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Talk:Final Fantasy III:RAM map: Difference between revisions
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The 0x and $ parts of hexadecimal values are implied and thus unnecessary. Should I remove them or just leave them be? [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 04:50, 21 October 2014 (EDT) | The 0x and $ parts of hexadecimal values are implied and thus unnecessary. Should I remove them or just leave them be? [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 04:50, 21 October 2014 (EDT) | ||
== Oh, dang it - I just realized that's not the save game format that was already documented. == | |||
It seems that I redid mostly the same addresses for the WRAM. Guess I'll see if there's any part that needs merging and then trim all the cruft. Ooop! Then I can get to working on the battery-backed RAM. [[User:Alphamule|Alphamule]] ([[User talk:Alphamule|talk]]) 04:53, 22 October 2014 (EDT) |
Latest revision as of 08:53, 22 October 2014
Style issues
The 0x and $ parts of hexadecimal values are implied and thus unnecessary. Should I remove them or just leave them be? Alphamule (talk) 04:50, 21 October 2014 (EDT)
Oh, dang it - I just realized that's not the save game format that was already documented.
It seems that I redid mostly the same addresses for the WRAM. Guess I'll see if there's any part that needs merging and then trim all the cruft. Ooop! Then I can get to working on the battery-backed RAM. Alphamule (talk) 04:53, 22 October 2014 (EDT)