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Kung Fu (NES)/RAM map: Difference between revisions
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{{rammap|game=Kung Fu}} | |||
<br> | |||
{| border="1" cellpadding="1" | |||
|'''RAM''' || '''Function''' || '''Details''' | |||
|- | |||
|0056 || Defeat count || | |||
|- | |||
|005C || Number of remaining lives || | |||
|- | |||
|0378 || "Shrug off enemy" counter || | |||
|- | |||
|0391 || MSB time digit || Must be free to decrement for level endings. || | |||
|- | |||
|04A6 || Energy level || $4D(64)* = Max. Must be free to decrement for level endings. || | |||
|- | |||
|04AF || Enemy energy level || $FF(255) = Instant death | |||
|- | |||
|} | |||
<br> | |||
<nowiki>*</nowiki>These values are not equal, so I'm not sure which one is true. | |||
<br> | |||
64 = $40 in Hex | |||
<br> | |||
$4D = 77 in Decimal | |||
<br> | |||
Please verify. -- [[User:Rycona|Rycona]] 15:24, 21 January 2008 (EST) | |||
<br> | |||
{{Internal Data}} |
Latest revision as of 20:55, 28 January 2024
The following article is a RAM map for Kung Fu (NES).
RAM | Function | Details | |
0056 | Defeat count | ||
005C | Number of remaining lives | ||
0378 | "Shrug off enemy" counter | ||
0391 | MSB time digit | Must be free to decrement for level endings. | |
04A6 | Energy level | $4D(64)* = Max. Must be free to decrement for level endings. | |
04AF | Enemy energy level | $FF(255) = Instant death |
*These values are not equal, so I'm not sure which one is true.
64 = $40 in Hex
$4D = 77 in Decimal
Please verify. -- Rycona 15:24, 21 January 2008 (EST)
Internal Data for Kung Fu (NES)
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