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  • - E0B7-E0C5: Zero out sprite palette entry $100 (set overscan to - E14E-E16B: For each controller (from zero to four), if the
    248 KB (40,541 words) - 15:46, 21 February 2024
  • 001dd0f4: 70001628 paddub v0,zero,zero 001dd104: 70001628 paddub v0,zero,zero
    20 KB (3,331 words) - 02:42, 24 January 2024
  • ==Zero Page== - 25: ??? Zero if in the new-game intro sequence?
    26 KB (3,870 words) - 02:47, 21 February 2024
  • +$15 $3 ? unknown (always zero) +$2E $2 ? unknown (always zero)
    16 KB (1,233 words) - 02:42, 24 January 2024
  • ===Check if current_card_id is non-zero=== ...nt_card_id_is_non-zero|call 4EF5 ;Check if current_card_id is non-zero]]
    442 KB (61,958 words) - 08:13, 27 September 2024
  • {{rammap|game=F-Zero}} ...se, loop forever. It's set to a non-zero value during NMI, and it's set to zero after the game mode has been run, so that the game runs exactly once a fram
    29 KB (4,155 words) - 04:30, 25 October 2024
  • [Gets the zero flag set, or sets #$FF if a failure?] ;-------Zero Comparisons-------
    880 KB (154,592 words) - 05:38, 19 October 2018
  • C3/A070: 2907 AND #$07 (Zero out the upper nibble) C3/A15A: F02A BEQ $A186 (Exit if it's zero)
    61 KB (11,429 words) - 02:41, 24 January 2024
  • | aka= F-Zero X: Weilai Saiche (CN) | tcrf= F-Zero X
    2 KB (196 words) - 00:59, 12 July 2024
  • C0/4058: D003 + BNE $405D [Branch if not Zero] C0/42B0: 9EB0E1 STZ $E1B0,X [Store a zero into Stat Buffs low byte]
    873 KB (159,215 words) - 05:37, 19 October 2018
  • C2/001E: D0 03 BNE $0023 (Branch if not zero; either we are in a regular (i.e. non-Quick) C2/02B9: 9C 4C 3A STZ $3A4C (zero actual MP cost to caster)
    114 KB (16,390 words) - 02:41, 24 January 2024
  • {{rommap|game=EarthBound Zero}} *<tt>01810 to 01C0F (00400)</tt> = [[EarthBound Zero:Item data|Item data]]
    4 KB (614 words) - 02:41, 24 January 2024
  • | bobscreen= F-Zero Title.PNG | tcrf=F-Zero
    1 KB (201 words) - 07:09, 24 October 2024
  • $80/8903 9C C0 05 STZ $05C0 ; ... and set the other to zero? $80/B320 29 1F AND #$1F ; Reset to zero if it surpassed #1F (this is a circular buffer)
    1.34 MB (192,518 words) - 17:05, 27 October 2024
  • $02AE: ; *sigh* zero length branch >_> 03a9: 72 88 clr3 $88 ; $88 &= $F7; // zero out bit 3
    139 KB (21,521 words) - 21:03, 28 January 2024
  • |tcrf=Metroid Zero Mission {{GBA| title = Metroid: Zero Mission
    2 KB (328 words) - 09:06, 27 May 2024
  • (Zero character MP if they have no Lore command, no Magic/X-Magic with at least o zero into the menu aiming)
    127 KB (18,031 words) - 02:41, 24 January 2024
  • $80/AEBF C9 00 00 CMP #$0000 ; Exit if A is empty (Zero colors to transfer) ...F02 A5 9D LDA $9D ; Exit if number of values to do per row is zero
    542 KB (72,039 words) - 19:10, 28 January 2024
  • C2/20FD: 20 00 64 JSR $6400 (Zero $A0 through $AF) C2/21E9: 20 00 64 JSR $6400 (Zero $A0 through $AF)
    117 KB (16,526 words) - 02:41, 24 January 2024
  • ..._Data:Palettes#Palette_Animation_Index|Palette Animation Index]] and a non-zero [[EarthBound:Map_Data:Palette_Animation_Secondary_Pointer/Data_Table#Number ...hBound:Palette_Memory#$7E445C|Animation Palette Remaining Frames]], and if zero, updates WRAM ([[EarthBound:Palette_Memory#$7E445E|Animation Palette Number
    7 KB (1,180 words) - 02:41, 24 January 2024
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