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Talk:Super Mario Bros. 2:ROM map: Difference between revisions
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m (moved Talk:Super Mario Bros. 2: ROM Map to Talk:Super Mario Bros. 2:ROM map over redirect: Match template) |
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Re: | Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7 | ||
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else? | This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else? | ||
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT) | [[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT) | ||
:Ah, never mind. I threw in some bogus values and it screwed up all the enemy graphics. It affects more that just the veggies. | |||
:[[User:Don Dueck|Xenomech]] 21:43, 12 June 2006 (EDT) |
Latest revision as of 01:53, 6 June 2010
Note from the Author
Most of this stuff is supplied by me (Ice Ranger), but quite a bit of credit goes to Acmlm, BMF, Dan, Chickenlump, and Rockman.
I added two new pages describing how object and enemy data are stored.
Xenomech 21:37, 12 June 2006 (EDT)
Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else?
Xenomech 21:37, 12 June 2006 (EDT)
- Ah, never mind. I threw in some bogus values and it screwed up all the enemy graphics. It affects more that just the veggies.
- Xenomech 21:43, 12 June 2006 (EDT)