If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Metroid Zero Mission/RAM map: Difference between revisions
Jump to navigation
Jump to search
m (moved Metroid Zero Mission: RAM Map to Metroid Zero Mission:RAM map over redirect: Match template) |
Mariofan2468 (talk | contribs) (gamemode) |
||
(6 intermediate revisions by 6 users not shown) | |||
Line 57: | Line 57: | ||
|3000014 || Gallery | |3000014 || Gallery | ||
* 1 for 4+ hours/easy ending | * 1 for 4+ hours/easy ending | ||
* 2 for | * 2 for 2–4 hours ending | ||
* 4 for 2- hours ending | * 4 for 2- hours ending | ||
* 8 for 100% 2+ hours ending | * 8 for 100% 2+ hours ending | ||
Line 95: | Line 95: | ||
|- | |- | ||
|3000030 || Current room's music (only read during door transitions?) | |3000030 || Current room's music (only read during door transitions?) | ||
|- | |||
|300004D || Chozodia "space pirates alerted" red flashing | |||
* 0 for yes | |||
* 1 for no | |||
|- | |- | ||
|3000054 || Area number | |3000054 || Area number | ||
Line 142: | Line 146: | ||
|30000BC || Tileset | |30000BC || Tileset | ||
|- | |- | ||
|30000E4 || | |30000E4 || Horizontal background 0 positioning | ||
|- | |- | ||
|30000E6 || Vertical background 0 positioning | |30000E6 || Vertical background 0 positioning | ||
|- | |- | ||
|30000E8 || | |30000E8 || Horizontal background 1 positioning | ||
|- | |- | ||
|30000EA || Vertical background 1 positioning | |30000EA || Vertical background 1 positioning | ||
|- | |- | ||
|30000EC || | |30000EC || Horizontal background 2 positioning | ||
|- | |- | ||
|30000EE || Vertical background 2 positioning | |30000EE || Vertical background 2 positioning | ||
|- | |- | ||
|30000F0 || | |30000F0 || Horizontal background 3 positioning | ||
|- | |- | ||
|30000F2 || Vertical background 3 positioning | |30000F2 || Vertical background 3 positioning | ||
Line 398: | Line 402: | ||
|- | |- | ||
|3000C10 || The delay before the next letter | |3000C10 || The delay before the next letter | ||
|- | |||
|3000C70 || Game Mode | |||
* 0000 Reset Game | |||
* 0001 Title Cutscene | |||
* 0002 Title Screen | |||
* 0003 Save Menu | |||
* 0004 Game | |||
* 0005 Pause Screen | |||
* 0006 Game Over | |||
* 0007 Final Cutscene before Credits | |||
* 0008 Credits | |||
* 0009 Trigger Game | |||
* 000A Game Cutscene | |||
* 000B Demo Game | |||
* 000C Gallery | |||
|- | |||
|3000C72 || Game Sub-Mode | |||
|- | |- | ||
|300137C || Button Input | |300137C || Button Input | ||
Line 428: | Line 449: | ||
* 14: Jumping/falling in morphball | * 14: Jumping/falling in morphball | ||
* 15: Hanging on a ledge | * 15: Hanging on a ledge | ||
* 16: Starting to hold your arm | * 16: Starting to hold your arm cannon out on a ledge | ||
* 17: Starting to hold your arm | * 17: Starting to hold your arm cannon in on a ledge | ||
* 18: Holding your arm | * 18: Holding your arm cannon out on a ledge | ||
* 19: Shooting on a ledge | * 19: Shooting on a ledge | ||
* 1A: Pulling yourself up from hanging | * 1A: Pulling yourself up from hanging | ||
Line 643: | Line 664: | ||
* 2 for zero suit | * 2 for zero suit | ||
* 3 for combination of 1 + 2 | * 3 for combination of 1 + 2 | ||
|- | |||
|030015E4 || Underwater Flag | |||
|- | |||
|030015E6 || X Acceleration | |||
|- | |||
|030015E8 || Max X Speed | |||
|- | |||
|030015EA || Y Acceleration | |||
|- | |||
|030015EC || Max Jumping Speed | |||
|- | |||
|030015EE || Max Falling Speed | |||
|- | |||
|030015F0 || In-Air X Acceleration | |||
|- | |||
|030015F2 || In-Air Max X Speed | |||
|- | |||
|030015F4 || In-Air Morphball Max X Speed | |||
|- | |- | ||
|300175D || Final percentage | |300175D || Final percentage | ||
Line 701: | Line 740: | ||
* 3 for rising | * 3 for rising | ||
* 4 for falling | * 4 for falling | ||
|} | |||
{{Internal Data}} |
Latest revision as of 13:02, 29 March 2024
The following article is a RAM map for Metroid Zero Mission.
