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Dragon Warrior IV (NES)/RAM map: Difference between revisions
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m (Xkeeper moved page Dragon Warrior IV:RAM map to Dragon Warrior IV/RAM map: normalize subpages and titles) |
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==Zeropage== | ==Zeropage== | ||
* 0x63 = Current Map Number (See: [[ | * 0x63 = Current Map Number (See: [[Dragon Warrior IV/Map List|Map List]]) | ||
* 0x64 = Current Submap Number | * 0x64 = Current Submap Number | ||
Line 69: | Line 69: | ||
** ttttt = tile number 0-31 | ** ttttt = tile number 0-31 | ||
** RRR = roof number 0-7 (0 = no roof) | ** RRR = roof number 0-7 (0 = no roof) | ||
{{Internal Data}} |
Revision as of 14:31, 24 January 2024
The following article is a RAM map for Dragon Warrior IV (NES).
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Main
Category | Address | Size | Description |
---|---|---|---|
Stats | $6098 | byte? | Taloon's current HP |
Stats | $609d | byte | Taloon's strength |
Stats | $609e | byte | Taloon's agility |
Stats | $609f | byte | Taloon's vitality |
Stats | $60a0 | byte | Taloon's intelligence |
Stats | $60a1 | byte | Taloon's luck |
Stats | $60a2 - $60a3 | word | Taloon's max hp |
Stats | $60b6 - $60b7 | word | Ragnar's current HP |
Stats | $60b8 - $60b9 | word | Ragnar's current MP |
Stats | $60ba | byte | Ragnar's level |
Stats | $60bb | byte | Ragnar's strength |
Stats | $60bc | byte | Ragnar's agility |
Stats | $60bd | byte | Ragnar's vitality |
Stats | $60be | byte | Ragnar's intelligence |
Stats | $60bf | byte | Ragnar's luck |
Stats | $60c0 | byte | ??? |
Stats | $60c1 - $60c2 | word | Ragnar's max hp |
Stats | $60c3 - $60c4 | word | Ragnar's max mp |
Stats | $60c5 - $60c7 | word | Ragnar's xp |
Stats | $6110 - $6111 | word | Healie's current HP |
Stats | $6112 - $6113 | word | Healie's current MP |
Stuff | $6150 - $6152 | long | Gold |
Zeropage
- 0x63 = Current Map Number (See: Map List)
- 0x64 = Current Submap Number
WRAM
- 0x615A = Current Chapter number (00 = chapter 1, 04 = chapter 5)
- 0x615B = Current Tactics (00 = Normal, 01 = Save MP, 02 = Offensive, 03 = Defensive, 04 = Try Out, 05 = Use No MP)
- 0x6EFE (0x20 bytes long) = ??? (initialized to FF bytes)
- 0x6F20 (0x20 bytes long) = 'Smoothing Flags' that determine if walls use the front facing tile, or the regular tile.
- 0x6F40 (0x40 bytes long) = Behavior of tiles (normal, wall, water, stairs, etc.) for current tile set (see Tile Behaviors)
- 0x7600 (0xC0 bytes long) = Tile numbers for current tileset of 32 tiles (33rd tile is Roof tile)
- 0x76C0 (0x40 bytes long) = Attribute values for current tile set (33rd tile is Roof tile)
- 0x7800 (??? bytes long) = Map data for current map.
- Format: RRRttttt
- ttttt = tile number 0-31
- RRR = roof number 0-7 (0 = no roof)
Internal Data for Dragon Warrior IV (NES)
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