f de 12 call $12de ; ????? 0a1a: 48 ff eor a,#$ff 0a1c: c4 9d mov $9d,a ; $9D = result ^ 0xFF; $0A1E: 0a1e: f5 41 f2 mov a,$f241+x 0a21: fd mov y,a 0a22: c4 9e mov $9e,a ; $9E = channel volume level 0a24: f5 a1 f4 mov a,$f4a1+x ; tremelo something or other 0a27: f0 0e beq $0a37 0a29: 1c asl a 0a2a: cf mul ya 0a2b: b0 0a bcs $0a37 ; branch if the tremelo argument is negative 0a2d: dd mov a,y 0a2e: 84 9e adc a,$9e 0a30: 10 04 bpl $0a36 0a32: 90 02 bcc $0a36 0a34: e8 7f mov a,#$7f 0a36: fd mov y,a $0A37: 0a37: e4 a8 mov a,$a8 0a39: cf mul ya 0a3a: c8 10 cmp x,#$10 0a3c: b0 11 bcs $0a4f ; if(X >= 0x10) goto $0A4F; 0a3e: e4 91 mov a,$91 0a40: 24 a7 and a,$a7 0a42: f0 04 beq $0a48 ; if( ($91 & $A7) == 0x00) ) goto $0A48; 0a44: 8d 00 mov y,#$00 0a46: 2f 07 bra $0a4f $0A48: 0a48: f5 20 f2 mov a,$f220+x 0a4b: cf mul ya 0a4c: e4 4d mov a,$4d 0a4e: cf mul ya $0A4F: 0a4f: cb 9e mov $9e,y 0a51: e4 9d mov a,$9d ; pan result from earlier $0A53: 0a53: cf mul ya 0a54: dd mov a,y 0a55: eb 9b mov y,$9b 0a57: d6 be 00 mov $00be+y,a 0a5a: eb 9c mov y,$9c 0a5c: cb f2 mov $f2,y ; latches either VxVOLL or VxVOLR (depending on what stage of the loop we're in) 0a5e: c4 f3 mov $f3,a ; write to VxVOLL/R 0a60: ea 9b 00 not1 $009B,0 0a63: ab 9c inc $9c 0a65: 23 9c 08 bbs1 $9c,$0A70 0a68: e4 9d mov a,$9d 0a6a: 48 ff eor a,#$ff ; invert the volume value to obtain the other channel's volume level 0a6c: eb 9e mov y,$9e 0a6e: 2f e3 bra $0a53 ; goes on to set volume right $0A70: 0a70: e4 91 mov a,$91 0a72: 24 d1 and a,$d1 0a74: f0 67 beq $0ADD 0a76: 22 9c set1 $9c $0A78: 0a78: f5 20 f5 mov a,$f520+x 0a7b: 60 clrc 0a7c: 95 00 f5 adc a,$f500+x 0a7f: c4 9d mov $9d,a 0a81: f5 21 f5 mov a,$f521+x 0a84: 95 01 f5 adc a,$f501+x 0a87: c4 9e mov $9e,a 0a89: c8 10 cmp x,#$10 0a8b: 90 25 bcc $0ab2 0a8d: c8 1c cmp x,#$1c 0a8f: b0 04 bcs $0a95 $0A91: 0a91: ba 9d movw ya,$9d 0a93: 2f 39 bra $0ace $0A95: 0a95: eb b1 mov y,$b1 0a97: f0 f8 beq $0a91 0a99: cf mul ya 0a9a: da 9f movw $9f,ya 0a9c: eb b1 mov y,$b1 0a9e: e4 9d mov a,$9d 0aa0: cf mul ya 0aa1: dd mov a,y 0aa2: 8d 00 mov y,#$00 0aa4: 7a 9f addw ya,$9f 0aa6: 1c asl a 0aa7: c4 a1 mov $a1,a 0aa9: dd mov a,y 0aaa: 3c rol a 0aab: fd mov y,a 0aac: e4 a1 mov a,$a1 0aae: 7a 9d addw ya,$9d 0ab0: 2f 1c bra $0ace $0AB2: 0ab2: eb af mov y,$af 0ab4: cf mul ya 0ab5: da 9f movw $9f,ya 0ab7: eb af mov y,$af 0ab9: e4 9d mov a,$9d 0abb: cf mul ya 0abc: dd mov a,y 0abd: 8d 00 mov y,#$00 0abf: 7a 9f addw ya,$9f 0ac1: e3 af 0a bbs7 $af,$0ACE 0ac4: 1c asl a 0ac5: c4 a1 mov $a1,a 0ac7: dd mov a,y 0ac8: 3c rol a 0ac9: fd mov y,a 0aca: e4 a1 mov a,$a1 0acc: 7a 9d addw ya,$9d $0ACE: 0ace: d8 9b mov $9b,x ; save X's old value 0ad0: f8 9c mov x,$9c 0ad2: d8 f2 mov $f2,x 0ad4: c4 f3 mov $f3,a 0ad6: 3d inc x 0ad7: d8 f2 mov $f2,x 0ad9: cb f3 mov $f3,y ; VxPITCHL.w = $9D.w 0adb: f8 9b mov x,$9b ; restore X's old value $0ADD: 0add: 6f ret ; ********************************************** $0ADE: 0ade: 8f 00 9d mov $9d,#$00 0ae1: 78 c0 a5 cmp $a5,#$c0 0ae4: b0 49 bcs $0b2f 0ae6: 78 80 a5 cmp $a5,#$80 0ae9: b0 1e bcs $0b09 0aeb: 58 ff b5 eor $b5,#$ff 0aee: 58 ff b6 eor $b6,#$ff 0af1: 3a b5 incw $b5 0af3: fd mov y,a 0af4: f0 63 beq $0b59 0af6: 9c dec a 0af7: c4 9d mov $9d,a 0af9: e3 b6 5d bbs7 $b6,$0b58 0afc: 4b 9c lsr $9c 0afe: 6b 9b ror $9b 0b00: 4b 9c lsr $9c 0b02: 6b 9b ror $9b 0b04: ba 9b movw ya,$9b 0b06: 7a b5 addw ya,$b5 0b08: 6f ret $0B09: 0b09: 58 ff b5 eor $b5,#$ff 0b0c: 58 ff b6 eor $b6,#$ff 0b0f: 3a b5 incw $b5 0b11: fd mov y,a 0b12: f0 45 beq $0b59 0b14: 9c dec a 0b15: c4 9d mov $9d,a 0b17: f3 b6 3f bbc7 $b6,$0b58 0b1a: 4b 9c lsr $9c 0b1c: 6b 9b ror $9b 0b1e: 4b 9c lsr $9c 0b20: 6b 9b ror $9b 0b22: 58 ff 9b eor $9b,#$ff 0b25: 58 ff 9c eor $9c,#$ff 0b28: 3a 9b incw $9b 0b2a: ba 9b movw ya,$9b 0b2c: 7a b5 addw ya,$b5 0b2e: 6f ret 0b2f: fd mov y,a 0b30: f0 1f beq $0b51 0b32: 9c dec a 0b33: c4 9d mov $9d,a 0b35: f3 b6 08 bbc7 $b6,$0B40 0b38: 58 ff b5 eor $b5,#$ff 0b3b: 58 ff b6 eor $b6,#$ff 0b3e: 3a b5 incw $b5 $0B40: 0b40: 4b 9c lsr $9c 0b42: 6b 9b ror $9b 0b44: 4b 9c lsr $9c 0b46: 6b 9b ror $9b 0b48: ba 9b movw ya,$9b 0b4a: 7a b5 addw ya,$b5 0b4c: da b5 movw $b5,ya 0b4e: e3 b7 08 bbs7 $b7,$0B59 $0B51: 0b51: 58 ff b5 eor $b5,#$ff 0b54: 58 ff b6 eor $b6,#$ff 0b57: 3a b5 incw $b5 $0B59: 0b59: ba b5 movw ya,$b5 0b5b: 6f ret ; ****************************************** $0B5C: 0b5c: e4 d8 mov a,$d8 0b5e: 68 23 cmp a,#$23 0b60: f0 28 beq $0B8A $0B62: 0b62: 5c lsr a 0b63: fd mov y,a 0b64: e8 70 mov a,#$70 0b66: 90 01 bcc $0B69 0b68: 9f xcn a $0B69: 0b69: 56 cb 1d eor a,$1dcb+y 0b6c: d6 cb 1d mov $1dcb+y,a 0b6f: e4 d8 mov a,$d8 0b71: bc inc a 0b72: 68 24 cmp a,#$24 0b74: f0 0f beq $0B85 0b76: 2d push a 0b77: 5c lsr a 0b78: 8d 00 mov y,#$00 0b7a: cd 09 mov x,#$09 0b7c: 9e div ya,x 0b7d: dd mov a,y 0b7e: ae pop a 0b7f: d0 06 bne $0B87 0b81: bc inc a 0b82: bc inc a 0b83: 2f 02 bra $0b87 $0B85: 0b85: e8 03 mov a,#$03 $0B87: 0b87: c4 d8 mov $d8,a 0b89: 6f ret $0B8A: 0b8a: e8 70 mov a,#$70 0b8c: 45 cc 1d eor a,$1dcc 0b8f: c5 cc 1d mov $1dcc,a 0b92: e4 d8 mov a,$d8 0b94: 2f cc bra $0b62 $0B96: 0b96: f8 f4 mov x,$f4 0b98: d0 03 bne $0b9d ; if(CPUI0) goto $0B9D; 0b9a: 6f ret $0B9B: 0b9b: f8 f4 mov x,$f4 ; $0B9D: 0b9d: 3e f4 cmp x,$f4 0b9f: d0 fa bne $0b9b ; if(CPUI0 != X) goto $0B9B; ; // makes sure the value didn't transition while we were reading it. 0ba1: ba f6 movw ya,$f6 0ba3: da 8f movw $8f,ya ; $8F.w = $F6.w; buffer CPUI2 and CPUI3 to ram 0ba5: ba f4 movw ya,$f4 0ba7: da 8d movw $8d,ya ; $8D.w = $F4.w; buffer CPUI0 and CPUI1 to ram 0ba9: 3f a8 07 call ResetCpuIn ; Zeroes CPUI0 and 1 0bac: f8 8d mov x,$8d 0bae: 7d mov a,x ; A = $8D; 0baf: 10 05 bpl $0bb6 ; if(A <= 0x7F) goto $0BB6; 0bb1: d8 f4 mov $f4,x ; CPUO0 = X; 0bb3: 5f fb 0d jmp $0dfb $0BB6: 0bb6: c8 10 cmp x,#$10 0bb8: 90 1b bcc $0bd5 ; if(X < 0x10) goto $0BD5; 0bba: c8 20 cmp x,#$20 0bbc: b0 17 bcs $0bd5 ; if(X >= 0x20) goto $0BD5; 0bbe: 28 0f and a,#$0f 0bc0: 1c asl a 0bc1: fd mov y,a 0bc2: f6 81 16 mov a,$1681+y 0bc5: 2d push a 0bc6: f6 80 16 mov a,$1680+y 0bc9: 2d push a 0bca: f6 a1 16 mov a,$16a1+y 0bcd: f0 05 beq $0bd4 ; if($16A1+Y == 0) goto $0BD4; // means the function has no arguments 0bcf: 2d push a 0bd0: f6 a0 16 mov a,$16a0+y 0bd3: 2d push a ; push not one but a second routine to the stack? $0BD4: 0bd4: 6f ret $0BD5: 0bd5: d8 f4 mov $f4,x 0bd7: 6f ret ; **************************************************** $0BD8: 0bd8: 3f a9 13 call $13a9 0bdb: 8f 10 b9 mov $b9,#$10 0bde: 2f 06 bra $0be6 0be0: 3f a9 13 call $13a9 $0BE3: 0be3: 8f 20 b9 mov $b9,#$20 $0BE6: 0be6: e8 ff mov a,#$ff 0be8: 8d 5c mov y,#$5c 0bea: 3f a3 07 call WriteDSP ; KOFF = 0xFF; // keys off all voices 0bed: fa 8e bc mov ($bc),($8e) ; $BC |= $8E; 0bf0: e4 8f mov a,$8f 0bf2: c4 4d mov $4d,a ; global volume = $8F 0bf4: e4 90 mov a,$90 0bf6: 28 0f and a,#$0f 0bf8: 64 81 cmp a,$81 0bfa: f0 09 beq $0c05 0bfc: c4 81 mov $81,a 0bfe: 02 88 set0 $88 0c00: 22 88 set1 $88 0c02: 3f 16 13 call $1316 0c05: 3f 0e 10 call $100e 0c08: e8 00 mov a,#$00 0c0a: fd mov y,a 0c0b: c4 86 mov $86,a 0c0d: b2 88 clr5 $88 0c0f: da d2 movw $d2,ya 0c11: c4 d1 mov $d1,a 0c13: 69 bc bb cmp ($bb),($bc) 0c16: d0 46 bne $0c5e 0c18: 3f e5 13 call $13e5 0c1b: e4 53 mov a,$53 0c1d: f0 3f beq $0c5e 0c1f: 38 e0 8c and $8c,#$e0 0c22: 09 62 8c or ($8c),($62) 0c25: cd 00 mov x,#$00 0c27: 8f 01 91 mov $91,#$01 0c2a: bb 26 inc $26+x 0c2c: d8 a6 mov $a6,x 0c2e: 3f ed 1a call $1aed 0c31: 7d mov a,x 0c32: 9f xcn a 0c33: 5c lsr a 0c34: fd mov y,a ; Y = X << 3; 0c35: e8 00 mov a,#$00 0c37: 3f a3 07 call WriteDSP ; VxVOLL = 0x00; 0c3a: fc inc y 0c3b: 3f a3 07 call WriteDSP ; VxVOLR = 0x00; 0c3e: fc inc y 0c3f: cb 9c mov $9c,y 0c41: 3f 78 0a call $0a78 0c44: 3d inc x 0c45: 3d inc x 0c46: 0b 91 asl $91 0c48: d0 e0 bne $0C2A 0c4a: e8 00 mov a,#$00 0c4c: c4 55 mov $55,a 0c4e: c4 57 mov $57,a 0c50: c4 59 mov $59,a 0c52: fa 24 22 mov ($22),($24) 0c55: c4 23 mov $23,a 0c57: c4 25 mov $25,a 0c59: fa 53 d0 mov ($d0),($53) 0c5c: 2f 6f bra $0CCD 0c5e: e8 00 mov a,#$00 0c60: fd mov y,a 0c61: c4 53 mov $53,a 0c63: da 54 movw $54,ya 0c65: da 56 movw $56,ya 0c67: da 58 movw $58,ya 0c69: c4 22 mov $22,a 0c6b: c4 23 mov $23,a 0c6d: da 24 movw $24,ya 0c6f: c4 5a mov $5a,a 0c71: c4 5c mov $5c,a 0c73: c4 60 mov $60,a 0c75: c4 7c mov $7c,a 0c77: c4 7b mov $7b,a ; zero a bunch of shit 0c79: 8f 01 47 mov $47,#$01 0c7c: 8f ff 48 mov $48,#$ff ; $47.w = 0x01FF; 0c7f: eb b9 mov y,$b9 0c81: cd 10 mov x,#$10 $0C83: 0c83: f6 03 20 mov a,$2003+y ; initializes the track pointers to an offset (not the actual finalized value) 0c86: d4 01 mov $01+x,a 0c88: dc dec y 0c89: 1d dec x 0c8a: d0 f7 bne $0c83 0c8c: e5 00 20 mov a,$2000 0c8f: c4 00 mov $00,a 0c91: e5 01 20 mov a,$2001 0c94: c4 01 mov $01,a ; starting point ($00.w is the starting point of the song) 0c96: e8 24 mov a,#$24 0c98: 8d 20 mov y,#$20 0c9a: 9a 00 subw ya,$00 0c9c: da 00 movw $00,ya ; $00 = 0x2024 - starting_point; 0c9e: cd 0e mov x,#$0e ; put us on channel 7 (7*2 since this is a two byte index) 0ca0: 8f 80 91 mov $91,#$80 ; Put us on channel 7 0ca3: e5 02 20 mov a,$2002 0ca6: ec 03 20 mov y,$2003 0ca9: da 9b movw $9b,ya ; $9B = end_point; (not sure if this is right) $0CAB: 0cab: f4 02 mov a,$02+x ; 0x78D5 start, 0xAFA3 0cad: fb 03 mov y,$03+x 0caf: 5a 9b cmpw ya,$9b 0cb1: f0 11 beq $0cc4 ; if(track_pointer == init_pointer) goto $0CC4; 0cb3: 09 91 53 or ($53),($91) ; 0cb6: 7a 00 addw ya,$00 ; bad assumption? (that $02.w is zero) >_> 0cb8: d4 02 mov $02+x,a 0cba: db 03 mov $03+x,y ; track_pointer = [ 0cbc: 3f f6 0c call $0cf6 ; init channel 0cbf: e8 ff mov a,#$ff 0cc1: d5 20 f2 mov $f220+x,a ; Set channel volume gain to max... (or min?) $0CC4: 0cc4: 1d dec x 0cc5: 1d dec x 0cc6: 4b 91 lsr $91 0cc8: d0 e1 bne $0CAB 0cca: 8f 00 d0 mov $d0,#$00 $0CCD: 0ccd: 13 88 15 bbc0 $88,$0CE5 ; if( !($88 & 0x01) ) goto $0CE5; 0cd0: 33 88 0b bbc1 $88,$0CDE ; if( !($88 & 0x02) ) goto $0CE5; 0cd3: cd 82 mov x,#$82 ; some shit... 0cd5: 3f f9 12 call $12f9 ; ....? 0cd8: 8f 00 83 mov $83,#$00 ; ....? 0cdb: 3f 97 13 call $1397 ; enables timers 0 and 1 and disables echo buffer $0CDE: 0cde: cd 81 mov x,#$81 0ce0: 3f f9 12 call $12f9 ; 0ce3: 12 88 clr0 $88 ; $88 &= 0xFE; $0CE5: 0ce5: fa 54 89 mov ($89),($54) ; 0ce8: fa 56 8a mov ($8a),($56) ; 0ceb: fa 58 8b mov ($8b),($58) ; set some initial settings 0cee: cd ff mov x,#$ff 0cf0: bd mov sp,x ; stack_pointer = 0xFF; 0cf1: e4 fd mov a,$fd ; A = T0Out 0cf3: 5f 99 02 jmp $0299 ; ***************************************************************** $0CF6: ; channel initialization? 