If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Final Fantasy III (NES)/RAM map
< Final Fantasy III (NES)(Redirected from Final Fantasy III:RAM map)
Jump to navigation
Jump to search
The following article is a RAM map for Final Fantasy III (NES).
SRAM
Note: Also used as work RAM. File Structure (0x2000 = 8192 bytes, starts at CPU 0x6000 when mapped) Offset | Len | Description _______|______|____________ 0x0000 | 1024 | Last Save 0x0400 | 1024 | Slot #1 0x0800 | 1024 | Slot #2 0x0C00 | 1024 | Slot #3 Save Slot Structure (0x400 = 1024 bytes) Offset | Len | Description _______|_____|______________________ 0x0000 | 1 | Any Airship Visible 0x0001 | 1 | Airship X 0x0002 | 1 | Airship Y 0x0004 | 1 | Big Airship Visible 0x0005 | 1 | Big Airship X 0x0006 | 1 | Big Airship Y 0x0008 | 1 | Map ID 0x0009 | 1 | Player X 0x000A | 1 | Player Y 0x000B | 1 | Following 0x000E | 1 | Player Icon 0x000F | 1 | Player Vehicle 0x0014 | 1 | Save Count 0x001A | 1 | Checksum 0x001B | 1 | CP (Change Points) 0x001C | 3 | Gold 0x0021 | 1 | Crystal Level (Max: 0x1F) 0x00C0 | 32 | Inventory IDs 0x00E0 | 32 | Inventory Count 0x0100 | 256 | Characters A x 4 0x0200 | 256 | Characters B x 4 Character Structure A (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 1 | Job ID 0x0001 | 1 | Level (Starts at 0) 0x0002 | 1 | Status 0x0003 | 3 | Experience 0x0006 | 6 | Name 0x000C | 2 | Current HP 0x000E | 2 | Maximum HP 0x0010 | 1 | Current Job Level 0x0011 | 1 | Current Job Experience 0x0012 | 5 | Stats w/o Equip 0x0017 | 5 | Stats with Equip 0x001C | 1 | ?? (Always 00) 0x001D | 1 | ?? (Goes from 00 to 04 from beginning to end of game) 0x001E | 1 | Magic Evade % 0x001F | 1 | Magic Defense 0x0020 | 1 | ?? (Barely changes from beginning to end of game) 0x0021 | 1 | Attack Roll 0x0022 | 1 | Hit % 0x0023 | 1 | Attack Power (added to weapon type and job class modifiers) 0x0024 | 1 | ?? (Always 00) 0x0025 | 1 | ?? (Known values: 10,24,20,40 from beginning to end of game) 0x0026 | 1 | Bonus Attack Roll 0x0027 | 1 | Hit % Modifier 0x0028 | 1 | Bonus Attack Power 0x0029 | 1 | ?? (Known values: 00,05) 0x002A | 1 | ?? (Known values: 00,04,18) 0x002B | 1 | Guard Roll 0x002C | 1 | Evade % 0x002D | 1 | Guard Power 0x002F | 1 | ?? (Always 00, un/equiping armor resets it back to 00) 0x0030 | 1 | MP Level 1 (Current) 0x0031 | 1 | MP Level 1 (Max) 0x0032 | 14 | MP Levels 2-8 (Same pattern as 6130-6131) Character Structure B (0x40 = 64 bytes) Offset | Len | Description _______|_____|_____________________ 0x0000 | 1 | Equip: Head 0x0001 | 1 | Equip: Body 0x0002 | 1 | Equip: Arms 0x0003 | 1 | Equip: Right Type 0x0004 | 1 | Equip: Right Quantity (Used for arrows) 0x0005 | 1 | Equip: Left Type 0x0006 | 1 | Equip: Left Quantity 0x0007 | 8 | Equip: Magic levels 1-8 0x000F | 1 | Row (2: Front, 3: Back) 0x0010 | 44 | Job Level, Experience x 22 (Same order as in game; On,Fi,Mo,Wh,Bl,Rd,Hu,etc.) 0x003C | 4 | ?? (Always 00, doesn't seem to overwrite?)
Zero Page
Zero Page Variables Offset | Len | Description _______|_____|_____________________ 0027 | 1 | Horizontal position (Overworld) 0029 | 1 | Horizontal position (Non-overworld) in area 002A | 1 | Vertical position (Non-overworld) in area (needs more details/incomplete) 002B | 1 | Horizontal position (Overworld) that tile engine sees? 0031 | 1 | Horizontal position (Overworld) that tile engine sees? 0033 | 4b | Direction character walks/faces (Non-overworld) 01=Right 02=Left 04=Down 08=Up 0042 | 1 | Vehichle(Overworld): 00 = On Foot; 03 = Boat 0068 | 1 | Horizontal position that NPCs think you're at (They can walk through you if you change this) 00F5 | 1 | Encounter Counter (Goes up when doing stuff like using potions or moving on screen)
PPU
CHR-RAM Offset | Len | Description __________|______|_____________________ 0000-07FF | 2000 | Bank pair (2KB) 0800-0FFF | 2000 | Bank pair (2KB) 1000-13FF | 2000 | Bank (1KB) 1400-17FF | 2000 | Bank (1KB) 1800-1BFF | 2000 | Bank (1KB) 1C00-1FFF | 2000 | Bank (1KB)
See also for CPU 8000-FFFF: Final_Fantasy_III:ROM_map
Internal Data for Final Fantasy III
| |
---|---|