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Kung Fu (NES)/RAM map: Difference between revisions
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Please verify. -- [[User:Rycona|Rycona]] 15:24, 21 January 2008 (EST) | Please verify. -- [[User:Rycona|Rycona]] 15:24, 21 January 2008 (EST) | ||
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{{Internal Data}} |
Revision as of 14:32, 24 January 2024
The following article is a RAM map for Kung Fu (NES).
RAM | Function | Details | |
0056 | Defeat count | ||
005C | Number of remaining lives | ||
0378 | "Shrug off enemy" counter | ||
0391 | MSB time digit | Must be free to decrement for level endings. | |
04A6 | Energy level | $4D(64)* = Max. Must be free to decrement for level endings. | |
04AF | Enemy energy level | $FF(255) = Instant death |
*These values are not equal, so I'm not sure which one is true.
64 = $40 in Hex
$4D = 77 in Decimal
Please verify. -- Rycona 15:24, 21 January 2008 (EST)
Internal Data for Kung Fu (NES)
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