0cf6: 7d mov a,x 0cf7: 1c asl a 0cf8: d4 27 mov $27+x,a ; iteration_level = track_index * 2; 0cfa: e8 00 mov a,#$00 0cfc: d5 50 01 mov $0150+x,a 0cff: d5 c0 f3 mov $f3c0+x,a 0d02: d5 c1 f3 mov $f3c1+x,a 0d05: d5 e0 f4 mov $f4e0+x,a 0d08: d5 51 01 mov $0151+x,a 0d0b: d5 70 01 mov $0170+x,a 0d0e: d5 71 01 mov $0171+x,a 0d11: d5 c0 f4 mov $f4c0+x,a 0d14: d5 c1 f4 mov $f4c1+x,a 0d17: d5 a0 f3 mov $f3a0+x,a 0d1a: d5 61 f3 mov $f361+x,a 0d1d: d5 00 f3 mov $f300+x,a ; zeroes out a bunch of shite. 0d20: bc inc a 0d21: d4 26 mov $26+x,a ; set sustain to 1. 0d23: e8 10 mov a,#$10 0d25: d5 01 f3 mov $f301+x,a ; no idea 0d28: 6f ret ; ********************************************************************** $0D29: 0d29: e4 8e mov a,$8e ; $8E is the same value as CPUI1 0d2b: 64 80 cmp a,$80 ; 0d2d: c4 80 mov $80,a ; $80 = $8E; 0d2f: f0 05 beq $0d36 ; if($8E == $80) goto $0D36; 0d31: c4 f5 mov $f5,a 0d33: d8 f4 mov $f4,x ; CPUO1 = $8E; CPUO0 = X; 0d35: 6f ret ; return; $0D36: 0d36: ae pop a 0d37: ae pop a ; don't go to that extra routine we had stored on the stack 0d38: e8 ff mov a,#$ff 0d3a: c4 f5 mov $f5,a 0d3c: d8 f4 mov $f4,x ; CPUO1 = 0xFF; CPUO0 = X; $0D3E: 0d3e: e4 f4 mov a,$f4 0d40: f0 fc beq $0d3e ; wait for handshake 0d42: 5f a8 07 jmp ResetCpuIn ; 0d45: d8 f4 mov $f4,x 0d47: cd 1e mov x,#$1e 0d49: 8f 80 91 mov $91,#$80 0d4c: 8f c0 90 mov $90,#$c0 0d4f: 2f 0a bra $0d5b 0d51: d8 f4 mov $f4,x 0d53: cd 1a mov x,#$1a 0d55: 8f 20 91 mov $91,#$20 0d58: 8f 30 90 mov $90,#$30 $0D5B: 0d5b: 93 87 01 bbc4 $87,$0D5F 0d5e: 6f ret $0D5F: 0d5f: fa 8e 93 mov ($93),($8e) 0d62: 8f 00 94 mov $94,#$00 0d65: 0b 93 asl $93 0d67: 2b 94 rol $94 0d69: 0b 93 asl $93 0d6b: 2b 94 rol $94 0d6d: e8 00 mov a,#$00 0d6f: 8d 2f mov y,#$2f 0d71: 7a 93 addw ya,$93 0d73: da 93 movw $93,ya 0d75: 8d 03 mov y,#$03 0d77: 8f 00 a4 mov $a4,#$00 0d7a: f7 93 mov a,($93)+y 0d7c: f0 34 beq $0db2 0d7e: d4 03 mov $03+x,a 0d80: dc dec y 0d81: f7 93 mov a,($93)+y 0d83: d4 02 mov $02+x,a 0d85: 09 91 a4 or ($a4),($91) 0d88: 3f f6 0c call $0cf6 ; initializes a number of things for a channel (iteration and sustain level, for example) 0d8b: bb 26 inc $26+x 0d8d: e8 46 mov a,#$46 0d8f: d5 41 f2 mov $f241+x,a ; volume level = 0x46 0d92: e4 8f mov a,$8f 0d94: d5 81 f2 mov $f281+x,a ; 0d97: e8 48 mov a,#$48 0d99: d5 00 f2 mov $f200+x,a ; set to the 6th octave (soprano?) 0d9c: e8 00 mov a,#$00 0d9e: d5 c0 f2 mov $f2c0+x,a 0da1: d5 c1 f2 mov $f2c1+x,a ; pan slide and volume ramp disabled 0da4: cb 9b mov $9b,y 0da6: e8 02 mov a,#$02 0da8: 3f cf 1a call SetInstrument 0dab: eb 9b mov y,$9b 0dad: 1d dec x 0dae: 1d dec x 0daf: 4b 91 lsr $91 0db1: e8 dc mov a,#$dc 0db3: dc dec y 0db4: 10 c4 bpl $0d7a 0db6: e4 86 mov a,$86 0db8: 24 90 and a,$90 0dba: 04 a4 or a,$a4 0dbc: 4e 22 00 tclr1 $0022 0dbf: 4e 5b 00 tclr1 $005b 0dc2: 4e 5d 00 tclr1 $005d 0dc5: 4e 61 00 tclr1 $0061 0dc8: 4e d0 00 tclr1 $00d0 0dcb: 4e d1 00 tclr1 $00d1 0dce: 0e 23 00 tset1 $0023 0dd1: 4e 25 00 tclr1 $0025 0dd4: c4 a5 mov $a5,a 0dd6: cd 1e mov x,#$1e 0dd8: 8f 80 91 mov $91,#$80 0ddb: 0b a5 asl $a5 0ddd: 90 03 bcc $0de2 0ddf: 3f 4c 1d call $1d4c 0de2: 1d dec x 0de3: 1d dec x 0de4: 4b 91 lsr $91 0de6: 73 91 f2 bbc3 $91,$0dda 0de9: e4 a4 mov a,$a4 0deb: 0e 86 00 tset1 $0086 0dee: 4e 89 00 tclr1 $0089 0df1: 4e 8b 00 tclr1 $008b 0df4: 4e 8a 00 tclr1 $008a 0df7: 4e 24 00 tclr1 $0024 0dfa: 6f ret ; ******************************************** $0DFB: 0dfb: c8 f0 cmp x,#$f0 0dfd: b0 04 bcs $0E03 ; if(X >= 0xF0) goto $0E03; 0dff: c8 90 cmp x,#$90 0e01: b0 0d bcs $0E10 ; if(X >= 0x90) return; $0E03: 0e03: 7d mov a,x 0e04: 28 1f and a,#$1f 0e06: 1c asl a 0e07: fd mov y,a 0e08: f6 c1 16 mov a,$16c1+y 0e0b: 2d push a 0e0c: f6 c0 16 mov a,$16c0+y 0e0f: 2d push a $0E10: 0e10: 6f ret ; ************************************ $0E1A: 0E11: 3f 1a 0e call $0e1a 0E14: 3f 22 0e call $0e22 0E17: 5f 2a 0e jmp $0e2a $0E1A: 0E1a: 18 7f d0 or $d0,#$7f 0E1d: cd 00 mov x,#$00 ; $D0 |= 0x7F; X = 00; 0E1f: 5f 2f 0e jmp $0e2f $0E22: 0E22: 18 c0 d0 or $d0,#$c0 0E25: cd 02 mov x,#$02 ; $D0 |= 0xC0; X = 0x02; 0E27: 5f 2f 0e jmp $0e2f ; goto $0E2Fl $0E2A: 0E2A: 18 30 d0 or $d0,#$30 0e2d: cd 04 mov x,#$04 ; $D0 |= 0x30; X = 0x04; $0E2F: 0e2f: eb 8f mov y,$8f 0e31: e4 8e mov a,$8e $0E33: 0e33: d5 66 f1 mov $f166+x,a 0e36: d0 0e bne $0e46 0e38: d5 60 f1 mov $f160+x,a 0e3b: d5 6c f1 mov $f16c+x,a 0e3e: d5 6d f1 mov $f16d+x,a 0e41: dd mov a,y 0e42: d5 61 f1 mov $f161+x,a 0e45: 6f ret $0E46: 0e46: dd mov a,y 0e47: 80 setc 0e48: b5 61 f1 sbc a,$f161+x 0e4b: f0 e6 beq $0e33 0e4d: 4d push x 0e4e: 3f 5f 0e call $0e5f 0e51: ce pop x 0e52: d5 6c f1 mov $f16c+x,a 0e55: dd mov a,y 0e56: d5 6d f1 mov $f16d+x,a 0e59: e8 00 mov a,#$00 0e5b: d5 60 f1 mov $f160+x,a 0e5e: 6f ret ; ********************************** $0E5F: 0e5f: 0d push psw 0e60: b0 03 bcs $0e65 0e62: 48 ff eor a,#$ff 0e64: bc inc a ; A = abs(A); $0E65: 0e65: f8 8e mov x,$8e 0e67: 8d 00 mov y,#$00 0e69: 9e div ya,x 0e6a: c4 b6 mov $b6,a ; $B6 = quotient(YA / $8E); 0e6c: e8 00 mov a,#$00 0e6e: 9e div ya,x 0e6f: c4 b5 mov $b5,a ; $B5 = quotient((YA % $8E) / YA); // $B5.w is a 2 byte hexadecimal fraction 0e71: 8e pop psw ;(fixed point fraction representation), and oh yeah, pop the Processor Status Word 0e72: b0 08 bcs $0e7c ; if original input was positive, skip the next 3 instructions 0e74: 58 ff b5 eor $b5,#$ff 0e77: 58 ff b6 eor $b6,#$ff 0e7a: 3a b5 incw $b5 ; reinstate the original sign of the input data $0E7C: 0e7c: ba b5 movw ya,$b5 ; YA = $B5; 0e7e: 6f ret ; ********************************** $0E7F: 0e7f: 3f aa 0e call $0eaa $0E82: 0e82: eb 8f mov y,$8f ; Y = $8F; 0e84: e4 8e mov a,$8e $0E86: 0e86: c4 ad mov $ad,a ; $AD = $8E; 0e88: d0 09 bne $0e93 ; if($8E) goto $0E93; 0e8a: cb aa mov $aa,y ; $AA = $8F; 0e8c: c4 a9 mov $a9,a 0e8e: c4 ac mov $ac,a 0e90: c4 ab mov $ab,a ; $$AB = $AC = $A9 = 0x00; 0e92: 6f ret $0E93: 0e93: fa aa a5 mov ($a5),($aa) 0e96: 58 80 a5 eor $a5,#$80 ; $A5 ^= 0x80; 0e99: dd mov a,y 0e9a: 48 80 eor a,#$80 0e9c: 80 setc 0e9d: a4 a5 sbc a,$a5 0e9f: f0 e5 beq $0e86 ; if( ( (Y ^ 0x80) - $A5) == 0 ) goto $0E86; 0ea1: 3f 5f 0e call $0e5f ; YA = 0ea4: da ab movw $ab,ya 0ea6: 8f 00 a9 mov $a9,#$00 ; $AB = YA; $A9 = 0x00; 0ea9: 6f ret ; ****************************************** 0eaa: eb 8f mov y,$8f 0eac: e4 8e mov a,$8e 0eae: c4 b4 mov $b4,a 0eb0: d0 0a bne $0ebc 0eb2: cb af mov $af,y 0eb4: c4 ae mov $ae,a 0eb6: c4 b3 mov $b3,a 0eb8: c4 b2 mov $b2,a 0eba: 2f 16 bra $0ed2 0ebc: fa af a5 mov ($a5),($af) 0ebf: 58 80 a5 eor $a5,#$80 0ec2: dd mov a,y 0ec3: 48 80 eor a,#$80 0ec5: 80 setc 0ec6: a4 a5 sbc a,$a5 0ec8: f0 e4 beq $0eae 0eca: 3f 5f 0e call $0e5f 0ecd: da b2 movw $b2,ya 0ecf: 8f 00 ae mov $ae,#$00 0ed2: 8f ff d1 mov $d1,#$ff 0ed5: 6f ret 0ed6: e4 8e mov a,$8e 0ed8: 64 b1 cmp a,$b1 0eda: c4 b1 mov $b1,a 0edc: f0 07 beq $0ee5 0ede: e8 c0 mov a,#$c0 0ee0: 24 86 and a,$86 0ee2: 0e d1 00 tset1 $00d1 0ee5: 6f ret $0EE6: 0ee6: e8 ff mov a,#$ff 0ee8: 60 clrc 0ee9: 84 8e adc a,$8e 0eeb: ca 87 60 mov1 $0c10,7,c 0eee: b0 04 bcs $0ef4 0ef0: e8 40 mov a,#$40 0ef2: 2f 02 bra $0ef6 $0EF4: 0ef4: e8 7f mov a,#$7f 0ef6: 8d 0c mov y,#$0c 0ef8: 3f a3 07 call WriteDSP 0efb: 8d 1c mov y,#$1c 0efd: 5f a3 07 jmp WriteDSP ; third command set command $0F00: 0f00: e4 8e mov a,$8e 0f02: d0 04 bne $0f08 0f04: 12 87 clr0 $87 0f06: 2f 02 bra $0f0a $0F08: 0f08: 02 87 set0 $87 0f0a: 8f ff d0 mov $d0,#$ff 0f0d: 6f ret ; ********************************************** $0F0E: 0f0e: 3f 17 0f call $0f17 0f11: 3f 3f 0f call $0f3f 0f14: 5f 71 0f jmp $0f71 ; *********************************** $0F17: 0f17: e4 86 mov a,$86 0f19: 48 ff eor a,#$ff 0f1b: 0e 23 00 tset1 $0023 0f1e: 4e 22 00 tclr1 $0022 0f21: 4e 89 00 tclr1 $0089 0f24: 4e 8b 00 tclr1 $008b 0f27: 4e 8a 00 tclr1 $008a 0f2a: e8 00 mov a,#$00 0f2c: c4 53 mov $53,a 0f2e: c4 54 mov $54,a 0f30: c4 58 mov $58,a 0f32: c4 56 mov $56,a ; $56 = $58 = $54 = $53 = 0x00; 0f34: 9c dec a 0f35: c4 80 mov $80,a 0f37: c4 bb mov $bb,a 0f39: c4 bc mov $bc,a ; $BC = $BB = $80 = 0xFF; 0f3b: 6f ret ; *********************************** $0F3C: 0f3c: 03 8e 32 bbs0 $8e,$0F71 0f3f: e4 86 mov a,$86 0f41: 28 c0 and a,#$c0 0f43: 0e 23 00 tset1 $0023 0f46: 4e 22 00 tclr1 $0022 0f49: 4e 25 00 tclr1 $0025 0f4c: 4e d0 00 tclr1 $00d0 0f4f: 4e d1 00 tclr1 $00d1 0f52: c4 a4 mov $a4,a 0f54: cd 1e mov x,#$1e 0f56: 8f 80 91 mov $91,#$80 $0F59: 0f59: 0b a4 asl $a4 0f5b: 90 0c bcc $0f69 0f5d: e8 c1 mov a,#$c1 0f5f: d4 02 mov $02+x,a 0f61: e8 1d mov a,#$1d 0f63: d4 03 mov $03+x,a 0f65: e8 02 mov a,#$02 0f67: d4 26 mov $26+x,a $0F69: 0f69: 1d dec x 0f6a: 1d dec x 0f6b: 4b 91 lsr $91 0f6d: b3 91 e9 bbc5 $91,$0F59 0f70: 6f ret $0F71: 0f71: e4 86 mov a,$86 0f73: 28 30 and a,#$30 0f75: 0e 23 00 tset1 $0023 0f78: 4e 22 00 tclr1 $0022 0f7b: 4e 25 00 tclr1 $0025 0f7e: 4e d0 00 tclr1 $00d0 0f81: 4e d1 00 tclr1 $00d1 0f84: 1c asl a 0f85: 1c asl a 0f86: c4 a4 mov $a4,a 0f88: cd 1a mov x,#$1a 0f8a: 8f 20 91 mov $91,#$20 $0F8D: 0f8d: 0b a4 asl $a4 0f8f: 90 0c bcc $0F9D 0f91: e8 c1 mov a,#$c1 0f93: d4 02 mov $02+x,a 0f95: e8 1d mov a,#$1d 0f97: d4 03 mov $03+x,a 0f99: e8 02 mov a,#$02 0f9b: d4 26 mov $26+x,a $0F9D: 0f9d: 1d dec x 0f9e: 1d dec x 0f9f: 4b 91 lsr $91 0fa1: 73 91 e9 bbc3 $91,$0F8D 0fa4: 6f ret ; ****************************************** $0FA5: 0fa5: fa 8e a7 mov ($a7),($8e) 0fa8: 8f ff d0 mov $d0,#$ff 0fab: 6f ret ; ****************************************** $0FAC: 0fac: e4 8e mov a,$8e 0fae: 4e a7 00 tclr1 $00a7 0fb1: 0e d0 00 tset1 $00d0 0fb4: 6f ret $0FB5: 0fb5: e4 8e mov a,$8e 0fb7: 0e a7 00 tset1 $00a7 0fba: 0e d0 00 tset1 $00d0 0fbd: 6f ret $0FBE: 0fbe: e4 8e mov a,$8e 0fc0: f0 35 beq $0ff7 0fc2: 8d 05 mov y,#$05 $0FC4: 0fc4: cb f2 mov $f2,y 0fc6: e4 f3 mov a,$f3 0fc8: 28 7f and a,#$7f 0fca: c4 f3 mov $f3,a 0fcc: dd mov a,y 0fcd: 60 clrc 0fce: 88 10 adc a,#$10 0fd0: fd mov y,a 0fd1: 10 f1 bpl $0fc4 0fd3: cd 00 mov x,#$00 0fd5: 8d 00 mov y,#$00 $0FD7: 0fd7: cb f2 mov $f2,y 0fd9: d8 f3 mov $f3,x 0fdb: fc inc y 0fdc: cb f2 mov $f2,y 0fde: d8 f3 mov $f3,x 0fe0: dd mov a,y 0fe1: 60 clrc 0fe2: 88 0f adc a,#$0f 0fe4: fd mov y,a 0fe5: 10 f0 bpl $0fd7 0fe7: 82 87 set4 $87 0fe9: e8 00 mov a,#$00 0feb: c4 d0 mov $d0,a 0fed: c4 22 mov $22,a 0fef: 8d 10 mov y,#$10 $0FF1: 0ff1: d6 bd 00 mov $00bd+y,a 0ff4: fe fb dbnz y,$0FF1 0ff6: 6f ret 0ff7: 8d 05 mov y,#$05 0ff9: