The current URL is datacrystal.tcrf.net.
Whomp 'Em/RAM map
$0033 - Which levels/powers are finished/gained
$0035 - Current Player health left
$0040 - Current Boss health left
$005B - Player's Y Position
$005C - Speed and direction Player is jumping/falling
$005D - Player's X Position
$005E - Speed and direction Player is moving
$006A - Player's pallet, etc.
$006B - State of invincibility (load with 7F where timer begins)
......00 - none
......odd - Invisible
......even - Visible
$0083 - How long spear is
$0084 - Current Power Up Selected
......00 - Spear (no power up)
......01 - Sacred
......02 - Fire
......03 - Ice
......04 - Secret
......05 - Water
......06 - Magic
......07 - Dragon
$0094 - Attack towards character and follows with...
$0095 - Amount an attack causes towards character
$0098 - Current number of Life bottles in reserve
$009B - Number of times Strong Spearhead is left
$009C - Number of hits the Helmet can still take
$009F - Number of medicine bottles left for another Heart container
$00A1 - Pallet #1 foreground
$00A2 - Pallet #2 foreground
$00A3 - Pallet #3 foreground
$00B1 - Character color #1
$00B2 - Character color #2
$00B3 - Character color #3
$00E6 - Graphic to show for current item (includes hearts and bottles)
$00F5 - Controller 1 button press
$00F6 - Controller 2 button press
$00F7 - Controller 1 button held
$00F8 - Controller 2 button held
$0210 - Left half of current ability's Y position
$0211 - Left half of current ability graphic
$0212 - Left half of current ability palette, mirroring, etc.
$0213 - Left half of current ability's X position
$0214 - Right half of current abiliity's Y position
$0215 - Right half of current ability graphic
$0216 - Right half of current ability palette, mirroring, etc.
$0217 - Right half of current ability's X position
$0218 - Bottle's Y position
$0219 - Bottle's graphic
$021A - Bottle's palette, mirroring, etc.
$021B - Bottle's X position
$0514 - Enemy 1's pallet, mirroring, etc.
$0515 - Enemy 1's Y position
$0516 - Enemy 1's Jumping physics
$0517 - Enemy 1's X position
$0518 - Enemy 1's speed
$0519 - Enemy 1's health
$051B - Enemy 1's jump/movement
$051D - Enemy 1's time left before next jump
$0534 - Enemy 2's pallet, mirroring, etc.
$0535 - Enemy 2's Y position
$0536 - Enemy 2's Jumping physics
$0537 - Enemy 2's X position
$0538 - Enemy 2's speed
$0539 - Enemy 2's health
$053B - Enemy 2's jump/movement
$053D - Enemy 2's time left before next jump
$0554 - Enemy 3's pallet, mirroring, etc.
$0555 - Enemy 3's Y position
$0556 - Enemy 3's Jumping physics
$0557 - Enemy 3's X position
$0558 - Enemy 3's speed
$0559 - Enemy 3's health
$055B - Enemy 3's jump/movement
$055D - Enemy 3's time left before next jump
$0574 - Enemy 4's pallet, mirroring, etc.
$0575 - Enemy 4's Y position
$0576 - Enemy 4's Jumping physics
$0577 - Enemy 4's X position
$0578 - Enemy 4's speed
$0579 - Enemy 4's health
$057B - Enemy 4's jump/movement
$057D - Enemy 4's time left before next jump
$0594 - Enemy 5's pallet, mirroring, etc.
$0595 - Enemy 5's Y position
$0596 - Enemy 5's Jumping physics
$0597 - Enemy'5's X position
$0598 - Enemy 5's speed
$0599 - Enemy 5's health
$059B - Enemy 5's jump/movement
$059D - Enemy 5's time left before next jump
$05BA - Character Page
$0674 - Music Track
$067A - Pitch of Melody Line
$0680 - Music - Melody Line (Active)
$0681 - Music - Accompany 1 (Active)
$0682 - Music - Accompany 2 (Active)
$0683 - Music - Noise (Active)
Internal Data for Whomp 'Em
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