Final Fantasy VI/Monster Data Format: Difference between revisions

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m (Xkeeper moved page Final Fantasy VI:Monster Data Format to Final Fantasy VI/Monster Data Format: normalize subpages and titles)
 
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work in progress
{{subpage|game=Final Fantasy VI}}
 
{{Infobox table|name=Monster Data Table
{{Infobox table|name=Monster Data Table
|game=Final Fantasy VI
|game=Final Fantasy VI
|loc=ROM
|loc=ROM
|start=$CF0000 (0x0F0200)
|start=$CF0000 (0x0F0200)
|end=$CF0000 (0x0F0200)
|end=$CF3000 (0x0F3200)
|numentries=0
|numentries=384
|entrylength=32 (0x20)
|entrylength=32 (0x20)
|totallength=0 bytes (0x00)
|totallength=12288 bytes (0x3000)
}}
}}
{| border=1 cellspacing=0 cellpadding=3
{| border=1 cellspacing=0 cellpadding=3
Line 16: Line 17:
| 01 || 1 || Battle Power
| 01 || 1 || Battle Power
|-
|-
| 02 || 1 || ??
| 02 || 1 || Hit Rate (%)
|-
|-
| 03 || 1 || Evasion
| 03 || 1 || Evasion
Line 48: Line 49:
| 19 || 1 || Elemental Weaknesses
| 19 || 1 || Elemental Weaknesses
|-
|-
| 1A || 5 || ????
| 1A || 1 || Attack Animation
|-
| 1B || 4 || Initial Status
|-
|-
| 1F || 1 || Special Attack details
| 1F || 1 || Special Attack details
|}
|}

Latest revision as of 02:41, 24 January 2024

This is a sub-page of Final Fantasy VI.

Monster Data Table
Game Final Fantasy VI
Start Address $CF0000 (0x0F0200)
End Address $CF3000 (0x0F3200)
# of Entries 384
Entry Length 32 (0x20)
Total Length 12288 bytes (0x3000)
Back to the ROM map
Offset Size Description
00 1 Speed
01 1 Battle Power
02 1 Hit Rate (%)
03 1 Evasion
04 1 M. Block
05 1 Defense
06 1 Magic Defense
07 1 Magic Power
08 2 HP
0A 2 MP
0C 2 EXP
0E 2 GP
10 1 Level
11 3 ???
14 3 Status Immunities
17 1 Elements Absorbed
18 1 Elements Nullified
19 1 Elemental Weaknesses
1A 1 Attack Animation
1B 4 Initial Status
1F 1 Special Attack details