Mega Man Xtreme: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Bob
| bobscreen= Gbmmxtreme-title.png
| aka= Rockman X: Cyber Mission (JP)
| developer= Mitchell
| developerref= <ref>[http://gdri.smspower.org/wiki/index.php/Mitchell GDRI]</ref>
| publisher= Capcom
| systems= {{system|Game Boy}}, {{system|Game Boy Color}}
| japan= {{date|2000|October|20}}
| usa= {{date|2001|January|11|nocat=true}}
| europe= {{date|2001|August|24|nocat=true}}
| aus= {{date|2014|September|4|nocat=true}} (3DS Virtual Console)
| tcrf=Mega Man Xtreme
}}
A cool mishmash of four of the levels of each one of the first two Mega Man X Games.
A cool mishmash of four of the levels of each one of the first two Mega Man X Games.
For Game Boy or Game Boy Color.
For Game Boy or Game Boy Color.
Never hacked. No known utilities.
Almost never hacked. No known utilities.
{{GB| title = Mega Man Xtreme
|name=MEGAMAN X
|regioncode=U.S.A. & Europe
|type=Color
|supergameboy=No
|cartridgetype=ROM + MBC5 + RAM + Battery
|licensecode=08 - Capcom
|romsize=1 MiB
|romchecksum=0xCC23
|sramsize=8 KiB
|headerchecksum=0x31
|game=Mega Man Xtreme}}
 
==Sub-pages==
{{namespaces}}


Have found a bit of info on the RAM Map:
Have found a bit of info on the RAM Map:
Line 12: Line 40:


0xCADC : X's health
0xCADC : X's health
0xCADD : X's lives


0xCAE1 : Boss health
0xCAE1 : Boss health
Line 20: Line 50:


0xCC5A : X's X position (sub-pixel)
0xCC5A : X's X position (sub-pixel)
0xCC5E : X's Y position (pixel)
0xCC5D : X's Y position (sub-pixel)


0xCF8D : Camera's X position
0xCF8D : Camera's X position
0xD368 : SubTank's health (+80) /12
0xD39C-D39F : Time played (frames/seconds/minutes/hours)
0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)
0xFFF7 : Sound Effect ID
Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame.
When X dashes, his Xpos augments by 3 pixels/frame.
Normally, when X gets hit, he moves backwards 14.25 pixels in total.
==Utilities==
==Hacks==
[https://www.romhacking.net/hacks/141/ Megaman Xtreme VWF edition]
==Translations==
[https://www.romhacking.net/translations/3613/ Mega Man Xtreme (Spanish)]
[https://www.romhacking.net/translations/1935/ Mega Man Xtreme (Portuguese)]
==Miscellaneous==
[https://www.romhacking.net/documents/460/ Mega Man Xtreme Graphics Decompressing]
==Known Dumps==
==External Links==




Note : When X walks, his X position augments by 1+100/256 pixels (1.390625 px).
{{Stub}}
When X dashes, his Xpos augments by 3 pixels.


Please add or link to preexisting info.
{{Mega Man series}}

Latest revision as of 13:31, 7 March 2024

Title Screen

Mega Man Xtreme

Also known as: Rockman X: Cyber Mission (JP)
Developer: Mitchell[1]
Publisher: Capcom
Platforms: Game Boy, Game Boy Color
Released in JP: October 20, 2000
Released in US: January 11, 2001
Released in EU: August 24, 2001
Released in AU: September 4, 2014 (3DS Virtual Console)


Cactisprite.png TCRF

A cool mishmash of four of the levels of each one of the first two Mega Man X Games. For Game Boy or Game Boy Color. Almost never hacked. No known utilities.

Mega Man Xtreme
Internal Name MEGAMAN X
Region Code U.S.A. & Europe
Type Color
SGB Support No
Cartridge Type ROM + MBC5 + RAM + Battery
License Code 08 - Capcom
ROM Size 1 MiB
ROM Checksum 0xCC23
SRAM Size 8 KiB
Header Checksum 0x31


Sub-pages

No standard subpages yet!

Have found a bit of info on the RAM Map:

0xB404 : Y position of Enemy 1

0xB408 : X position of Enemy 1

0xB40D : Is Enemy 1 active (boolean)

0xCADC : X's health

0xCADD : X's lives

0xCAE1 : Boss health

0xCAE2 : X's health capacity

0xCC5B : X's X position (pixel)

0xCC5A : X's X position (sub-pixel)

0xCC5E : X's Y position (pixel)

0xCC5D : X's Y position (sub-pixel)

0xCF8D : Camera's X position

0xD368 : SubTank's health (+80) /12

0xD39C-D39F : Time played (frames/seconds/minutes/hours)

0xFE00 (16? * 16 bytes) : Object Related Adresses (X is object 0xFE00-FE0F)

0xFFF7 : Sound Effect ID

Misc. : When X walks, his X position augments by 1+100/256 pixels/frame (1.390625 px/f). When X "Megaman Foot Twitches", his X position augments by 1 pixel/frame. When X dashes, his Xpos augments by 3 pixels/frame. Normally, when X gets hit, he moves backwards 14.25 pixels in total.

Utilities

Hacks

Megaman Xtreme VWF edition

Translations

Mega Man Xtreme (Spanish)

Mega Man Xtreme (Portuguese)

Miscellaneous

Mega Man Xtreme Graphics Decompressing

Known Dumps

External Links

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?