Kung Fu (NES)/RAM map

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Chip tiny.png The following article is a RAM map for Kung Fu (NES).


RAM Function Details
0008 Game Submode
0021 Hero action timer
002B Enemy 1 Action Timer
002C Enemy 2 Action Timer
002D Enemy 3 Action Timer
002E Enemy 3 Action Timer
0049 Frame Counter
004E Boss action
0051 Game mode
0056 Defeat count
0058 Current stage
005C Number of remaining lives
0378 "Shrug off enemy" counter
0391 MSB time digit Must be free to decrement for level endings.
04A6 Energy level $4D(64)* = Max. Must be free to decrement for level endings.
04AF Enemy energy level $FF(255) = Instant death
0531-535 Score


*These values are not equal, so I'm not sure which one is true.
64 = $40 in Hex
$4D = 77 in Decimal
Please verify. -- Rycona 15:24, 21 January 2008 (EST)