RAM | Information |
---|---|
2027800 | Clip-data |
202D800 | Decompressed level data goes here |
2034000 | Mini-map decompressed data |
203809D | Slot A area number |
203809E | Slot A room number |
203809F | Slot A door number |
20392BD | Slot B area number |
20392BE | Slot B room number |
20392BF | Slot B door number |
203A4DE | Slot C area number |
203A4DE | Slot C room number |
203A4DF | Slot C door number |
203B6FD | Slot A area number back-up |
203B6FE | Slot A room number back-up |
203B6FF | Slot A door number back-up |
203C91D | Slot B area number back-up |
203C91E | Slot B room number back-up |
203C91F | Slot B door number back-up |
203DB3D | Slot C area number back-up |
203DB3E | Slot C room number back-up |
203DB3F | Slot C door number back-up |
27DC000 | Start of NES Metroid ROM image (unheadered) |
3000002 | Frame counter |
3000004 | Mono to stereo switch
|
3000014 | Gallery
|
3000016 | Metroid Fusion gallery
|
3000018 | Sound test + original Metroid
|
3000020 | Translation switch
|
3000024 | Completed game map switch
|
300002C | Difficulty switch
|
300002D | Mothership doors switch
|
300002E | Time attack switch |
3000030 | Current room's music (only read during door transitions?) |
300004D | Chozodia "space pirates alerted" red flashing
|
3000054 | Area number
|
3000055 | Room number |
3000056 | Door number |
3000057 | Room transition type
|
3000058 | Room pop-up
|
3000059 | Horizontal mini-map co-ordinate |
3000060 | Vertical mini-map co-ordinate |
3000063 | Percentage in Brinstar |
3000064 | Percentage in Kraid |
3000065 | Percentage in Norfair |
3000066 | Percentage in Ridley |
3000067 | Percentage in Tourian |
3000068 | Percentage in Crateria |
3000069 | Percentage in Chozodia |
300009C | Foreground controller |
30000BC | Tileset |
30000E4 | Horizontal background 0 positioning |
30000E6 | Vertical background 0 positioning |
30000E8 | Horizontal background 1 positioning |
30000EA | Vertical background 1 positioning |
30000EC | Horizontal background 2 positioning |
30000EE | Vertical background 2 positioning |
30000F0 | Horizontal background 3 positioning |
30000F2 | Vertical background 3 positioning |
3000150 | In-game timer |
30001A8 | Alarm timer |
30001AC | Enemy 1 orientation |
30001AD | Enemy 1 rotation |
30001AE | Enemy 1 vertical position |
30001B0 | Enemy 1 horizontal position |
30001B2 | Enemy 1 vertical spawn position |
30001B4 | Enemy 1 horizontal spawn position |
30001BE | Ridley's fireball shooting timer |
30001C0 | Enemy 1 health |
30001C2 | Enemy 1 animation frame |
30001C4 | Enemy 1 ROM pointer (32-bit) |
30001C8 | Enemy 1 animation counter |
30001C9 | Enemy 1 ID |
30001CB | Enemy 1 sprite set slot |
30001CC | Enemy 1 palette (4-bit) |
30001D0 | Enemy 1 pose |
30001D1 | Enemy 1 interaction type
|
30001D2 | Enemy 1 cooldown timer |
30001D7 | Enemy 1 invincibility timer |
30001D9 | Enemy 1 respawn timer |
30001DC | Enemy 1 freeze timer |
30004BE | Positioning of Kraid's nails |
300095E | Escape timer |
3000A34 | 1st vertical projectile positioning |
3000A36 | 1st horizontal projectile positioning |
3000A3B | 1st projectile type
|
3000A3F | 1st bomb timer |
3000A50 | 2nd vertical projectile positioning |
3000A52 | 2nd horizontal projectile positioning |
3000A57 | 2nd projectile type |
3000A5B | 2nd bomb timer |
3000A6C | 3rd vertical projectile positioning |
3000A6E | 3rd horizontal projectile positioning |
3000A73 | 3rd projectile type |
3000A77 | 3rd bomb timer |
3000A88 | 4th vertical projectile positioning |
3000A8A | 4th horizontal projectile positioning |
3000A8F | 4th projectile type |
3000A93 | 4th bomb timer |
3000AA4 | 5th vertical projectile positioning |
3000AA6 | 5th horizontal projectile positioning |
3000AAB | 5th projectile type |
3000AAF | 5th bomb timer |
3000AC0 | 6th vertical projectile positioning |
3000AC2 | 6th horizontal projectile positioning |
3000AC7 | 6th projectile type |
3000ACB | 6th bomb timer |
3000ADC | 7th vertical projectile positioning |
3000ADE | 7th horizontal projectile positioning |
3000AE3 | 7th projectile type |
3000AE7 | 7th bomb timer |
3000AF8 | 8th vertical projectile positioning |
3000AFA | 8th horizontal projectile positioning |
3000AFF | 8th projectile type |
3000B03 | 8th bomb timer |
3000B14 | 9th vertical projectile positioning |
