Castlevania: Symphony of the Night (PlayStation): Difference between revisions

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==Utilities==
==Utilities==
[http://www.youtube.com/user/nyxojaele Nyxojaele] is working on a map and entity editor called SNEER.  Updates can be viewed [http://www.romhacking.net/forum/index.php/board,11.0.html here].
[http://www.youtube.com/user/nyxojaele Nyxojaele] is working on a map and entity editor called SNEER.  Updates can be viewed [http://www.romhacking.net/forum/index.php/board,11.0.html here].
==Reverse Engineer Reference==
==Decompilation==
==External Links==
A group of people led by [https://www.romhacking.net/community/1912/ xeeynamo] have been working on a complete decompilation of the game. Progress on the project and other links can be found [https://sotn.xee.dev/ here].
==External links==
[http://www.youtube.com/user/nyxojaele Nyxojaele] has released a technical document outlining much of the file formats used for levels and entities [http://www.romhacking.net/docs/528/ here].
[http://www.youtube.com/user/nyxojaele Nyxojaele] has released a technical document outlining much of the file formats used for levels and entities [http://www.romhacking.net/docs/528/ here].


{{Stub}}
{{Stub}}
{{Castlevania series}}
{{Castlevania series}}

Latest revision as of 22:10, 18 February 2024

Title Screen

Castlevania: Symphony of the Night

Also known as: Akumajou Dracula X: Gekka no Yasoukyoku (JP)
Developer: Konami Computer Entertainment Tokyo
Publisher: Konami
Platform: PlayStation
Released in JP: March 20, 1997
Released in US: October 2, 1997
Released in EU: November 1997


RAMIcon.png RAM map
Cactisprite.png TCRF
Castlevania: Symphony of the Night
Game CASTLEVANIA: SYMPHONY OF THE NIGHT
Release Dates March 20, 1997
Versions (US) SLUS-00067

(US) SLUS-00067GHA
(UK) SLES-00524
(JP) SLPM-86023
(JP) SLPM-86073
(JP) SLPM-87328

Discs 1x CDROM

More non-ROM hacking specific information can be found at Wikipedia's Castlevania:_Symphony_of_the_Night article.

Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

Nyxojaele is working on a map and entity editor called SNEER. Updates can be viewed here.

Decompilation

A group of people led by xeeynamo have been working on a complete decompilation of the game. Progress on the project and other links can be found here.

External links

Nyxojaele has released a technical document outlining much of the file formats used for levels and entities here.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?