cb f2 mov $f2,y 0ffb: e4 f3 mov a,$f3 0ffd: 08 80 or a,#$80 0fff: c4 f3 mov $f3,a 1001: dd mov a,y 1002: 60 clrc 1003: 88 10 adc a,#$10 1005: fd mov y,a 1006: 10 f1 bpl $0ff9 1008: 92 87 clr4 $87 100a: 8f ff d0 mov $d0,#$ff 100d: 6f ret 100e: 7d mov a,x 100f: bc inc a 1010: 28 7f and a,#$7f 1012: c4 9b mov $9b,a 1014: e4 f4 mov a,$f4 1016: f0 fc beq $1014 1018: 64 f4 cmp a,$f4 101a: d0 f8 bne $1014 101c: 3e f4 cmp x,$f4 101e: d0 04 bne $1024 1020: d8 f4 mov $f4,x 1022: 2f f0 bra $1014 1024: 64 9b cmp a,$9b 1026: d0 ec bne $1014 1028: 5d mov x,a 1029: 13 88 03 bbc0 $88,$102e 102c: 3f 26 13 call $1326 102f: ba f6 movw ya,$f6 1031: da 97 movw $97,ya 1033: e4 f5 mov a,$f5 1035: 68 e0 cmp a,#$e0 1037: f0 3b beq $1074 1039: c4 f5 mov $f5,a 103b: d8 f4 mov $f4,x 103d: 28 07 and a,#$07 103f: 1c asl a 1040: ad 1e cmp y,#$1e 1042: 90 10 bcc $1054 1044: ad 2f cmp y,#$2f 1046: d0 0e bne $1056 1048: 4d push x 1049: 2d push a 104a: 3f 3f 0f call $0f3f 104d: 3f 71 0f call $0f71 1050: ae pop a 1051: ce pop x 1052: 2f 02 bra $1056 $1054: 1054: e8 00 mov a,#$00 $1056: 1056: fd mov y,a 1057: e8 10 mov a,#$10 1059: 2d push a 105a: e8 29 mov a,#$29 105c: 2d push a 105d: f6 45 15 mov a,$1545+y 1060: 2d push a 1061: f6 44 15 mov a,$1544+y 1064: 2d push a ; best guess so far is that these are header interface commands 1065: 3e f4 cmp x,$f4 1067: f0 fc beq $1065 1069: f8 f4 mov x,$f4 106b: 3e f4 cmp x,$f4 106d: d0 fa bne $1069 106f: e8 ee mov a,#$ee 1071: c4 f5 mov $f5,a 1073: 6f ret $1074: 1074: 8f 00 f5 mov $f5,#$00 1077: d8 f4 mov $f4,x 1079: 5f a8 07 jmp ResetCpuIn ; special command of some sort 107c: ba 97 movw ya,$97 107e: c5 9b 10 mov $109b,a ; self modifying code... lovely 1081: cc 9c 10 mov $109c,y 1084: c5 a3 10 mov $10a3,a 1087: cc a4 10 mov $10a4,y 108a: c5 a9 10 mov $10a9,a 108d: cc aa 10 mov $10aa,y 1090: 8d 00 mov y,#$00 1092: 2f 04 bra $1098 1094: 3e f4 cmp x,$f4 1096: d0 1a bne $10b2 $1098: 1098: e4 f5 mov a,$f5 109a: d6 20 f1 mov $f120+y,a 109d: fc inc y 109e: d8 f4 mov $f4,x 10a0: e4 f6 mov a,$f6 10a2: d6 20 f1 mov $f120+y,a 10a5: fc inc y 10a6: e4 f7 mov a,$f7 10a8: d6 20 f1 mov $f120+y,a 10ab: fc inc y 10ac: 30 1e bmi $10cc $10AE: 10ae: 3e f4 cmp x,$f4 10b0: f0 fc beq $10ae $10B2: 10b2: f8 f4 mov x,$f4 10b4: 10 de bpl $1094 10b6: 3e f4 cmp x,$f4 10b8: d0 f8 bne $10b2 10ba: c8 e0 cmp x,#$e0 10bc: f0 2d beq $10eb 10be: c8 ff cmp x,#$ff 10c0: d0 ec bne $10ae 10c2: e8 f0 mov a,#$f0 10c4: 2e f5 e7 cbne $f5,$10ad 10c7: c4 8e mov $8e,a 10c9: 5f bd 12 jmp $12bd 10cc: dd mov a,y 10cd: 28 7f and a,#$7f 10cf: fd mov y,a 10d0: e5 9b 10 mov a,$109b 10d3: 48 80 eor a,#$80 10d5: 30 09 bmi $10e0 10d7: ac 9c 10 inc $109c 10da: ac a4 10 inc $10a4 10dd: ac aa 10 inc $10aa 10e0: c5 9b 10 mov $109b,a 10e3: c5 a3 10 mov $10a3,a 10e6: c5 a9 10 mov $10a9,a 10e9: 2f c3 bra $10ae 10eb: 6f ret 10ec: ba 97 movw ya,$97 10ee: c5 0b 11 mov $110b,a 10f1: cc 0c 11 mov $110c,y 10f4: c5 13 11 mov $1113,a 10f7: cc 14 11 mov $1114,y 10fa: c5 19 11 mov $1119,a 10fd: cc 1a 11 mov $111a,y 1100: 8d 00 mov y,#$00 1102: 2f 04 bra $1108 1104: 3e f4 cmp x,$f4 1106: d0 25 bne $112d 1108: e4 f5 mov a,$f5 110a: d6 00 47 mov $4700+y,a 110d: fc inc y 110e: d8 f4 mov $f4,x 1110: e4 f6 mov a,$f6 1112: d6 00 47 mov $4700+y,a 1115: fc inc y 1116: e4 f7 mov a,$f7 1118: d6 00 47 mov $4700+y,a 111b: fc inc y 111c: 30 29 bmi $1147 111e: e4 fd mov a,$fd 1120: f0 07 beq $1129 1122: 4d push x 1123: 6d push y 1124: 3f 15 04 call $0415 1127: ee pop y 1128: ce pop x 1129: 3e f4 cmp x,$f4 112b: f0 f1 beq $111e 112d: f8 f4 mov x,$f4 112f: 10 d3 bpl $1104 1131: 3e f4 cmp x,$f4 1133: d0 f8 bne $112d 1135: c8 e0 cmp x,#$e0 1137: f0 2d beq $1166 1139: c8 ff cmp x,#$ff 113b: d0 e1 bne $111e 113d: e8 f0 mov a,#$f0 113f: 2e f5 dc cbne $f5,$111d 1142: c4 8e mov $8e,a 1144: 5f bd 12 jmp $12bd 1147: dd mov a,y 1148: 28 7f and a,#$7f 114a: fd mov y,a 114b: e5 0b 11 mov a,$110b 114e: 48 80 eor a,#$80 1150: 30 09 bmi $115b 1152: ac 0c 11 inc $110c 1155: ac 14 11 inc $1114 1158: ac 1a 11 inc $111a 115b: c5 0b 11 mov $110b,a 115e: c5 13 11 mov $1113,a 1161: c5 19 11 mov $1119,a 1164: 2f b8 bra $111e 1166: 6f ret 1167: ba 97 movw ya,$97 1169: c5 80 11 mov $1180,a 116c: cc 81 11 mov $1181,y 116f: c5 88 11 mov $1188,a 1172: cc 89 11 mov $1189,y 1175: 8d 00 mov y,#$00 1177: 2f 04 bra $117d 1179: 3e f4 cmp x,$f4 117b: d0 1a bne $1197 117d: e4 f5 mov a,$f5 117f: d6 c0 1f mov $1fc0+y,a 1182: fc inc y 1183: e4 f6 mov a,$f6 1185: d8 f4 mov $f4,x 1187: d6 c0 1f mov $1fc0+y,a 118a: fc inc y 118b: d0 06 bne $1193 118d: ac 81 11 inc $1181 1190: ac 89 11 inc $1189 1193: 3e f4 cmp x,$f4 1195: f0 fc beq $1193 1197: f8 f4 mov x,$f4 1199: 10 de bpl $1179 119b: 3e f4 cmp x,$f4 119d: d0 f8 bne $1197 119f: c8 e0 cmp x,#$e0 11a1: f0 0e beq $11b1 11a3: c8 ff cmp x,#$ff 11a5: d0 ec bne $1193 11a7: e8 f0 mov a,#$f0 11a9: 2e f5 e7 cbne $f5,$1192 11ac: c4 8e mov $8e,a 11ae: 5f bd 12 jmp $12bd 11b1: 6f ret 11b2: 8d 00 mov y,#$00 11b4: 2f 04 bra $11ba 11b6: 3e f4 cmp x,$f4 11b8: d0 0f bne $11c9 11ba: d8 f4 mov $f4,x 11bc: e4 f5 mov a,$f5 11be: d7 97 mov ($97)+y,a 11c0: fc inc y 11c1: d0 02 bne $11c5 11c3: ab 98 inc $98 11c5: 3e f4 cmp x,$f4 11c7: f0 fc beq $11c5 11c9: f8 f4 mov x,$f4 11cb: 10 e9 bpl $11b6 11cd: 3e f4 cmp x,$f4 11cf: d0 f8 bne $11c9 11d1: c8 e0 cmp x,#$e0 11d3: f0 0e beq $11e3 11d5: c8 ff cmp x,#$ff 11d7: d0 ec bne $11c5 11d9: e8 f0 mov a,#$f0 11db: 2e f5 e7 cbne $f5,$11c4 11de: c4 8e mov $8e,a 11e0: 5f bd 12 jmp $12bd 11e3: 6f ret ; ************************************* $11E4: 11e4: d8 f4 mov $f4,x ; CPUO0 = X; $11E6: 11e6: 3e f4 cmp x,$f4 11e8: f0 fc beq $11e6 ; if(CPUI0 == X) goto $11E6; $11EA: 11ea: f8 f4 mov x,$f4 11ec: 3e f4 cmp x,$f4 11ee: d0 fa bne $11ea 11f0: 7d mov a,x 11f1: 10 f1 bpl $11e4 11f3: c8 e0 cmp x,#$e0 11f5: f0 0e beq $1205 11f7: c8 ff cmp x,#$ff 11f9: d0 e9 bne $11e4 11fb: e8 f0 mov a,#$f0 11fd: 2e f5 e4 cbne $f5,$11e3 1200: c4 8e mov $8e,a 1202: 5f bd 12 jmp $12bd 1205: 6f ret $1205: 1206: ba f6 movw ya,$f6 1208: da 99 movw $99,ya 120a: d8 f4 mov $f4,x 120c: 3f 75 12 call $1275 120f: b0 63 bcs $1274 1211: ba f6 movw ya,$f6 1213: da 9b movw $9b,ya 1215: d8 f4 mov $f4,x 1217: dd mov a,y 1218: f0 28 beq $1242 121a: ba 97 movw ya,$97 121c: c5 2d 12 mov $122d,a 121f: cc 2e 12 mov $122e,y 1222: ba 99 movw ya,$99 1224: c5 30 12 mov $1230,a 1227: cc 31 12 mov $1231,y 122a: 8d 00 mov y,#$00 122c: f6 26 6b mov a,$6b26+y 122f: d6 01 4e mov $4e01+y,a 1232: fc inc y 1233: d0 f7 bne $122c 1235: ab 98 inc $98 1237: ab 9a inc $9a 1239: ac 2e 12 inc $122e 123c: ac 31 12 inc $1231 123f: 6e 9c ea dbnz $9c,$122b 1242: 1a 97 decw $97 1244: 1a 99 decw $99 1246: ba 97 movw ya,$97 1248: c5 5b 12 mov $125b,a 124b: cc 5c 12 mov $125c,y 124e: ba 99 movw ya,$99 1250: c5 5e 12 mov $125e,a 1253: cc 5f 12 mov $125f,y 1256: eb 9b mov y,$9b 1258: f0 08 beq $1262 125a: f6 25 6b mov a,$6b25+y 125d: d6 00 4e mov $4e00+y,a 1260: fe f8 dbnz y,$125a 1262: 3f 75 12 call $1275 1265: b0 0d bcs $1274 1267: ba f6 movw ya,$f6 1269: da 97 movw $97,ya 126b: d8 f4 mov $f4,x 126d: 3f 75 12 call $1275 1270: b0 02 bcs $1274 1272: 2f 92 bra $1206 1274: 6f ret 1275: 3e f4 cmp x,$f4 1277: f0 fc beq $1275 1279: f8 f4 mov x,$f4 127b: 10 16 bpl $1293 127d: 3e f4 cmp x,$f4 127f: d0 f8 bne $1279 1281: c8 e0 cmp x,#$e0 1283: f0 14 beq $1299 1285: c8 ff cmp x,#$ff 1287: d0 ec bne $1275 1289: e8 f0 mov a,#$f0 128b: 2e f5 e7 cbne $f5,$1274 128e: c4 8e mov $8e,a 1290: 5f bd 12 jmp $12bd 1293: 3e f4 cmp x,$f4 1295: f0 04 beq $129b 1297: 2f dc bra $1275 1299: 80 setc 129a: 8d 60 mov y,#$60 129c: 6f ret 129d: e4 8e mov a,$8e 129f: 60 clrc 12a0: 88 ff adc a,#$ff 12a2: ca 88 a0 mov1 $1411,0,c 12a5: b0 04 bcs $12ab 12a7: e8 2a mov a,#$2a 12a9: 2f 02 bra $12ad 12ab: e8 01 mov a,#$01 12ad: 8f 02 f1 mov $f1,#$02 12b0: c4 fa mov $fa,a 12b2: 8f 03 f1 mov $f1,#$03 12b5: 6f ret 12b6: e4 8e mov a,$8e 12b8: 28 0f and a,#$0f 12ba: c4 d2 mov $d2,a 12bc: 6f ret 12bd: e4 8e mov a,$8e 12bf: 68 01 cmp a,#$01 12c1: d0 09 bne $12cc 12c3: e4 8f mov a,$8f $12C5: 12c5: 60 clrc 12c6: 88 ff adc a,#$ff 12c8: ca 88 e0 mov1 $1c11,0,c ; (A == 0) ? $1C11 &= 0xFF : $1C11 |= 0xFF; $12CB: 12cb: 6f ret $12CC: 12cc: 68 f0 cmp a,#$f0 12ce: d0 fb bne $12CB ; if(A != 0xF0) goto $12CB; 12d0: e8 e0 mov a,#$e0 12d2: 8d 6c mov y,#$6c 12d4: 3f a3 07 call WriteDSP ; FLG = 0xE0 (this soft resets the DSP, turns off echo buffer, sets EFB frequency to 0, and mutes all sound) 12d7: 8f 80 f1 mov $f1,#$80 ; Makes sure IPL rom is enabled 12da: 5f c0 ff jmp $ffc0 ; Jumps to the IPL rom... ; ********************************************* ; Commands E5 and E7 (and other things) - does absolutely nothing Dummy: 12dd: 6f ret ; ********************************************* $12DE: 12de: cb b5 mov $b5,y ; $B5 = input2 12e0: 60 clrc 12e1: fd mov y,a 12e2: 30 07 bmi $12EB ; if(input1 & 0x80) goto $12EB; 12e4: 84 b5 adc a,$b5 ; A = (input1 + input2); 12e6: 90 09 bcc $12F1 ; if(result < 0x100) return; 12e8: e8 ff mov a,#$ff ; return 0xFF; 12ea: 6f ret $12EB: 12eb: 84 b5 adc a,$b5 ; A = (input1 + input2) 12ed: b0 02 bcs $12f1 ; if(result >= 0x100) goto $12Fl; 12ef: e8 00 mov a,#$00 ; return 0x00; $12F1: 12f1: 6f ret ; ************************************************ 12f2: eb 8e mov y,$8e 12f4: e4 8f mov a,$8f 12f6: 5f a3 07 jmp WriteDSP ; *********************************************** $12F9: 12f9: 8f 00 d7 mov $d7,#$00 12fc: e6 mov a,(x) 12fd: f0 16 beq $1315 12ff: e4 83 mov a,$83 1301: 2f 0c bra $130f $1303: 1303: eb fe mov y,$fe ; Y = T1OUT (timer 1) 1305: d0 07 bne $130e ; if(Y) goto $130E; 1307: 2d push a 1308: 3f 92 08 call $0892 ; 130b: ae pop a 130c: 2f f5 bra $1303 ; $130E: 130e: bc inc a $130F: 130f: 66 cmp a,(x) 1310: 90 f1 bcc $1303 1312: 3f cd 08 call $08cd $1315: 1315: 6f ret 1316: 3f 52 13 call $1352 1319: 8f 00 83 mov $83,#$00 131c: e4 82 mov a,$82 131e: f0 01 beq $1321 1320: 6f ret $1321: 1321: 32 88 clr1 $88 1323: 5f 97 13 jmp $1397 ; ********************************************* $1326: 1326: e4 fe mov a,$fe 1328: 60 clrc 1329: 84 83 adc a,$83 132b: c4 83 mov $83,a ; $83 += T1OUT 132d: 6f ret ; ********************************************* $132E: 132e: e4 8e mov a,$8e 1330: 28 0f and a,#$0f 1332: 64 81 cmp a,$81 1334: f0 1b beq $1351 ; if(($8E & 0x0F) == $81) goto $1351; // return; 1336: 8f 00 83 mov $83,#$00 1339: c4 81 mov $81,a ; $83 = 0x00; $81 = ($8E & 0x0F); 133b: 3f 52 13 call $1352 ; does Echo settings initialization 133e: cd 82 mov x,#$82 1340: 3f f9 12 call $12f9 1343: 3f 97 13 call $1397 1346: cd 81 mov x,#$81 1348: 3f f9 12 call $12f9 134b: e4 53 mov a,$53 134d: d0 02 bne $1351 134f: c4 4f mov $4f,a ; Sets echo to zero in this scenario. $1351: 1351: 6f ret ; ********************************************* $1352: 1352: 8f 6c f2 mov $f2,#$6c 1355: e4 f3 mov a,$f3 ; A = FLG; 1357: 08 20 or a,#$20 1359: c4 f3 mov $f3,a ; FLG |= 0x20; // stop echo ring buffer processing 135b: e8 00 mov a,#$00 135d: 8d 4d mov y,#$4d 135f: 3f a3 07 call WriteDSP ; EON = 0x00; // disables echo mixing for all voices 1362: 8d 0d mov y,#$0d 1364: 3f a3 07 call WriteDSP ; FFB = 0x00; // sets echo feedback volume to 0. 