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Yu-Gi-Oh! Duel Monsters/RAM map: Difference between revisions
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m (Xkeeper moved page Yu-Gi-Oh! Duel Monsters:RAM map to Yu-Gi-Oh! Duel Monsters/RAM map: normalize subpages and titles) |
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Line 14: | Line 14: | ||
Address Size Description | Address Size Description | ||
------- ---- ----------- | ------- ---- ----------- | ||
C50C | C5xx 256 Temporary storage; the current address available for storage is pointed by wCAAA | ||
C50C 8 Card Password displayed on screen | |||
C821 1 ? | C821 1 ? | ||
C823 1 ? | C823 1 ? | ||
Line 47: | Line 48: | ||
CAA8 1 ? | CAA8 1 ? | ||
CAA9 1 ? | CAA9 1 ? | ||
CAAA 1 | CAAA 1 Current position in the wC5XX temporary storage area | ||
CAAB 1 ? | CAAB 1 ? | ||
CAAC 1 ? (probably GB / SGB / SGB2 flag) | CAAC 1 ? (probably GB / SGB / SGB2 flag) | ||
Line 54: | Line 55: | ||
CAB3 2 P2 Life Points | CAB3 2 P2 Life Points | ||
CAB6 2 Next value to display in Battle screen | CAB6 2 Next value to display in Battle screen | ||
CAB8 1 ? | CAB8 1 Used to determine at which subroutine to jump in routine 1:42EC during the Damage step | ||
CAB9 20 ? | |||
CACD 1 ? | |||
CAD0 1 Last character entered in Password or Name Entry | CAD0 1 Last character entered in Password or Name Entry | ||
CAD1 1 ? | CAD1 1 ? | ||
Line 70: | Line 73: | ||
CD13 2 ATK (display) | CD13 2 ATK (display) | ||
CD15 2 DEF (display) | CD15 2 DEF (display) | ||
CE09 2 LPs (display) ? | CD1B 4 ? (Battle Step display ?) | ||
CE01 1 ? | |||
CE09 2 LPs to decrease (display during battle damage) | |||
CE0E 2 ? | |||
CE99 4 PRNG | CE99 4 PRNG | ||
CE9D 1 Min value for PRN | CE9D 1 Min value for PRN |
Latest revision as of 02:42, 24 January 2024
The following article is a RAM map for Yu-Gi-Oh! Duel Monsters.
VRAM
Address Size Description ------- ---- ----------- 8002 1 ?
SRAM
Address Size Description ------- ---- ----------- B7F1 11 Date of build, and KONAMI string B7F1 is set to 0x22 after Button Password #2 is entered (wipe out the save file)
WRAM
Address Size Description ------- ---- ----------- C5xx 256 Temporary storage; the current address available for storage is pointed by wCAAA C50C 8 Card Password displayed on screen C821 1 ? C823 1 ? C824 1 ? C82E 1 ? C82F 1 ? C835 1 ? C863 2 ? C8A4 1 ? C8E4 1 ? C902 1 Type of screen displayed ? C903 3 Type of screen displayed ? C90C 1 ? C911 1 ? C912 1 ? (Changed to 0x05 by Button Password #3) C915 1 ? (Changed to 0x11 by Button Password #3) C917 1 ? (Changed to 0x08 by Button Password #3) C918 1 ? (Copied from (C90C)) C920 1 ? CAA5 1 Button pressed CAA6 1 Button pressed 0x00 : None 0x01 : A 0x02 : B 0x04 : Select 0x08 : Start 0x10 : → 0x20 : ← 0x40 : ↑ 0x80 : ↓ CAA7 1 ? CAA8 1 ? CAA9 1 ? CAAA 1 Current position in the wC5XX temporary storage area CAAB 1 ? CAAC 1 ? (probably GB / SGB / SGB2 flag) wCAAC is set to 2 after Button Password #3 is entered CAB0 2 P1 Life Points CAB3 2 P2 Life Points CAB6 2 Next value to display in Battle screen CAB8 1 Used to determine at which subroutine to jump in routine 1:42EC during the Damage step CAB9 20 ? CACD 1 ? CAD0 1 Last character entered in Password or Name Entry CAD1 1 ? CAE2 2 Current card id CAE4 365 Cards in chest CC56 1 Current page -1 in deck viewer CC57 1 # of pages -1 to display in deck viewer CC58 1 Last card slot displayed CC5A 1 Last card slot id displayed CC5B 80 Player's Deck CCAB 1 Cards in CPU's Deck CCAC 80 CPU's Deck CD11 1 Cursor Column CD12 1 Cursor Row CD13 2 ATK (display) CD15 2 DEF (display) CD1B 4 ? (Battle Step display ?) CE01 1 ? CE09 2 LPs to decrease (display during battle damage) CE0E 2 ? CE99 4 PRNG CE9D 1 Min value for PRN CE9E 1 Max value for PRN CE9F 1 1-byte Pseudo-Random Number CEA0 1 Current selected menu (main menu) CEE0 2 Next LPs to display during damage ? CEEF 1 Selected duelist CF50 66 Duels / Wins ratios CFA1 8 Card password CFAC 1 # of characters in password DAF4 2 ? (pointer) DCEF 2 ? (Changed by Button password #3) DFC9 16 ? (Button password check) DFDA 1 ? (Button password check) DFDB 1 ? (Button password check) DFDC 1 ? (Button password check) DFDD 1 ? (Button password check) DFDE 1 Title screen button password check
HRAM
Address Size Description ------- ---- ----------- FFDD 1 System running the game 0x01 - Game Boy / Super Game Boy 1 0x11 - Game Boy Color 0xFF - Super Game Boy 2 FFDE 1 System running the game 0x00 - Game Boy Color 0x01 - ? 0x02 - Game Boy 0x03 - Super Game Boy 2 FFDE is set to 2 after Button password #3 is entered FFE4 1 ? FFE5 1 ?
Internal Data for Yu-Gi-Oh! Duel Monsters
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