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EarthBound/ROM map: Difference between revisions

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(→‎Miscellaneous Graphics Bank: Locate SRAM routines and static data)
(→‎Primary Engine and Critical Data Bank: Locate some audio routines)
 
(3 intermediate revisions by the same user not shown)
Line 22: Line 22:
* <tt>008591-0085B7 (000027)</tt> = '''''Unclassified Data'''''
* <tt>008591-0085B7 (000027)</tt> = '''''Unclassified Data'''''
* <tt>0085B8-008700 (000149)</tt> = [[EarthBound:ASM:Controller Input Routines|Controller Input Routines]]
* <tt>0085B8-008700 (000149)</tt> = [[EarthBound:ASM:Controller Input Routines|Controller Input Routines]]
* <tt>008701-0087B6 (0000b6)</tt> = '''''Unclassified Data'''''
* <tt>008701-008717 (000016)</tt> = [[EarthBound/ASM/Audio_Routines#$C08501|Play Sound Effect Routine]]
* <tt>008718-0087B6 (00009f)</tt> = '''''Unclassified Data'''''
* <tt>0087B7-008904 (00014e)</tt> = [[EarthBound:ASM:VRAM DMA Transfer Routines|VRAM DMA Transfer Routines]]
* <tt>0087B7-008904 (00014e)</tt> = [[EarthBound:ASM:VRAM DMA Transfer Routines|VRAM DMA Transfer Routines]]
* <tt>008905-008F78 (000674)</tt> = '''''Unclassified Data'''''
* <tt>008905-008F78 (000674)</tt> = '''''Unclassified Data'''''
Line 36: Line 37:
* <tt>00A40C-00A41B (000010)</tt> = [[EarthBound:Map_Data:Decompressed_Map_Animation_Palette_Pointer_Table|Decompressed Map Animation Palette Pointer Table]]
* <tt>00A40C-00A41B (000010)</tt> = [[EarthBound:Map_Data:Decompressed_Map_Animation_Palette_Pointer_Table|Decompressed Map Animation Palette Pointer Table]]
* <tt>00A41C-00AD05 (0008ea)</tt> = '''''Unclassified Data'''''
* <tt>00A41C-00AD05 (0008ea)</tt> = '''''Unclassified Data'''''
* <tt>00AD06-00ADA7 (0000a2)</tt> = [[EarthBound:ASM:Music_Loading_Routine|Music Loading Routine]]
* <tt>00AD06-00ADBC (0000b7)</tt> = [[EarthBound/ASM/Audio_Routines#$C0AB06|APU Data Transfer Routines]]
* <tt>00ADA8-00BA20 (000c79)</tt> = '''''Unclassified Data'''''
* <tt>00ADBD-00ADDF (000023)</tt> = '''''Unclassified Data'''''
* <tt>00ADE0-00AE0B (00002c)</tt> = [[EarthBound/ASM/Audio_Routines#$C0ABE0|Enqueue Sound Effect Routine]]
* <tt>00AE0C-00BA20 (000c15)</tt> = '''''Unclassified Data'''''
* <tt>00BA21-00BA23 (000003)</tt> = [[EarthBound:Execute Load Saved Game Pointer|Execute Load Saved Game Pointer]]
* <tt>00BA21-00BA23 (000003)</tt> = [[EarthBound:Execute Load Saved Game Pointer|Execute Load Saved Game Pointer]]
* <tt>00BA24-00BBB7 (000194)</tt> = '''''Unclassified Data'''''
* <tt>00BA24-00BBB7 (000194)</tt> = '''''Unclassified Data'''''
Line 317: Line 320:
* <tt>2F0200-2f06DB (0004dc)</tt> = '''''Unclassified Data'''''
* <tt>2F0200-2f06DB (0004dc)</tt> = '''''Unclassified Data'''''
* <tt>2F06DC-2F0790 (0000b5)</tt> = [[EarthBound/ASM/Introduction_Sequence_Routines|Title Screen Cancel Animation Routine]]
* <tt>2F06DC-2F0790 (0000b5)</tt> = [[EarthBound/ASM/Introduction_Sequence_Routines|Title Screen Cancel Animation Routine]]
* <tt>2F0791-2F07A5 (000015)</tt> = '''SRAM block validation signature''' ("HAL Laboratory, inc." in ascii + null terminator)
* <tt>2F0791-2F07A5 (000015)</tt> = '''SRAM block validation signature''' ("HAL Laboratory, inc." in ascii + null terminator)<span class="anchor" id="2F0791"></span>
* <tt>2F07A6-2F07A8 (000003)</tt> = '''Save slot bit flag table''' (0x01, 0x02, 0x04)
* <tt>2F07A6-2F07A8 (000003)</tt> = '''Save slot bit flag table''' (0x01, 0x02, 0x04)<span class="anchor" id="2F07A6"></span>
* <tt>2F07A9-2F0C3C (000494)</tt> = [[EarthBound/ASM/SRAM_Routines|SRAM Routines]]
* <tt>2F07A9-2F0E3C (000694)</tt> = [[EarthBound/ASM/SRAM_Routines|SRAM Routines]]
* <tt>2F0C3D-2F121A (0005de)</tt> = '''''Unclassified Data'''''
* <tt>2F0E3D-2F121A (0003de)</tt> = '''''Unclassified Data'''''


== Map Construction Tertiary Bank ==
== Map Construction Tertiary Bank ==

Latest revision as of 20:00, 16 June 2024

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Tertiary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank