Talk:Super Mario Bros. 2:ROM map: Difference between revisions

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Re: 0x01FE17 to 0x01FE1D - Landscape Graphics set for WORLD 1 thru 7
Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7


This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.).  Does it do anything else?
This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.).  Does it do anything else?


[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT)
[[User:Don Dueck|Xenomech]] 21:37, 12 June 2006 (EDT)
:Ah, never mind.  I threw in some bogus values and it screwed up all the enemy graphics.  It affects more that just the veggies.
:[[User:Don Dueck|Xenomech]] 21:43, 12 June 2006 (EDT)

Latest revision as of 01:53, 6 June 2010

Note from the Author

Most of this stuff is supplied by me (Ice Ranger), but quite a bit of credit goes to Acmlm, BMF, Dan, Chickenlump, and Rockman.


I added two new pages describing how object and enemy data are stored.

Xenomech 21:37, 12 June 2006 (EDT)


Re: 0x01FE10 to 0x01FE16 - Sprite Graphics set for WORLD 1 thru 7

This seems to define the vegetable types you pick up (e.g. turnips, pumpkins, etc.). Does it do anything else?

Xenomech 21:37, 12 June 2006 (EDT)

Ah, never mind. I threw in some bogus values and it screwed up all the enemy graphics. It affects more that just the veggies.
Xenomech 21:43, 12 June 2006 (EDT)