1367: 8d 2c mov y,#$2c 1369: 3f a3 07 call WriteDSP ; EVOLL = 0x00; 136c: 8d 3c mov y,#$3c 136e: 3f a3 07 call WriteDSP ; EVOLR = 0x00; 1371: 8d 7d mov y,#$7d 1373: cb f2 mov $f2,y 1375: e4 f3 mov a,$f3 ; obtain current echo ring buffer size 1377: 28 0f and a,#$0f 1379: c4 82 mov $82,a ; cache the current value somewhere? 137b: e4 81 mov a,$81 137d: 3f a3 07 call WriteDSP ; EDL = $81; // echo ring buffer size is set to whatever $81 is 1380: 1c asl a ; depending on the value $81 has, the echo buffer will range anywhere from $7900 to $F100 1381: 1c asl a ; But as for actual values that are used for $81 in reality, that remains to be seen. 1382: 1c asl a ; note that an echo buffer location of $F100 also means that there is no echo buffer b/c EDL = 0 in that case. 1383: 48 ff eor a,#$ff 1385: bc inc a 1386: 60 clrc 1387: 88 f1 adc a,#$f1 1389: 8d 6d mov y,#$6d 138b: 3f a3 07 call WriteDSP ; ESA = (((EDL < 3) ^ 0xFF) + 1) + 0xF1; 138e: 8f 01 f1 mov $f1,#$01 ; confusing... 1391: eb fe mov y,$fe 1393: 8f 03 f1 mov $f1,#$03 ; but according to anomie, timer 1 is probably transitioned from 1 -> 0 -> 1 to get it to reset its stage 2 state 1396: 6f ret ; ************************************************** $1397: 1397: 8f 01 f1 mov $f1,#$01 ; enable Timer 0 139a: eb fe mov y,$fe 139c: 8f 03 f1 mov $f1,#$03 ; Y = T1OUT; enable Timers 0 and 1 139f: 8f 6c f2 mov $f2,#$6c 13a2: e4 f3 mov a,$f3 13a4: 28 df and a,#$df 13a6: c4 f3 mov $f3,a ; FLG &= 0xDF ; (disables echo buffer) 13a8: 6f ret ; ************************************************** 13a9: fa bc bb mov ($bb),($bc) 13ac: e8 00 mov a,#$00 13ae: c4 93 mov $93,a 13b0: e8 f2 mov a,#$f2 13b2: c4 94 mov $94,a 13b4: e8 00 mov a,#$00 13b6: c4 95 mov $95,a 13b8: e8 f8 mov a,#$f8 13ba: c4 96 mov $96,a 13bc: 8d 00 mov y,#$00 $13BE: 13be: f7 93 mov a,($93)+y 13c0: d7 95 mov ($95)+y,a 13c2: fc inc y 13c3: d0 f9 bne $13bE 13c5: ab 94 inc $94 13c7: ab 96 inc $96 13c9: 78 f8 94 cmp $94,#$f8 13cc: d0 f0 bne $13BE 13ce: 1a 95 decw $95 13d0: 8d 80 mov y,#$80 $13D2: 13d2: f6 ff ff mov a,$ffff+y 13d5: d7 95 mov ($95)+y,a 13d7: fe f9 dbnz y,$13D2 13d9: ab 96 inc $96 13db: 8d 90 mov y,#$90 $13DD: 13dd: f6 ff 00 mov a,$00ff+y 13e0: d7 95 mov ($95)+y,a 13e2: fe f9 dbnz y,$13dd 13e4: 6f ret 13e5: 8f ff bb mov $bb,#$ff 13e8: e8 00 mov a,#$00 13ea: c4 93 mov $93,a 13ec: e8 f2 mov a,#$f2 13ee: c4 94 mov $94,a 13f0: e8 00 mov a,#$00 13f2: c4 95 mov $95,a 13f4: e8 f8 mov a,#$f8 13f6: c4 96 mov $96,a 13f8: 8d 00 mov y,#$00 13fa: f7 95 mov a,($95)+y 13fc: d7 93 mov ($93)+y,a 13fe: fc inc y 13ff: d0 f9 bne $13fa 1401: ab 94 inc $94 1403: ab 96 inc $96 1405: 78 f8 94 cmp $94,#$f8 1408: d0 f0 bne $13fa 140a: 1a 95 decw $95 140c: 8d 80 mov y,#$80 140e: f7 95 mov a,($95)+y 1410: d6 ff ff mov $ffff+y,a 1413: fe f9 dbnz y,$140e 1415: ab 96 inc $96 1417: 8d 90 mov y,#$90 1419: f7 95 mov a,($95)+y 141b: d6 ff 00 mov $00ff+y,a 141e: fe f9 dbnz y,$1419 $1420: 1420: e8 10 mov a,#$10 1422: c5 66 f1 mov $f166,a 1425: cc 60 f1 mov $f160,y 1428: 8d f0 mov y,#$f0 142a: cc 6c f1 mov $f16c,y 142d: 8d 0e mov y,#$0e 142f: cc 6d f1 mov $f16d,y 1432: e8 10 mov a,#$10 1434: c5 61 f1 mov $f161,a 1437: 6f ret ; **************************************** $1438: 1438: e8 9b mov a,#$9b 143a: c4 a0 mov $a0,a ; $A0 = 0x9B; 143c: e8 be mov a,#$be 143e: 8f 00 a4 mov $a4,#$00 1441: 60 clrc 1442: 8f 09 91 mov $91,#$09 ; A = 0xBE; $A4 = 0x00; $91 = 0x09; 1445: 83 88 02 bbs4 $88,$144A ; if($88 & 0x10) goto $144A; 1448: 2f 06 bra $1450 $144A: 144a: 88 08 adc a,#$08 144c: c2 91 set6 $91 ; $91 |= 0x40; 144e: e2 a4 set7 $a4 ; $A4 |= 0x80; $1450: 1450: c4 a1 mov $a1,a 1452: 88 08 adc a,#$08 1454: c4 a3 mov $a3,a 1456: f8 a1 mov x,$a1 $1458: 1458: eb 91 mov y,$91 145a: cb f2 mov $f2,y ; DSPADDR = $91; 145c: eb f3 mov y,$f3 145e: cb a2 mov $a2,y ; $A2 = DSPDATA; 1460: bf mov a,(x)+ ; A = (X++); 1461: 1c asl a 1462: cf mul ya 1463: dd mov a,y 1464: 28 70 and a,#$70 1466: c4 9f mov $9f,a ; $9F = A & 0x70; 1468: eb a2 mov y,$a2 146a: bf mov a,(x)+ 146b: 1c asl a 146c: cf mul ya 146d: dd mov a,y 146e: d8 a1 mov $a1,x 1470: f8 a0 mov x,$a0 1472: 9f xcn a 1473: 28 07 and a,#$07 1475: 04 9f or a,$9f 1477: 04 a4 or a,$a4 1479: af mov (x)+,a 147a: d8 a0 mov $a0,x 147c: 60 clrc 147d: 98 10 91 adc $91,#$10 1480: f8 a1 mov x,$a1 1482: 3e a3 cmp x,$a3 1484: d0 d2 bne $1458 ; if($A1 != $A3) goto $1458; 1486: ba 9b movw ya,$9b 1488: da f4 movw $f4,ya ; CPUO0.w = $9B; 148a: ba 9d movw ya,$9d 148c: da f6 movw $f6,ya ; CPUO2.w = $9D; 148e: ea 88 80 not1 $1011,0 1491: 6f ret ; ******************************************** $1492: 1492: e5 66 f1 mov a,$f166 1495: f0 31 beq $14c8 ; if($F166 == 0) goto $14C8; 1497: 9c dec a 1498: c5 66 f1 mov $f166,a ; $F166--; 149b: 5d mov x,a 149c: e5 60 f1 mov a,$f160 149f: 60 clrc 14a0: 85 6c f1 adc a,$f16c 14a3: c5 60 f1 mov $f160,a ; $F160 += $F16C; 14a6: e5 61 f1 mov a,$f161 14a9: 85 6d f1 adc a,$f16d 14ac: 65 61 f1 cmp a,$f161 14af: c5 61 f1 mov $f161,a ; $F161 += $F16D; 14b2: f0 03 beq $14b7 ; if($F16D == 0) goto $14B7; 14b4: 09 53 d0 or ($d0),($53) ; $D0 |= $53; $14B7: 14b7: fd mov y,a 14b8: d0 0e bne $14c8 14ba: 7d mov a,x 14bb: d0 0b bne $14c8 14bd: ba bb movw ya,$bb 14bf: 2d push a 14c0: 6d push y 14c1: 3f 17 0f call $0f17 14c4: ee pop y 14c5: ae pop a 14c6: da bb movw $bb,ya $14C8: 14c8: e5 68 f1 mov a,$f168 14cb: f0 29 beq $14f6 ; if($F168 == 0) goto $14F6; 14cd: 9c dec a 14ce: c5 68 f1 mov $f168,a 14d1: 5d mov x,a 14d2: e5 62 f1 mov a,$f162 14d5: 60 clrc 14d6: 85 6e f1 adc a,$f16e 14d9: c5 62 f1 mov $f162,a 14dc: e5 63 f1 mov a,$f163 14df: 85 6f f1 adc a,$f16f 14e2: 65 63 f1 cmp a,$f163 14e5: c5 63 f1 mov $f163,a 14e8: f0 03 beq $14ed 14ea: 18 c0 d0 or $d0,#$c0 $14ED: 14ed: fd mov y,a 14ee: d0 06 bne $14f6 14f0: 7d mov a,x 14f1: d0 03 bne $14f6 14f3: 3f 3f 0f call $0f3f $14F6: 14f6: e5 6a f1 mov a,$f16a 14f9: f0 29 beq $1524 ; if($F16A == 0) goto $1524; 14fb: 9c dec a 14fc: c5 6a f1 mov $f16a,a 14ff: 5d mov x,a 1500: e5 64 f1 mov a,$f164 1503: 60 clrc 1504: 85 70 f1 adc a,$f170 1507: c5 64 f1 mov $f164,a 150a: e5 65 f1 mov a,$f165 150d: 85 71 f1 adc a,$f171 1510: 65 65 f1 cmp a,$f165 1513: c5 65 f1 mov $f165,a 1516: f0 03 beq $151b 1518: 18 30 d0 or $d0,#$30 $151B: 151b: fd mov y,a 151c: d0 06 bne $1524 151e: 7d mov a,x 151f: d0 03 bne $1524 1521: 3f 71 0f call $0f71 $1524: 1524: e4 ad mov a,$ad 1526: f0 08 beq $1530 1528: 8b ad dec $ad 152a: ba ab movw ya,$ab 152c: 7a a9 addw ya,$a9 152e: da a9 movw $a9,ya $1530: 1530: e4 b4 mov a,$b4 1532: f0 0f beq $1543 1534: 8b b4 dec $b4 1536: ba b2 movw ya,$b2 1538: 7a ae addw ya,$ae 153a: 7e af cmp y,$af 153c: da ae movw $ae,ya 153e: f0 03 beq $1543 1540: 09 53 d1 or ($d1),($53) $1543" 1543: 6f ret ; *************************************************** ; some other routine table (not main commands though) $1544: dw $11E4 ; command xx dw $11B2 ; command xx dw $1167 ; command xx dw $107C ; command xx dw $11E4 ; command xx dw $10EC ; command xx dw $11E4 ; command xx dw $1206 ; command xx ; ************************************ CommandRoutines: $1554: dw ChanVol ; command C4 (1 arg), Sets channel volume (additive) -> N-SPC ED (same arguments, maybe need tweaking) dw ChanVolSlide ; command C5 (2 args), Volume Slide (volume ramp, fade, etc) -> N-SPC EE (same arguments probably) dw ChanPan ; command C6 (1 arg), sets pan on the left and right volume for the channel -> N-SPC E1 (byte1 -> byte1 / 0x06 (approximately) dw ChanPanSlide ; command C7 (2 args), does a gradual change of the pan from the current value to a target one -> N-SPC E2 dw $17F2 ; command C8 (2 args), channel pitch slide -> N-SPC F9 dw $186E ; command C9 (3 args), sets up vibrato -> N-SPC E3 dw $192E ; command CA (0 args), turns off vibrato -> N-SPC E4 dw $1938 ; command CB (3 args), SetTremlo -> N-SPC EA dw $198E ; command CC (0 args), TremeloOff -> N-SPC EC dw $1998 ; command CD (2 args), pan loop on (not me) -> not supported dw $19EE ; command CE (0 args), pan loop off (not me) -> not supported dw NoiseFreq ; command CF (1 arg), Sets the noise output frequency (0 to 0x1F are valid values) -> could support with a negative instrument setup, but probably won't support dw NoiseOn ; command D0 (0 args), Turns noise on for this channel -> see CF dw NoiseOff ; command D1 (0 args), Turns noise off for this channel -> see D1 dw PitchModOn ; command D2 (0 args), Sets pitch modulation as "on" for the channel -> not supported dw PitchModOff ; command D3 (0 args), Sets pitch modulation as "off" for the channel -> not supported dw EchoOn ; command D4 (0 args), enables echo for this channel -> dw EchoOff ; command D5 (0 args), disables echo for this channel -> N-SPC dw SetOctave ; command D6 (1 arg), sets octave to the inputted value dw OctaveUp ; command D7 (0 args), sets octave one higher dw OctaveDown ; command D8 (0 args), sets octave one lower dw Tranpose ; command D9 (1 arg), zero means no transpose is taking place, any other value either shifts the channel up or down by X semitones -> N-SPC EA dw TranposeRel ; command DA (1 arg), TransposeRel (Rel stands for "relative") dw FineTune ; command DB (1 arg), does an additive tuning to the low byte of a channel's pitch (this is NOT the same as tranpose!) dw SetInstrument ; command DC (1 arg), SetInstrument dw SetAttack ; command DD (1 arg), SetAttack dw SetDecay ; command DE (1 arg), SetDecay dw SetSustainLevel; command DF (1 arg), SetSustainLevel dw SetSustainRate ; command E0 (1 arg), SetSustainRate dw ResetADSR ; command E1 (0 args), ResetADSR sets ADSR1 and ADSR2 to predetermines values picked from a table (similar to N-SPC) dw $1C64 ; command E2 (1 arg), loop (not me) dw $1C94 ; command E3 (0 args), end loop (not me) dw $1B72 ; command E4 (0 args), .... has something to do with sustain or