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Ice Climber (NES)/RAM map: Difference between revisions
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All sprite descriptions can be found in the | All sprite descriptions can be found in the [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAUE.pdf|official nintendo manual] | ||
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Revision as of 12:01, 27 December 2020
The following article is a RAM map for Ice Climber (NES).
All sprite descriptions can be found in the nintendo manual
RAM Address | Function | Details |
0x008A | Number of screen scrolls upwards | Resets to 0 for every new level
adds 6 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) |
0x008D | Number of screen scrolls upwards | Resets to 1 for every new level
adds 5 for the first screen scroll and then 6 for every other screen scroll until the end of the main level takes a value of 47 when the screen first scrolls to the bonus level takes a value of 0 for the subsequent screen scroll and remains zero until the end of the bonus |
0x0090 | Number of screen scrolls upwards | Resets to 4 for every new level
adds 1 everytime the screen scrolls upwards except for the one time the screen transitions to the bonus (in which case it adds 0) |
0x0014 | Which combinations of buttons are pressed | The value is the sums of all the values of the buttons pressed using the following values:
Right: 1 | Left: 2 | Down: 4 | Up: 8 | Start: 16 | Select: 32 | B: 64 | A: -128 |
0x0015 | Which direction is pressed | The value corresponds to the direction pressed (values from the cell above) |
0x0020 | Lives | |
0x0059 | Level Number | |
0x0064 | X axis | |
0x0066 | Y axis | |
0x0343 | Not on breakable floor | 0 if ice climber is standing or walking on breakable floor
1 otherwise (e.g. in the air, on unbreakable floor etc.) |
0x0363 | Number of Nitpicker hits | resets to zero after every level |
0x0363 | Number of bricks broken | resets to zero after every level |
Internal Data for Ice Climber
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