3000B16 | 9th horizontal projectile positioning |
3000B1B | 9th projectile type |
3000B1F | 9th bomb timer |
3000B30 | 10th vertical projectile positioning |
3000B32 | 10th horizontal projectile positioning |
3000B37 | 10th projectile type |
3000B3B | 10th bomb timer |
3000B4C | 11th vertical projectile positioning |
3000B4E | 11th horizontal projectile positioning |
3000B53 | 11th projectile type |
3000B57 | 11th bomb timer |
3000B68 | 12th vertical projectile positioning |
3000B6A | 12th horizontal projectile positioning |
3000B6F | 12th projectile type |
3000B73 | 12th bomb timer |
3000B84 | 13th vertical projectile positioning |
3000B86 | 13th horizontal projectile positioning |
3000B8B | 13th projectile type |
3000B8F | 13th bomb timer |
3000BA0 | 14th vertical projectile positioning |
3000BA2 | 14th horizontal projectile positioning |
3000BA7 | 14th projectile type |
3000BAB | 14th bomb timer |
3000BBC | 15th vertical projectile positioning |
3000BBE | 15th horizontal projectile positioning |
3000BC3 | 15th projectile type |
3000BC7 | 15th bomb timer |
3000BD8 | 16th vertical projectile positioning |
3000BDA | 16th horizontal projectile positioning |
3000BDF | 16th projectile type |
3000BE3 | 16th bomb timer |
3000BF0 | Menu status
|
3000BF3 | Controls the option menu |
3000C10 | The delay before the next letter |
3000C70 | Game Mode
|
3000C72 | Game Sub-Mode |
300137C | Button Input |
300137E | New Input |
3001380 | Changed Input |
30013D4 | Pose status
|
30013D5 | Collision detection status?
|
30013D6 | Arm cannon direction
|
30013D7 | Turning switch
|
30013D8 | Shinespark angle
|
30013D9 | Speed boosting switch |
30013DA | Invincibility timer |
30013DB | Wall-jump timer |
30013DC | Shinespark timer |
30013DD | Unmorph glow timer |
30013DE | Speed boost counter |
30013E2 | Direction switch |
30013E4 | Elevator direction (?)
|
30013E6 | Horizontal positioning |
30013E8 | Vertical positioning |
30013EA | Horizontal momentum |
30013EC | Vertical momentum |
30013EE | Slope type
|
30013F0 | Animation counter |
30013F1 | Animation status |
30013F4 | Animation type |
3001414 | L aiming status
|
3001415 | Shot type
|
3001416 | Missile switch
|
3001417 | Missile selector switch
|
3001418 | Weapon cooldown |
3001419 | Charge beam counter |
300141A | Arm cannon knockback timer |
300141C | Echo switch |
300141D | Echo remove timer |
300141E | Echo distance |
3001424-30014A2 | Previous 64 horizontal positionings |
30014A4-3001522 | Previous 64 vertical positionings |
3001530 | Health capacity |
3001532 | Missile capacity |
3001534 | Super missile capacity |
3001535 | Power bomb capacity |
3001536 | Health status |
3001538 | Missile status |
300153A | Super missile status |
300153B | Power bomb status |
300153C | Beam + Bomb status
|
300153D | Beam + Bomb activation status
|
300153E | Suit + Misc. status
|
300153F | Suit + Misc. activation status
|
3001540 | Scanned map status
|
3001541 | Low health beep
|
3001542 | Extra Suit Status
|
030015E4 | Underwater Flag |
030015E6 | X Acceleration |
030015E8 | Max X Speed |
030015EA | Y Acceleration |
030015EC | Max Jumping Speed |
030015EE | Max Falling Speed |
030015F0 | In-Air X Acceleration |
030015F2 | In-Air Max X Speed |
030015F4 | In-Air Morphball Max X Speed |
300175D | Final percentage |
30017CC | Map/Menu Item 1 Vertical Position |
30017CE | Map/Menu Item 1 Horizontal Position |
30017D4 | Map/Menu Item 1 Animation Counter |
30017D5 | Map/Menu Item 1 Animation |
30017D6 | Map/Menu Item 1 ID |
30017DC | Map/Menu Item 2 Vertical Position |
30017DE | Map/Menu Item 2 Horizontal Position |
30017E4 | Map/Menu Item 2 Animation Counter |
30017E5 | Map/Menu Item 2 Animation |
30017E6 | Map/Menu Item 2 ID |
30017EC | Map/Menu Item 3 Vertical Position |
30017EE | Map/Menu Item 3 Horizontal Position |
30017F4 | Map/Menu Item 3 Animation Counter |
30017F5 | Map/Menu Item 3 Animation |
30017F6 | Map/Menu Item 3 ID |
300180C | Map/Menu Item 4 Vertical Position |
300180E | Map/Menu Item 4 Horizontal Position |
3001814 | Map/Menu Item 4 Animation Counter |
3001815 | Map/Menu Item 4 Animation |
3001816 | Map/Menu Item 4 ID |
300545C | Start of door data |
3001D21 | Current music flags
|
3001D22 | Next music ID (during door transitions) |
30054F4 | Tide image movement type
|
Internal Data for Metroid Zero Mission
| |
---|---|