keying on or off dw Dummy ; command E5 (0 args), does nothing, the S-SPC equivilent of NOP dw DisableKeyOff ; command E6 (0 args), seems to keep the engine from forcing a channel to key off (enabled per channel) dw Dummy ; command E7 (0 args), does nothing, same as command E5 dw NoteExtend ; command E8 (1 arg), extends the current note's sustain time dw SetTrackA ; command E9 (1 arg), argument picks a new track location from a table ($2F00 + (4*arg) dw SetTrackB ; command EA (1 arg), argument picks a new track from a table ($2F02 + (4*arg)) dw Error ; command EB (0 args), Error dw Error ; command EC (0 args), Error dw Error ; command ED (0 args), Error dw Error ; command EE (0 args), Error dw Error ; command EF (0 args), Error dw SetTempo ; command F0 (1 arg), sets tempo (globally) dw TempoSlide ; command F1 (2 args), gradually changes tempo from the current one to a new value dw EchoVolume ; command F2 (1 arg), sets echo volume left and right (EVOLL / R) -> N-SPC F5 dw EchoVolSlide ; command F3 (2 args), causes a gradual echo volume change (see command) -> N-SPC F8 dw GlobalVol ; command F4 (1 arg), sets global volume -> N-SPC E5 dw $1C09 ; command F5 (3 args), waits until a loop has done X iterations and if it has, jumps to a supplied 16-bit offset (if not, this whole command is skipped) dw GotoTrack ; command F6 (2 args), sets the track pointer to a 16-bit argument relative from the value at $00.w dw SetEchoFB ; command F7 (2 args), sets echo feedback volume to gradually change over time (if first parameter is zero, just sets EFB) -> slide feature not supported dw SetFirCoeff ; command F8 (2 args), sets the echo FIRx (echo filter) coefficients for all 8 voices and optionally slide. (if the first byte is zero it just sets it as fixed) dw TalkBack ; command F9 (1 arg), sends a status notification to the S-CPU (for gameplay synchronization) dw EventGotoTrack ; command FA (3 args), event based version of GotoTrack. (see command for details) dw DrumsOn ; command FB (0 args), sets it so this channel uses percussion oriented note handling dw DrumsOff ; command FC (0 args), disables the percussion oriented note handling dw ChanVolGain ; command FD (1 arg), Sets Channel Volume Gain (multiplier) dw Error ; command FE (0 args), Error dw Error ; command FF (0 args), Error ; WIP $1608: dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $1B86 ; Shadow Command DC (negates the effects 0f normal E4) dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $1CC9 ; Shadow Command E3 (same functionality as normal E3) dw $1B86 ; Shadow Command E4 (negates the effects 0f normal E4) dw $1B86 ; Shadow Command E5 (negates the effects 0f normal E4) dw $1B86 ; Shadow Command E6 (negates the effects 0f normal E4) dw $1B86 ; Shadow Command E7 (negates the effects 0f normal E4) dw $0000 dw $1BD9 ; Shadow Command E9 (same functionality as normal E9) dw $1BDD ; Shadow Command EA (same functionality as normal EA) dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $1C39 ; Shadow command F5 dw GotoTrack_S ; Shadow command F6 dw $0000 dw $0000 dw $0000 dw $1D2A ; Shadow Command FA (similar but not identical to normal FA. checks $D2 rather than $D3) dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 ; startup routines 1? $1680: dw $0BDB dw $0BE3 dw $12DD dw $12DD dw $0BD8 dw $0BE0 dw $12DD dw $12DD dw $0D45 dw $0D51 dw $12DD dw $12DD dw $12DD dw $12DD dw $12DD dw $12DD ; startup routines 2? $16A0: dw $0D29 dw $0D29 dw $0000 dw $0000 dw $0D29 dw $0D29 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 dw $0000 ; ******************************************** ThirdCommandSet: dw $0E11 ; * dw $0E1A ; * dw $0E22 ; * dw $0E2A ; * dw Dummy ; Dummy dw $0E7F ; * dw $0E82 ; * dw $0EAA ; * dw $12B6 ; * dw $0ED6 dw Dummy ; * dw Dummy ; * dw Dummy ; * dw Dummy ; * dw $0EE6 ; * dw Dummy ; * dw $0F0E ; * dw $0F17 ; * dw $0F3C ; * dw $0F00 ; * dw $0FA5 ; * dw $0E7F dw $0E82 dw $0EAA dw $0E11 dw $0E1A dw $0E22 dw $0E2A dw $12DD dw $0E7F dw $0E82 dw $0EAA ; ****************************************************** RegList: db $4C, $2D, $3D, $6C, $5C, $4D, $2C, $3C, $0D, $0F, $1F, $2F, $3F, $4F, $5F, $6F, $7F ; KON, PMON, NON, FLG, KOFF, EON, EVOLL, EVOLR, EFB, FIR0, FIR1, FIR2, FIR3, FIR4, FIR5, FIR6, FIR7 LoadList: db $22, $8B, $8A, $8C, $23, $89, $D9, $D9, $76, $66, $68, $6A, $6C, $6E, $70, $72, $74 ; ********************************************** ; Command F0 - SetTempo SetTempo: 1722: 8d 14 mov y,#$14 1724: cf mul ya ; YA = 0x14 * track_byte; 1725: dd mov a,y ; A = high byte of result 1726: 60 clrc 1727: 84 a5 adc a,$a5 1729: c4 47 mov $47,a ; $47 += (track_byte + A); 172b: e8 00 mov a,#$00 172d: c4 46 mov $46,a $172F: 172f: c4 4a mov $4a,a ; $4A = $46 = 0x00; 1731: 6f ret ; ********************************************** ; Command F1 - TempoSlide TempoSlide: 1732: c4 4a mov $4a,a ; Tempo fade countdown timer = track_byte; 1734: c4 8e mov $8e,a 1736: 3f 53 07 call $0753 ; Get next track_byte; 1739: eb 8e mov y,$8e 173b: f0 e5 beq SetTempo ; if($8E) SetTempo(); // just sets tempo if the countdown is zero 173d: 8d 14 mov y,#$14 173f: cf mul ya 1740: dd mov a,y 1741: 60 clrc 1742: 84 a5 adc a,$a5 1744: 80 setc 1745: a4 47 sbc a,$47 ; A = (highbyte(0x14 * track_byte) + track_byte) - current volume; 1747: f0 e6 beq $172F ; if(current_tempo == target_tempo) return; // actually it branches up and sets the tempo fade counter to zero as well 1749: 3f 5f 0e call $0E5F ; YA = A / $8E; // A divided by countdown timer 174c: f8 a6 mov x,$a6 174e: da 4b movw $4b,ya ; $4B = YA; // note YA is a fixed point hexadecimal fraction 1750: 6f ret ; ******************************************** ; Command F4 - Sets a global volume gain (multiplier) GlobalVol: 1751: c4 4d mov $4d,a 1753: 09 53 d0 or ($d0),($53) ; $4D = track_byte; $D0 |= $53; 1756: 6f ret ; ******************************************** ; Command FD - Channel Volume Multiplier ChanVolGain: 1757: 1c asl a 1758: d5 20 f2 mov $f220+x,a ; $F220+X = track_byte << 1; 175b: 09 91 d0 or ($d0),($91) ; $D0 |= $91; 175e: 6f ret ; ******************************************** ; Command C4 - Channel Volume ChanVol: 175f: 28 7f and a,#$7f 1761: d5 41 f2 mov $f241+x,a ; sets the channel volume (capped at 0x7F) to byte 1; 1764: e8 00 mov a,#$00 1766: d5 40 f2 mov $f240+x,a ; $F240+X.w = (track_byte & 0x7F) << 8); 1769: 09 91 d0 or ($d0),($91) ; $D0 |= $91; $176C: 176c: d5 c0 f2 mov $f2c0+x,a ; Disable channel volume ramp 176f: 6f ret ; ******************************************** ; Command C5 - Volume Ramp ; Parameter info: byte1 - ticks it takes to reach target volume, byte2 - target volume ChanVolSlide: 1770: d5 c0 f2 mov $f2c0+x,a ; Set volume ramp 1773: c4 8e mov $8e,a ; $F2C0+X = track_byte; // byte 1 1775: 3f 53 07 call $0753 ; get next track_byte; 1778: 28 7f and a,#$7f 177a: eb 8e mov y,$8e 177c: f0 e1 beq ChanVol ; if(!Y) goto $175F; ; // if volume ramp is set to zero, this is just the channel volume command. 177e: 80 setc 177f: b5 41 f2 sbc a,$f241+x ; A -= $F241+X; // Subtract off current channel volume from the argument. 1782: f0 e8 beq $176c ; if(!A) goto $176C; // i.e. set channel volume ramp to off as well ; // (since a volume ramp wouldn't go anywhere even if we did one anyway.) 1784: 3f 5f 0e call $0e5f ; YA = (target_chan_volume - current_chan_volume) / (volume_ramp_frames); 1787: f8 a6 mov x,$a6 ; restore track index 1789: d5 60 f2 mov $f260+x,a 178c: dd mov a,y 178d: d5 61 f2 mov $f261+x,a ; $F260+X.w = YA; // sets volume ramp step variable 1790: 6f ret ; return; ; ********************************************** ; Command F2 - sets echo volume (both channels always have the same echo volume in this engine. Also note that this is a global setting.) ; Parameter info: byte1 - sets echo volume left (EVOLL) and EVOLR to this value EchoVolume: 1791: c4 4f mov $4f,a ; $4F = track_byte; 1793: e8 00 mov a,#$00 1795: c4 4e mov $4e,a $1797: 1797: c4 52 mov $52,a ; $52 = $4E = 0; 1799: 6f ret ; ********************************************* ; Command F3 - causes a gradual change from the current echo volume to a target echo volume ; Parameter info: byte1 - number of ticks to reach echo volume level, byte 2 - target echo volume level (for both channels) EchoVolSlide: 179a: c4 52 mov $52,a 179c: c4 8e mov $8e,a 179e: 3f 53 07 call $0753 ; get next track_byte; 17a1: eb 8e mov y,$8e 17a3: f0 ec beq EchoVolume 17a5: 48 80 eor a,#$80 17a7: ea 4f e0 not1 $004F,6 17aa: 80 setc 17ab: a4 4f sbc a,$4f 17ad: ea 4f e0 not1 $004F,6 17b0: f0 e5 beq $1797 ; if( 17b2: 3f 5f 0e call $0e5f ; performs a division of (A / $8E); 17b5: f8 a6 mov x,$a6 17b7: da 50 movw $50,ya ; sets the echo slide step variable (to gradually assume the new echo volume) 17b9: 6f ret ; *********************************************** ; Command C6 - Set Channel Pan ; Parameter info: value * 2 is stored to $F281+X. A value of 0x40 means balanced pan, 0x00 would be full left pan, 0x7F would be full right pan ChanPan: 17ba: c8 10 cmp x,#$10 17bc: b0 0f bcs $17cd ; if(X >= 0x10) return; // though I don't see why this should ever occur in reality >_> 17be: 1c asl a 17bf: d5 81 f2 mov $f281+x,a ; $F281+X = track_byte << 1; 17c2: e8 00 mov a,#$00 17c4: d5 80 f2 mov $f280+x,a 17c7: 09 91 d0 or ($d0),($91) $17CA: 17ca: d5 c1 f2 mov $f2c1+x,a ; $F280+X = 0x00; $D0 |= $91; F2C1+X = 0x00; ; sets Channel Pan Slide to "off" $17CD: 17cd: 6f ret ; return; ; ********************************************** ; Command C7 - Channel Pan Slide ; Parameter info: byte1 - ticks it takes to reach target pan value, byte2 - target pan value ChanPanSlide: 17ce: d5 c1 f2 mov $f2c1+x,a 17d1: c4 8e mov $8e,a ; $8E = $F2C1+X = track_byte; // byte 1 17d3: 3f 53 07 call $0753 ; get next track_byte; 17d6: c8 10 cmp x,#$10 17d8: b0 17 bcs $17f1 ; if(X >= 0x10) return; 17da: eb 8e mov y,$8e 17dc: f0 dc beq ChanPan ; if(!$8E) goto $17BA; // do Command C6 in this case. ; (sets Pan level appropriately then sets Pan Slide to "off") 17de: 1c asl a 17df: 80 setc 17e0: b5 81 f2 sbc a,$f281+x ; A = (track_byte << 1) - $F281+X; 17e3: f0 e5 beq $17ca ; if(!A) goto $17CA; // current_pan and target_pan are the same, so turn Pan Slide "off" 17e5: 3f 5f 0e call $0e5f ; YA = (target_pan - current_pan) / byte1; 17e8: f8 a6 mov x,$a6 ; restore track index. 