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Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck/RAM map
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The following article is a RAM map for Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck.
SRAM
Address Size Description ------- ---- ----------- A4B7 2 Deck Capacity (SRAM) (Copy) B1AF 2 Deck Capacity (SRAM)
WRAM
Address Size Description ------- ---- ----------- C428 2 Pointer to the Music data being read C42A 1 ROM Bank to the Music data being read C42C 2 Music pointer C42E 2 Music ROM Bank C5A0 2 ? (00'd by function 0:0207) C5A4 1 ? (used in func_0:1ADE) C5A6 1 ? (used in func_0:1ADE) C5AD 1 ? (func_0:0F87) C5AE 1 ? (func_0:0F87) C5D9 1 Field ID C5B8 2 Life Points (Player) C5BB 2 Life Points (CPU) C5D5 1 # of characters to display C5DD 1 ? (set to 0 by Card display function) C5ED 2 Current Card ID ? (used in func_1:473B) C5F8 1 Number of cards in Player's deck C5F9 80 Player's deck C69E 2 Current card ID displayed C6A3 2 Current card ID displayed (copy) C6A5 1 Current Column C6A6 1 Current Row C6A7 2 Current ATK displayed C6A9 2 Current DEF displayed C6AB 1 Current Type displayed C6AC 1 Current Cost displayed C6AD 1 Current Level displayed C6AE 1 Current Alignment displayed C6AF 1 Card Effect IDs (Magic Ritual Trap) C6B0 1 Card Effect IDs (Monster) C732 1 Character ID C733 1 Text ID C73A 1 ? (stores previous Row in some functions, maybe it stores other things as well) C793 15 CPU's Hand + cards status C7BA 15 Player's cards on the Field + card status C7C9 3 Player's Trap + card status C7CC 15 Player's Hand + cards status C7DB 1 Current Column C7DC 1 Current Row C7DD 15 Current card + card status (wC7DF and every 3) Bit 0: Card position Bit 1: Is there a card in this zone Bit 2: Card frozen (more than 1 turn) Bit 3: Card frozen Bit 4: Monster Level Bit 5: Monster Level Bit 6: SET status Bit 7: Card stolen for a turn (returns to the opponent at end of turn) C7E6 1 ? (used in func_0:1ADE) C7EB 1 ? (used during Battle textbox display) C7FF 1 ? (or'd by all the subroutines starting from func_3:5AA2) C8AA 2 ? (00'd at func_0:1DF1) C8AC 1 ? (func_3:61A1, prolly whether card is Monster Spell Trap or Ritual) C8AD 5 PRNG C8B3 1 PRNG output C8B4 1 Menu ID (main menu) 0x00: Campaign 0x01: Versus 0x02: Password 0x03: Duel Records 0x04: Trade 0x05: Sound Test 0x06: Character Viewer C8D7 1 ? C8D8 1 ? C8D9 1 ? C8DA 1 ? C8DB 1 ? C8DC 1 ? C8F6 2 current_card_id 1 C8F8 2 current_card_id 2 C8FA 2 current_card_id 3 C905 1 Pre-Duel music to be played C906 1 Duel music to be played C943 50 Duel Records (battles) C975 50 Duel Records (wins) CA55 1 Debug Character Viewer - Character ID CA64 1 ? (used in func_9:5564) CADC 1 ? CADD 2 Player's Graveyard CADF 2 CPU's Graveyard D529 1 AI - ? (func_14:5B9C) D52A 1 AI - ? (func_14:5BBB) D52B 1 AI - ? (func_14:5BC0) D52C 2 AI - ? (func_14:5BA0) D52E 2 AI - Healing and Damage amount D530 1 AI - ? (func_14:5BB6) 2:D000 901 Cards in chest / trunk
HRAM
Address Size Description ------- ---- ----------- FFD7 2 Deck Capacity (HRAM) FFDD 1 System running the game 0x01 - Game Boy / Super Game Boy 1 0x11 - Game Boy Color FFDF 1 ?
Internal Data for Yu-Gi-Oh! Duel Monsters 4: Kaiba Deck
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