17ea: d5 a0 f2 mov $f2a0+x,a 17ed: dd mov a,y 17ee: d5 a1 f2 mov $f2a1+x,a ; set Pan Slide step variable ($F2A0+X.w) $17F1: 17f1: 6f ret ; ******************************************** ; Command C8 - channel pitch slide $17F2: 17f2: bc inc a 17f3: d5 60 f3 mov $f360+x,a ; $F360+X = track_byte + 1; 17f6: 3f 53 07 call $0753 ; get next track_byte; 17f9: d5 50 01 mov $0150+x,a 17fc: 6f ret ; ******************************************** ; Command DA - tranposes relative to the old tranpose state (meaning it doesn't set an explicit tranpose value, just adds one to the existing one) TransposeRel: 17fd: 60 clrc 17fe: 95 61 f3 adc a,$f361+x ; Command D9 - tranposes the channel by one or more semitones (e.g. 0x04 would be up 4 semitones, 0xFF would be down 1 semitone) Transpose: 1801: d5 61 f3 mov $f361+x,a 1804: 6f ret ; ******************************************** ; Command F7 - sets echo feedback volume to gradually change over time SetEchoFB: 1805: c4 78 mov $78,a 1807: c4 8e mov $8e,a ; $8E = $78 = track_byte 1809: 3f 53 07 call $0753 ; get next track_byte (target volume) 180c: eb 8e mov y,$8e 180e: f0 13 beq $1823 ; if(!$8E) goto $1823; // if high byte is nonzero... pretty much return, I think 1810: 48 80 eor a,#$80 1812: ea 76 e0 not1 $1c0e,6 ; $1C0E ^= 0x40; 1815: 80 setc 1816: a4 76 sbc a,$76 1818: ea 76 e0 not1 $1c0e,6 ; $1C0E ^= 0x40; 181b: 3f 5f 0e call $0e5f ; YA = (A / $8E); 181e: f8 a6 mov x,$a6 ; restore track_pointer; 1820: da 79 movw $79,ya ; echo feedback volume step variable 1822: 6f ret $1823: 1823: c4 76 mov $76,a ; Set echo feedback volume to zero. 1825: 6f ret ; ******************************************** ; Command F8 - Sets Fir coefficients for echo filters ; parameter info: byte1 - ticks it takes to reach target fir coefficient set, byte2 - target fir coefficient inde SetFIRCoeff: 1826: c4 77 mov $77,a 1828: c4 8e mov $8e,a ; $8E = $77 = track_byte; (number of ticks until target fir coefficients are reached) 182a: 3f 53 07 call $0753 ; Get next track_byte 182d: 28 03 and a,#$03 182f: bc inc a 1830: 1c asl a 1831: 1c asl a 1832: 1c asl a 1833: fd mov y,a ; Y = ((byte1 & 0x03) + 1) << 3; // 0 -> 0x8, 1 -> 0x10, 2 -> 0x18, 3 -> 0x20 1834: cd 10 mov x,#$10 1836: e4 8e mov a,$8e 1838: f0 27 beq $1861 ; if(byte1 == 0) goto $1861; $183A: 183a: e8 00 mov a,#$00 183c: d4 63 mov $63+x,a ; $63+X = 0; 183e: f4 64 mov a,$64+x 1840: 48 80 eor a,#$80 1842: c4 9b mov $9b,a ; $9B = $64+X ^ 0x80; // FIRx ^ 0x80; 1844: f6 92 1d mov a,$1d92+y 1847: 48 80 eor a,#$80 1849: 80 setc 184a: a4 9b sbc a,$9b ; A = ($1D92+Y ^ 0x80) - $9B; 184c: 6d push y 184d: 4d push x 184e: 3f 5f 0e call $0e5f 1851: ce pop x 1852: d5 fe 00 mov $00fe+x,a 1855: dd mov a,y 1856: d5 ff 00 mov $00ff+x,a 1859: ee pop y 185a: dc dec y 185b: 1d dec x 185c: 1d dec x 185d: d0 db bne $183a 185f: 2f 0a bra $186b $1861: 1861: f6 92 1d mov a,$1d92+y 1864: d4 64 mov $64+x,a 1866: dc dec y 1867: 1d dec x 1868: 1d dec x 1869: d0 f6 bne $1861 $186B: 186b: f8 a6 mov x,$a6 186d: 6f ret ; ********************************************** ; Command C9 - Vibrato $186E: 186e: c8 10 cmp x,#$10 1870: 90 08 bcc $187a 1872: 8d 00 mov y,#$00 1874: cd 0c mov x,#$0c 1876: 9e div ya,x 1877: f8 a6 mov x,$a6 1879: dd mov a,y $187A: 187a: d5 10 01 mov $0110+x,a 187d: 3f 53 07 call $0753 ; Get next track_byte; 1880: d5 e0 f2 mov $f2e0+x,a 1883: c4 9b mov $9b,a 1885: 3f 53 07 call $0753 ; get next track_byte; 1888: d5 51 01 mov $0151+x,a ; $0151+X = byte3; // either a switch or intensity... 188b: 3f de 18 call $18de 188e: f8 a6 mov x,$a6 1890: e4 9b mov a,$9b 1892: d5 00 f4 mov $f400+x,a 1895: e4 9c mov a,$9c 1897: d5 01 f4 mov $f401+x,a 189a: e8 00 mov a,#$00 189c: d5 00 f5 mov $f500+x,a 189f: d5 01 f5 mov $f501+x,a ; vibrato timers? ; alternate entry point used during playback when vibrato is enabled 18a2: e8 00 mov a,#$00 18a4: d5 80 f4 mov $f480+x,a 18a7: d5 81 f4 mov $f481+x,a ; um....? 18aa: f5 e0 f2 mov a,$f2e0+x 18ad: d5 e1 f2 mov $f2e1+x,a ; um....? 18b0: f5 01 f4 mov a,$f401+x 18b3: fd mov y,a 18b4: f5 00 f4 mov a,$f400+x 18b7: da 9b movw $9b,ya 18b9: f5 21 f2 mov a,$f221+x 18bc: 28 70 and a,#$70 18be: fd mov y,a 18bf: c8 10 cmp x,#$10 18c1: 90 04 bcc $18c7 ; if(X < 0x10) goto $18C7; 18c3: e8 00 mov a,#$00 18c5: 2f 03 bra $18ca $18C7: 18c7: f5 10 01 mov a,$0110+x $18CA: 18ca: d5 11 01 mov $0111+x,a 18cd: 3f 08 19 call $1908 ; 18d0: d5 21 f2 mov $f221+x,a ; 18d3: e4 9b mov a,$9b 18d5: d5 20 f4 mov $f420+x,a 18d8: e4 9c mov a,$9c 18da: d5 21 f4 mov $f421+x,a ; $F420+X.w = 0; 18dd: 6f ret ; ********************************************** $18DE: 18de: 28 3f and a,#$3f 18e0: bc inc a ; A = (A & 0x3F) + 1; 18e1: 8d 00 mov y,#$00 18e3: cb 9c mov $9c,y ; $9C = 0; 18e5: f8 9b mov x,$9b 18e7: f0 06 beq $18ef ; if(!9B) goto $18EF; 18e9: 9e div ya,x 18ea: c4 9c mov $9c,a ; $9C = quotient(A / $9B); 18ec: e8 00 mov a,#$00 18ee: 9e div ya,x ; divide the remainder by $9B (which will then be stored to $9B) $18EF: 18ef: c4 9b mov $9b,a ; if the above branch wasn't taken, $9B.w is a hexadecimal fraction (fixed point) of $A / $9B; 18f1: 4b 9c lsr $9c 18f3: 6b 9b ror $9b 18f5: 4b 9c lsr $9c 18f7: 6b 9b ror $9b ; $9B.w >>= 2; 18f9: ba 9b movw ya,$9b 18fb: d0 02 bne $18FF ; if($9B.w) goto $18FF; 18fd: ab 9b inc $9b ; $9B++; (ensures that this multiplier is at least 1) $18FF: 18ff: 0b 9b asl $9b 1901: 2b 9c rol $9c 1903: 0b 9b asl $9b 1905: 2b 9c rol $9c ; $9B.w <<= 2; 1907: 6f ret ; *********************************************** $1908: 1908: 0d push psw 1909: f0 08 beq $1913 ; if(A == 0) goto $1913; 190b: 4b 9c lsr $9c 190d: 6b 9b ror $9b 190f: 4b 9c lsr $9c 1911: 6b 9b ror $9b ; $9B.w >>= 2; $1913: 1913: 78 80 a5 cmp $a5,#$80 1916: 90 0d bcc $1925 ; if($A5 < 0x80) goto $1925; 1918: 78 c0 a5 cmp $a5,#$c0 191b: b0 08 bcs $1925 ; if($A5 >= 0xC0) goto $1925; 191d: 58 ff 9b eor $9b,#$ff 1920: 58 ff 9c eor $9c,#$ff 1923: 3a 9b incw $9b ; $9B *= -1; $1925: 1925: 8e pop psw 1926: f0 04 beq $192c 1928: dd mov a,y 1929: 08 07 or a,#$07 192b: 8d dd mov y,#$dd 192d: 6f ret ; ******************************************** ; Command CA - Vibrato Off 192e: d5 51 01 mov $0151+x,a ; $0151+X = 0; vibrato off apparently... 1931: d5 00 f5 mov $f500+x,a ; set vibrato step variable to zero? 1934: d5 01 f5 mov $f501+x,a 1937: 6f ret ; ******************************************** ; Command CB - performs tremelo settings $1938: 1938: d5 30 01 mov $0130+x,a 193b: 3f 53 07 call $0753 ; get next track byte 193e: d5 20 f3 mov $f320+x,a 1941: c4 9b mov $9b,a 1943: 3f 53 07 call $0753 ; get next track byte 1946: d5 70 01 mov $0170+x,a 1949: 3f de 18 call $18de ; performs a division of byte3 / byte2 194c: f8 a6 mov x,$a6 194e: e4 9b mov a,$9b 1950: d5 40 f4 mov $f440+x,a ; 1953: e4 9c mov a,$9c 1955: d5 41 f4 mov $f441+x,a 1958: e8 00 mov a,#$00 195a: d5 a0 f4 mov $f4a0+x,a 195d: d5 a1 f4 mov $f4a1+x,a ; alternate entry point. this is used to produce tremelo effect during playback 1960: f5 20 f3 mov a,$f320+x 1963: d5 21 f3 mov $f321+x,a 1966: f5 41 f4 mov a,$f441+x 1969: fd mov y,a 196a: f5 40 f4 mov a,$f440+x 196d: da 9b movw $9b,ya 196f: f5 21 f2 mov a,$f221+x 1972: 28 07 and a,#$07 1974: 9f xcn a 1975: fd mov y,a 1976: f5 30 01 mov a,$0130+x 1979: d5 31 01 mov $0131+x,a 197c: 3f 08 19 call $1908 197f: 9f xcn a 1980: d5 21 f2 mov $f221+x,a 1983: e4 9b mov a,$9b 1985: d5 60 f4 mov $f460+x,a 1988: e4 9c mov a,$9c 198a: d5 61 f4 mov $f461+x,a 198d: 6f ret ; *********************************************** ; Command CC - ???? $198E: 198e: d5 70 01 mov $0170+x,a 1991: d5 a0 f4 mov $f4a0+x,a 1994: d5 a1 f4 mov $f4a1+x,a 1997: 6f ret ; *********************************************** ; Command CD - PanLoopOn $1998: 1998: 60 clrc 1999: bc inc a 199a: f0 08 beq $19a4 199c: 28 fe and a,#$fe 199e: d0 05 bne $19a5 19a0: e8 02 mov a,#$02 19a2: 2f 01 bra $19a5 19a4: 80 setc 19a5: d5 40 f3 mov $f340+x,a 19a8: 7c ror a 19a9: d5 41 f3 mov $f341+x,a 19ac: fd mov y,a 19ad: 3f 53 07 call $0753 19b0: 1c asl a 19b1: e4 a5 mov a,$a5 19b3: 28 7f and a,#$7f 19b5: 90 02 bcc $19b9 19b7: 48 7f eor a,#$7f 19b9: c4 9b mov $9b,a 19bb: dd mov a,y 19bc: 10 05 bpl $19c3 19be: 8f 00 9c mov $9c,#$00 19c1: 2f 13 bra $19d6 19c3: 5d mov x,a 19c4: 8d 00 mov y,#$00 19c6: e4 9b mov a,$9b 19c8: 9e div ya,x 19c9: c4 9c mov $9c,a 19cb: e8 00 mov a,#$00 19cd: 9e div ya,x 19ce: c4 9b mov $9b,a 19d0: ba 9b movw ya,$9b 19d2: d0 02 bne $19d6 19d4: ab 9b inc $9b $19D6: 19d6: 90 08 bcc $19e0 19d8: 58 ff 9b eor $9b,#$ff 19db: 58 ff 9c eor $9c,#$ff 19de: 3a 9b incw $9b $19E0: 19e0: f8 a6 mov x,$a6 19e2: e4 9b mov a,$9b 19e4: d5 e0 f3 mov $f3e0+x,a 19e7: e4 9c mov a,$9c 19e9: d5 e1 f3 mov $f3e1+x,a 19ec: e4 a5 mov a,$a5 ; Command CE - pan loop off $19EE: 19ee: d5 71 01 mov $0171+x,a 19f1: e8 00 mov a,#$00 19f3: d5 c0 f4 mov $f4c0+x,a 19f6: d5 c1 f4 mov $f4c1+x,a 19f9: 6f ret ; ***************************************** ; Command D7 - OctaveUp OctaveUp: 19fa: f5 00 f2 mov a,$f200+x 19fd: 60 clrc 19fe: 88 0c adc a,#$0c 1a00: d5 00 f2 mov $f200+x,a ; shift up an octave 1a03: 6f ret ; ***************************************** ; Command D8 - OctaveDown OctaveDown: 1a04: f5 00 f2 mov a,$f200+x 1a07: 80 setc 1a08: a8 0c sbc a,#$0c 1a0a: d5 00 f2 mov $f200+x,a ; shift down an octave 1a0d: 6f ret ; ************************************** ; Command D6 - Set Octave SetOctave: 1a0e: 8d 0c mov y,#$0c 1a10: cf mul ya ; YA = 12 * track_byte; (12 notes in an octave, makes sense right?) 1a11: d5 00 f2 mov $f200+x,a 1a14: 6f ret ; ************************************** ; Command D4 - enables echo for this voice EchoOn: 1a15: c8 10 cmp x,#$10 1a17: b0 05 bcs $1A1E ; if(X >= 0x10) goto $1A1E; 1a19: 09 91 54 or ($54),($91) ; $54 |= $91; 1a1c: 2f 03 bra $1A21 $1A1E: 1a1e: 09 91 55 or ($55),($91) ; $55 |= $81; $1A21: 1a21: e4 86 mov a,$86 1a23: 48 ff eor a,#$ff 1a25: 24 54 and a,$54 1a27: 04 55 or a,$55 1a29: c4 89 mov $89,a ; $89 = (($86 ^ 0xFF) & $54) | $55; 1a2b: 6f ret ; ************************************** ; Command D5 - disables echo for this voice EchoOff: 1a2c: e4 91 mov a,$91 1a2e: c8 10 cmp x,#$10 1a30: b0 05 bcs $1A37 ; if(X >= 0x10) goto $1A37; 1a32: 4e 54 00 tclr1 $0054 ; unset a bit in $54 corresponding to this channel 1a35: 2f ea bra $1a21 $1A37: 1a37: 4e 55 00 tclr1 $0055 ; unset a bit in $55 corresponding to this channel 1a3a: 2f e5 bra $1A21 ; finalizes the disabling of the echo ; ****************************************** ; Command D0 - enables noise on this channel NoiseOn: 1a3c: c8 10 cmp x,#$10 1a3e: b0 05 bcs $1a45 ; if(X >= 0x10) goto $1A45; 1a40: 09 91 56 or ($56),($91) ; $56 |= $91; 1a43: 2f 03 bra $1a48 ; goto $1A48; $1A45: 1a45: 09 91 57 or ($57),($91) ; $57 |= $91; $1A48: 1a48: fa 57 9b mov ($9b),($57) 1a4b: 12 9b clr0 $9b ; $9B |= $57; $9B &= 0xFE; 1a4d: e4 8c mov a,$8c 1a4f: 28 e0 and a,#$e0 ; A = $8C & 0xE0; 1a51: eb 57 mov y,$57 1a53: d0 04 bne $1a59 ; if($57) goto $1A59; 1a55: 04 62 or a,$62 ; A |= $62; 1a57: 2f 02 bra $1a5b $1A59: 1a59: 04 63 or a,$63 ; A |= $63; $1A5B: 1a5b: c4 8c mov $8c,a 1a5d: e4 86 mov a,$86 1a5f: 48 ff eor a,#$ff 1a61: 24 56 and a,$56 1a63: 04 9b or a,$9b 1a65: c4 8a mov $8a,a ; $8A = ((($86 ^ 0xFF) & $56) | $9B); 1a67: 6f ret ; ************************************************************************* ; Command D1 - Disables noise for this channel NoiseOff: 1a68: e4 91 mov a,$91 1a6a: c8 10 cmp x,#$10 1a6c: b0 05 bcs $1a73 ; if(X >= 0x10) goto $1A73; 1a6e: 4e 56 00 tclr1 $0056 ; mask out bits of $56 based on bits that are set in $91 1a71: 2f d5 bra $1a48 $1A73: 1a73: 4e 57 00 tclr1 $0057 ; mask out bits of $57 based on bits that are set in $91 1a76: 2f d0 bra $1a48 ; ******************************************************************* ; Command CF - Sets the noise frequency of the noise output (this cannot be set for each channel) NoiseFreq: 1a78: 28 1f and a,#$1f 1a7a: c8 10 cmp x,#$10 1a7c: b0 0d bcs $1a8b ; if(X >= 0x10) goto $1A8B; 1a7e: 64 a5 cmp a,$a5 1a80: f0 05 beq $1A87 ; if(!track_byte) goto $1A87; 1a82: 60 clrc 1a83: 84 62 adc a,$62 1a85: 28 1f and a,#$1f ; A = (track_byte + $62) & 0x1F; $1A87: 1a87: c4 62 mov $62,a ; $62 = ($62 + A) & 0x1F; 1a89: 2f bd bra $1A48 ; disable noise.... $1A8B: 1a8b: 64 a5 cmp a,$a5 1a8d: f0 05 beq $1A94 ; if(!track_byte) goto $1A94; 1a8f: 60 clrc 1a90: 84 63 adc a,$63 1a92: 28 1f and a,#$1f ; A = (track_byte + $63) & 0x1F; $1A94: 1a94: c4 63 mov $63,a ; $63 = A; 1a96: 2f b0 bra $1a48 ; ************************************************** ; Command D2 - enables pitch modulation for this voice) PitchModOn: 1a98: c8 10 cmp x,#$10 1a9a: b0 05 bcs $1aa1 ; if(X >= 0x10) goto $1AA1; 1a9c: 09 91 58 or ($58),($91) ; $58 |= $91; 1a9f: 2f 09 bra $1aaa $1AA1: 1aa1: e4 91 mov a,$91 1aa3: 28 50 and a,#$50 1aa5: d0 03 bne $1aaa ; if($91 & 0x50) goto $1AAA; (if using secondary channels 4 or 6 don't do anything?) 1aa7: 09 91 59 or ($59),($91) ; $59 |= $91; $1AAA: 1aaa: e4 86 mov a,$86 1aac: 48 ff eor a,#$ff 1aae: 24 58 and a,$58 1ab0: 04 59 or a,$59 1ab2: c4 8b mov $8b,a ; $8B = (($86 ^ 0xFF) & $58) | $59; 1ab4: 6f ret ; ******************************************** ; Command D3 - Turns off Pitch Modulation PitchModOff: 1ab5: e4 91 mov a,$91 1ab7: c8 10 cmp x,#$10 1ab9: b0 05 bcs $1AC0 ; if(X >= 0x10) goto $1AC0; 1abb: 4e 58 00 tclr1 $0058 ; unset bits in $58 according to $91 1abe: 2f ea bra $1aaa $1AC0: 1ac0: 4e 59 00 tclr1 $0059 ; unset bits in $59 according to $91 1ac3: 2f e5 bra $1aaa ; gotes into command D2 to make sure the settings are finished ; ******************************************** ; Command FB - sets it so this channel plays its notes in a way that is more common for percussion (drums) DrumsOn: 1ac5: 09 91 7c or ($7c),($91) ; set a bit in $7C for this channel 1ac8: 6f ret ; ******************************************** ; Command FC - ???? DrumsOff: 1ac9: e4 91 mov a,$91 1acb: 4e 7c 00 tclr1 $007c ; unset a bit in $7C for this channel 1ace: 6f ret ; ******************************************** ; Command DC - Sets the Instrument (ADSR1, ADSR2, tuning value (normalizes the pitch), and SetInstrument: 1acf: d5 01 f2 mov $f201+x,a ; $F201+X = track_byte; (instrument number?) 1ad2: 1c asl a 1ad3: fd mov y,a ; Y = $F201+X << 1; 1ad4: f6 00 1f mov a,$1f00+y 1ad7: d5 80 f3 mov $f380+x,a ; $F380+X = $1F00+Y; Instrument tuning low byte 1ada: f6 01 1f mov a,$1f01+y 1add: d5 81 f3 mov $f381+x,a ; $F381+X = $1F01+Y; Instrument tuning high byte 1ae0: f6 80 1f mov a,$1f80+y 1ae3: d5 40 f5 mov $f540+x,a ; $F540+X = $1F80+Y; (ADSR1 mirror) 1ae6: f6 81 1f mov a,$1f81+y 1ae9: d5 41 f5 mov $f541+x,a ; $F541+X = $1F81+Y; (ADSR2 mirror) 1aec: 6f ret ; ****************************************** $1AED: 1aed: f5 01 f2 mov a,$f201+x ; get sample number 1af0: fd mov y,a ; Y = A; 1af1: 7d mov a,x 1af2: 9f xcn a 1af3: 5c lsr a 1af4: 08 04 or a,#$04 ; A = (track_index << 3) | 0x04; 1af6: c4 f2 mov $f2,a ; meaning, we're latching to VxSRCN 1af8: cb f3 mov $f3,y ; VxSRCN = Y; 1afa: 2f 10 bra $1B0C ; ****************************************** ; Command DD - SetAttack (sets attack level in ADSR1 setting) SetAttack: 1afc: 28 0f and a,#$0f 1afe: c4 a5 mov $a5,a ; $A5 = track_byte & 0x0F; 1b00: f5 40 f5 mov a,$f540+x 1b03: 28 70 and a,#$70 1b05: 04 a5 or a,$a5 1b07: 08 80 or a,#$80 1b09: d5 40 f5 mov $f540+x,a ; $F540+X = ($F540+X & 0x70) | $A5 | 0x80; $1B0C: 1b0c: c8 10 cmp x,#$10 1b0e: b0 07 bcs $1b17 ; if(X >= 0x10) goto $1B17; 1b10: e4 86 mov a,$86 1b12: 24 91 and a,$91 1b14: f0 01 beq $1b17 ; if(($86 & $91) == 0) goto $1B17; 1b16: 6f ret $1B17: 1b17: 7d mov a,x 1b18: 9f xcn a 1b19: 5c lsr a 1b1a: 08 05 or a,#$05 ; (A = X << 3) | 0x05; 1b1c: fd mov y,a 1b1d: f5 40 f5 mov a,$f540+x ; Y = A; A = $F540+X 1b20: 3f a3 07 call WriteDSP ; ADSR1 = A; 1b23: fc inc y 1b24: f5 41 f5 mov a,$f541+x 1b27: 5f a3 07 jmp WriteDSP ; ADSR2 = $F541+X ; ********************************************** ; Command DE - SetDecay (Decay is a setting in ADSR1) SetDecay: 1b2a: 28 07 and a,#$07 1b2c: 9f xcn a 1b2d: c4 a5 mov $a5,a ; $A5 = (track_byte & 0x07) << 4; 1b2f: f5 40 f5 mov a,$f540+x 1b32: 28 0f and a,#$0f 1b34: 04 a5 or a,$a5 1b36: 08 80 or a,#$80 1b38: d5 40 f5 mov $f540+x,a ; $F540+X = ($F540+X & 0x0F) | $A5 | 0x80; 1b3b: 2f cf bra $1b0c ; goes on to set ADSR1 and ADSR2 to their new values ; ********************************************** ; Command DF - SetSustainLevel (Setting in ADSR2) SetSustainLevel: 1b3d: 28 07 and a,#$07 ; A &= 0x07; 1b3f: 9f xcn a 1b40: 1c asl a 1b41: c4 a5 mov $a5,a ; $A5 = (track_byte & 0x07) << 5); 1b43: f5 41 f5 mov a,$f541+x 1b46: 28 1f and a,#$1f 1b48: 04 a5 or a,$a5 1b4a: d5 41 f5 mov $f541+x,a ; $F541+X = ($F541+X & 0x1F) | $A5; 1b4d: 2f bd bra $1b0c ; goes on to set ADSR1 and ADSR2 to their new values ; ********************************************** ; Command E0 - SetSustainRate (Setting in ADSR2) SetSustainRate: 1b4f: 28 1f and a,#$1f 1b51: c4 a5 mov $a5,a ; $A5 = (track_byte & 0x1F); 1b53: f5 41 f5 mov a,$f541+x 1b56: 28 e0 and a,#$e0 1b58: 04 a5 or a,$a5 1b5a: d5 41 f5 mov $f541+x,a ; $F541+X = ($F541+X & 0xE0) | $A5); 1b5d: 2f ad bra $1b0c ; goes on to set ADSR1 and ADSR2 to their new values ; ********************************************** ; Command E1- Reset Instrument's ADSR ResetADSR: 1b5f: f5 01 f2 mov a,$f201+x 1b62: 1c asl a 1b63: fd mov y,a ; A = $F201 << 1; 1b64: f6 80 1f mov a,$1f80+y 1b67: d5 40 f5 mov $f540+x,a ; Sets ADSR1 mirror from an instrument table 1b6a: f6 81 1f mov a,$1f81+y 1b6d: d5 41 f5 mov $f541+x,a ; Sets ADSR2 mirror from an instrument table 1b70: 2f 9a bra $1b0c ; goes on to set ADSR1 and ADSR2 to their new value ; ********************************************** ; Command E4 - Sustain??? 1b72: e4 91 mov a,$91 1b74: c8 10 cmp x,#$10 1b76: b0 07 bcs $1b7f ; if($X >= 0x10) goto $1B7F; 1b78: 0e 5c 00 tset1 $005c 1b7b: 4e 5e 00 tclr1 $005e 1b7e: 6f ret $1B7F: 1b7f: 0e 5d 00 tset1 $005d 1b82: 4e 5f 00 tclr1 $005f 1b85: 6f ret ; ********************************************** ; Shadow command DC, E4, E5, E6, E7 - unsets $5C and $60 for this channel $1B86: 1b86: e4 91 mov a,$91 1b88: c8 10 cmp x,#$10 1b8a: b0 07 bcs $1b93 if(X >= 0x10) goto $1B93; 1b8c: 4e 5c 00 tclr1 $005c 1b8f: 4e 60 00 tclr1 $0060 1b92: 6f ret $1B93: 1b93: 4e 5d 00 tclr1 $005d 1b96: 4e 61 00 tclr1 $0061 1b99: 6f ret ; ********************************************** ; Command E6 - seems to make a note sustain indefinitely? DisableKeyOff: 1b9a: e4 91 mov a,$91 1b9c: c8 10 cmp x,#$10 1b9e: b0 04 bcs $1BA4 ; if(X >= 0x10) goto $1BA4 1ba0: 0e 60 00 tset1 $0060 ; set a bit in $60 corresponding to this channel. 1ba3: 6f ret $1BA4: 1ba4: 0e 61 00 tset1 $0061 ; set a bit in $60 corresponding to this channel. 1ba7: 6f ret ; ********************************************** ; Command E9 - SetTrackA 1ba8: 8d 00 mov y,#$00 1baa: 2f 02 bra $1bae ; Command EA - SetTrackB 1bac: 8d 02 mov y,#$02 $1BAE: 1bae: 3f bc 1b call $1bbc ; gets a track pointer from a table at $2F00 to $32FF 1bb1: d4 02 mov $02+x,a 1bb3: db 03 mov $03+x,y ; track_pointer = return value from $1BBC 1bb5: dd mov a,y 1bb6: d0 03 bne $1bbb ; if(track_pointer & 0xFF00) goto $1BBB; 1bb8: 5f 4a 1d jmp $1d4a ; goto $1D4A if the high byte was zero (error condition, serious business) $1BBB: 1bbb: 6f ret ; ***************************************** ; through various trickery, obtains a new track pointer address :/ $1BBC: ; Example: if track_byte = 0 and this is used with Command E9 (Y = 0) ; $96 will end up as 0 ; $95 will end up as 0 ; YA = 0x2F00 (0x2F02 if called from Command EA) 1bbc: 8f 00 96 mov $96,#$00 1bbf: 1c asl a 1bc0: 2b 96 rol $96 1bc2: 1c asl a 1bc3: 2b 96 rol $96 ; $96's bottom two bits are the top two bits of what track_byte was. 1bc5: c4 95 mov $95,a ; $95 = A; 1bc7: dd mov a,y ; A = 0x02 or 0x00 depending upon which routine called this above 1bc8: 8d 2f mov y,#$2f ; Y = 0x2F; 1bca: 7a 95 addw ya,$95 1bcc: da 95 movw $95,ya ; $95.w += YA; 1bce: 8d 00 mov y,#$00 1bd0: f7 95 mov a,($95)+y 1bd2: 2d push a 1bd3: fc inc y 1bd4: f7 95 mov a,($95)+y 1bd6: fd mov y,a 1bd7: ae pop a ; basically, YA = [$95.w] (indirection). This will end up as the track pointer's new address. 1bd8: 6f ret ; ********************************************** ; Shadow Command E9 - while a note is playing takes advantage of the down time to jump to the next location $1BD9: 1bd9: f7 93 mov a,($93)+y ; a = ($93)+y 1bdb: 2f 04 bra $1be1 ; ; Shadow Command EA - smilar to the above routine. Both of these are equivalent to their non shadow counterparts of the same number $1BDD: 1bdd: f7 93 mov a,($93)+y 1bdf: 8d 02 mov y,#$02 $1BE1: 1be1: 3f bc 1b call $1bbc ; obtains the new track pointer address that this command references 1be4: da 93 movw $93,ya 1be6: dd mov a,y 1be7: d0 04 bne $1bed ; if(highbyte != 0) goto $1BED; 1be9: ae pop a 1bea: ae pop a 1beb: e8 eb mov a,#$eb ; tells us to stop fucking around in shadow commands until the note finishes $1BED: 1bed: 6f ret ; ***************************************** ; Command F6 - sets the track pointer given a relative offset from $00 (start of the song data?) GotoTrack: 1bee: fd mov y,a ; Y = track_byte; // first one 1bef: 3f 53 07 call $0753 ; Get next track_byte; 1bf2: dd mov a,y 1bf3: eb a5 mov y,$a5 1bf5: 7a 00 addw ya,$00 1bf7: d4 02 mov $02+x,a ; going to set the track pointer to elsewhere 1bf9: db 03 mov $03+x,y ; $02+X.w = (byte2 << 8) | (byte1) + $00; // relative to start of the song? 1bfb: 6f ret ; **************************************** ; Shadow command F6 - shadow version of the F6 command above GotoTrack_S: 1bfc: f7 93 mov a,($93)+y 1bfe: 2d push a 1bff: fc inc y 1c00: f7 93 mov a,($93)+y 1c02: fd mov y,a 1c03: ae pop a 1c04: 7a 00 addw ya,$00 1c06: da 93 movw $93,ya 1c08: 6f ret ; *************************************** ; Command F5 - waits until a specific iteration of a loop then ends it. $1C09: ; Example: 02 55 55 ; $27+X is 4; ; then A <- $F564 1c09: c4 9d mov $9d,a ; $9D = track_byte; 1c0b: 3f 53 07 call $0753 ; get next track_byte; 1c0e: c4 9b mov $9b,a ; $9B = track_byte; 1c10: 3f 53 07 call $0753 ; get third track_byte; 1c13: c4 9c mov $9c,a ; $9C = track_byte; 1c15: fb 27 mov y,$27+x 1c17: f6 60 f5 mov a,$f560+y ; checks to see what iteration of a loop we might be on 1c1a: 2e 9d 1b cbne $9d,$1C38 ; if($F560+y != $9D) goto $1C38; (meaning if we're not on the iteration of the loop that this command expects, we return and do nothing) 1c1d: f6 80 f5 mov a,$f580+y ; decrease the the number of iterations left for us to loop 1c20: 9c dec a ; A = $F580+X - 1; 1c21: d0 0d bne $1c30 ; if(A) goto $1C30; 1c23: 7d mov a,x 1c24: 1c asl a 1c25: 9c dec a 1c26: 9b 27 dec $27+x 1c28: de 27 05 cbne $27+x,$1C30 ; if( ( (track_index << 1) - 1 ) != $27+X) goto $1C30; 1c2b: 60 clrc 1c2c: 88 04 adc a,#$04 ; preventing stack underflow 1c2e: d4 27 mov $27+x,a ; $27+X += 0x04; $1C30: 1c30: ba 9b movw ya,$9b 1c32: 7a 00 addw ya,$00 1c34: d4 02 mov $02+x,a 1c36: db 03 mov $03+x,y ; track_pointer = $9B.w + $00.w $1C38: 1c38: 6f ret ; ************************************************ ; Shadow Command F5 - not the normal command F5, only used if a note is in progress $1C39: 1c39: eb ba mov y,$ba ; mirror of iteration levels for this channel 1c3b: f6 60 f5 mov a,$f560+y 1c3e: 8d 00 mov y,#$00 1c40: 77 93 cmp a,($93)+y 1c42: d0 19 bne $1c5d 1c44: eb ba mov y,$ba 1c46: f6 80 f5 mov a,$f580+y 1c49: 9c dec a 1c4a: d0 0c bne $1c58 1c4c: 7d mov a,x 1c4d: 1c asl a 1c4e: 9c dec a 1c4f: 8b ba dec $ba 1c51: 2e ba 04 cbne $ba,$1C58 1c54: 60 clrc 1c55: 98 04 ba adc $ba,#$04 $1C58: 1c58: 8d 01 mov y,#$01 1c5a: 5f fc 1b jmp $1bfc $1C5D: 1c5d: 3a 93 incw $93 1c5f: 3a 93 incw $93 1c61: 3a 93 incw $93 1c63: 6f ret ; ***************************************** ; Command E2 - Loop. Takes one argument $1C64: ; Example: ; X = 0x0E (track 7); ; A = 0x1C + 0x04 -> 0x20; ; $27+X += 1; ; 1c64: 7d mov a,x 1c65: 1c asl a ; A = track_index << 1; 1c66: 60 clrc 1c67: 88 04 adc a,#$04 1c69: bb 27 inc $27+x ; A = (X << 1) + 0x04; $27+X++; 1c6b: de 27 05 cbne $27+x,$1C73 ; if(A != $27+X) goto $1C73; // if the iteration counter has not reached its limit 1c6e: 80 setc ; if it has, reset it to 0. 1c6f: a8 04 sbc a,#$04 1c71: d4 27 mov $27+x,a ; $27+X = A - 0x04; $1C73: 1c73: fb 27 mov y,$27+x ; Y = $27+X; 1c75: e4 a5 mov a,$a5 1c77: f0 01 beq $1c7a ; if(!track_byte) goto $1C7A; 1c79: bc inc a ; A++; $1C7A: 1c7a: d6 80 f5 mov $f580+y,a ; $F580+Y = A; 1c7d: c8 10 cmp x,#$10 1c7f: b0 05 bcs $1c86 ; if(X >= 0x10) goto $1C86; 1c81: e8 01 mov a,#$01 1c83: d6 60 f5 mov $f560+y,a ; $F560+Y = 0x01; $1C86: 1c86: dd mov a,y 1c87: 1c asl a 1c88: fd mov y,a ; Y <<= 1; // only purpose is to make Y a multiple of 2. (storing to a 16-bit aligned table) 1c89: f4 02 mov a,$02+x 1c8b: d6 c0 f5 mov $f5c0+y,a ; $F5C0+Y = $02+X ; 1c8e: f4 03 mov a,$03+x 1c90: d6 c1 f5 mov $f5c1+y,a ; $F5C1+Y = $03+X; // sets the return address for this call loop (once it's finished iterating) ; note that return address means return address in the track data, not an spc execution address 1c93: 6f ret ; *************************************** ; Command E3 - End loop $1C94: 1c94: fb 27 mov y,$27+x ; Y = $27+X; 1c96: c8 10 cmp x,#$10 1c98: b0 07 bcs $1CA1 ; if(X >= 0x10) goto $1CA1; 1c9a: f6 60 f5 mov a,$f560+y 1c9d: bc inc a 1c9e: d6 60 f5 mov $f560+y,a ; $F560+Y += 1; $1CA1: 1ca1: f6 80 f5 mov a,$f580+y ; A = $F580+Y; 1ca4: f0 15 beq $1CBB ; if(!A) goto $1CBB; 1ca6: 9c dec a ; A--; 1ca7: d0 0f bne $1CB8 ; if(A) goto $1CB8; 1ca9: 7d mov a,x 1caa: 1c asl a 1cab: 9c dec a 1cac: 9b 27 dec $27+x ; $27+X -= 1; A = (track_index << 1) - 1); 1cae: de 27 17 cbne $27+x,$1CC8 ; if(A != $27+X) goto $1CC8; $1CB1: 1cb1: 60 clrc 1cb2: 88 04 adc a,#$04 1cb4: d4 27 mov $27+x,a ; $27+X = A + 0x04; 1cb6: 2f 10 bra $1cc8 $1CB8: 1cb8: d6 80 f5 mov $f580+y,a ; Set the number of iterations properly $1CBB: 1cbb: dd mov a,y 1cbc: 1c asl a 1cbd: fd mov y,a ; Y <<= 1; 1cbe: f6 c0 f5 mov a,$f5c0+y 1cc1: d4 02 mov $02+x,a 1cc3: f6 c1 f5 mov a,$f5c1+y 1cc6: d4 03 mov $03+x,a ; restores the track pointer to where it was before the call loop $1CC8: 1cc8: 6f ret ; *************************************************** ; Shadow Command E3 - ???? $1CC9: 1cc9: eb ba mov y,$ba ; shadow version of $27+X 1ccb: f6 80 f5 mov a,$f580+y 1cce: f0 11 beq $1ce1 1cd0: 9c dec a 1cd1: d0 0e bne $1ce1 1cd3: 7d mov a,x 1cd4: 1c asl a 1cd5: 9c dec a 1cd6: 8b ba dec $ba 1cd8: 2e ba 13 cbne $ba,$1CEE 1cdb: 60 clrc 1cdc: 98 04 ba adc $ba,#$04 1cdf: 2f 0d bra $1CEE $1CE1: 1ce1: dd mov a,y 1ce2: 1c asl a 1ce3: fd mov y,a 1ce4: f6 c0 f5 mov a,$f5c0+y 1ce7: c4 93 mov $93,a 1ce9: f6 c1 f5 mov a,$f5c1+y 1cec: c4 94 mov $94,a ; $93.w = $F5C0+Y; restores old track pointer $1CEE: 1cee: 6f ret ; ************************************************** ; Command E8 - extends the time a note is being held NoteExtend: 1cef: d4 26 mov $26+x,a 1cf1: 6f ret ; ******************************************** ; Command DB - sets a very fine tune for an instrument (not half steps, smaller than that) FineTune: 1cf2: d5 a0 f3 mov $f3a0+x,a 1cf5: 6f ret ; ******************************************** ; Command F9 - gives output to the S-CPU? no other easy explanation... TalkBack: 1cf6: 28 0f and a,#$0f 1cf8: c4 7b mov $7b,a ; lovely.... 1cfa: 6f ret ; ******************************************** ; Command FA - seems to jump to a new location but only if it has permission to do so... something of that sort ; event based version of GotoTrack. S-CPU has to tell us it's ready before we can jump to the 16-bit address (otherwise it ignores it and keeps chugging along) ; you would want to loop other music while waiting for the event to occur EventGotoTrack: 1cfb: 28 0f and a,#$0f 1cfd: c4 a5 mov $a5,a 1cff: 64 d3 cmp a,$d3 1d01: 90 02 bcc $1d05 ; if((track_byte & 0x0F) < $D3) goto $1D05; 1d03: c4 d3 mov $d3,a ; $D3 = A; $1D05: 1d05: e4 d2 mov a,$d2 1d07: 64 a5 cmp a,$a5 1d09: b0 0e bcs $1d19 ; if((track_byte & 0x0F) >= $D2) goto $1D19; 1d0b: bb 02 inc $02+x ; increment track pointer by one byte without reading a value 1d0d: d0 02 bne $1d11 1d0f: bb 03 inc $03+x $1D11: 1d11: bb 02 inc $02+x ; increments the whole word, not just $02+X 1d13: d0 14 bne $1d29 1d15: bb 03 inc $03+x 1d17: 2f 10 bra $1d29 ; ignores the last two arguments and returns. (this occurs when: track_byte < $D2. Perhaps $D2 and $D3 are priority codes for sending data to the S-CPU?) $1D19: 1d19: 3f 53 07 call $0753 1d1c: fd mov y,a 1d1d: 3f 53 07 call $0753 1d20: dd mov a,y 1d21: eb a5 mov y,$a5 1d23: 7a 00 addw ya,$00 1d25: d4 02 mov $02+x,a 1d27: db 03 mov $03+x,y ; set track pointer to 16-bit argument plus $00 (start of song?) $1D29: 1d29: 6f ret ; ********************************************** ; Shadow Command FA - 1d2a: f7 93 mov a,($93)+y ; Get track_byte; 1d2c: c4 a5 mov $a5,a 1d2e: e4 d2 mov a,$d2 1d30: 64 a5 cmp a,$a5 1d32: b0 08 bcs $1d3c ; if($D2 >= $A5) goto $1D3C; 1d34: 3a 93 incw $93 1d36: 3a 93 incw $93 1d38: 3a 93 incw $93 ; $93 += 3; skip this command if the event has not happened yet 1d3a: 2f 0d bra $1d49 ; return; $1D3C: ; event has happened, allow us to set the track pointer to the 16-bit argument 1d3c: fc inc y 1d3d: f7 93 mov a,($93)+y 1d3f: 2d push a 1d40: fc inc y 1d41: f7 93 mov a,($93)+y 1d43: fd mov y,a 1d44: ae pop a 1d45: 7a 00 addw ya,$00 1d47: da 93 movw $93,ya ; set track poiner (shadow version though) $1D49: 1d49: 6f ret ; ********************************************* ; Command FF - Error detection? Error: 1d4a: ae pop a 1d4b: ae pop a ; pop the return address off of the stack 1d4c: 62 88 set3 $88 ; error mode? 1d4e: e4 91 mov a,$91 1d50: c8 10 cmp x,#$10 1d52: b0 0a bcs $1d5e ; if(X >= 0x10) goto $1D5E; 1d54: 4e 53 00 tclr1 $0053 ; unset bits in $53 according to $91 1d57: d0 0b bne $1d64 ; if( 1d59: 8f ff 80 mov $80,#$ff ; $80 = 0xFF; 1d5c: 2f 06 bra $1d64 $1D5E: 1d5e: 4e 86 00 tclr1 $0086 ; unset bits in $86 according to $91; 1d61: 4e 5e 00 tclr1 $005e ; ditto for $5E; $1D64: 1d64: 3f 68 1a call NoiseOff 1d67: 3f b5 1a call PitchModOff 1d6a: 5f 2c 1a jmp EchoOff ; this is data, not code (at least it seems that way for not) $1D6D: dw $0879 dw $08fa dw $0983 dw $0A14 dw $0AAD dw $0B50 dw $0BFC dw $0CB2 dw $0D74 dw $0E41 dw $0F1A dw $1000 dw $10F3 1d87: db $0f 1d88: 1f 30 42 jmp ($4230+x) 1d8b: 55 6a 7f eor a,$7f6a+x 1d8e: 96 ae c8 adc a,$c8ae+y 1d91: e3 00 7f bbs7 $00,$1e12 1d94: 00 nop $1D95: 1d95: 00 nop 1d96: 00 nop 1d97: 00 nop 1d98: 00 nop 1d99: 00 nop 1d9a: 00 nop 1d9b: 0c 21 2b asl $2b21 1d9e: 2b 13 rol $13 1da0: fe f3 dbnz y,$1d95 1da2: f9 58 mov x,$58+y 1da4: bf mov a,(x)+ 1da5: db f0 mov $f0+x,y 1da7: fe 07 dbnz y,$1db0 1da9: 0c 0c 34 asl $340c 1dac: 33 00 d9 bbc1 $00,$1d87 1daf: e5 01 fc mov a,$fc01 1db2: eb c0 mov y,$c0 NoteLengths: db $C0, $60, $40, $48, $30, $20, $24, $18, $10, $0C, $08, $06, $04, $03 1dc1: eb 02 mov y,$02 1dc3: 00 nop 1dc4: 00 nop 1dc5: 00 nop 1dc6: 00 nop 1dc7: 00 nop 1dc8: 00 nop 1dc9: 00 nop 1dca: 00 nop 1dcb: c2 77 set6 $77 1dcd: 77 77 cmp a,($77)+y 1dcf: 77 77 cmp a,($77)+y 1dd1: 77 77 cmp a,($77)+y 1dd3: 77 c2 cmp a,($c2)+y 1dd5: 77 77 cmp a,($77)+y 1dd7: 77 77 cmp a,($77)+y 1dd9: 77 77 cmp a,($77)+y 1ddb: 00 nop 1ddc: 00 nop 1ddd: c2 77 set6 $77 1ddf: 77 77 cmp a,($77)+y 1de1: 77 77 cmp a,($77)+y 1de3: 77 77 cmp a,($77)+y 1de5: 77 c3 cmp a,($c3)+y 1de7: 77 77 cmp a,($77)+y 1de9: 77 77 cmp a,($77)+y 1deb: 77 77 cmp a,($77)+y 1ded: 77 77 cmp a,($77)+y 1def: ff stop 1df0: ff stop
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