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  • * ChangeLocation (variant DF) I believe variant E0 will automatically do a fade in/out, though it may not do it at the spee
    25 KB (4,402 words) - 21:03, 28 January 2024
  • *In [04A9] - change the location to {1D3} Lavos, Variant to E0, Xcoord to 7, Ycoord to C, Unknown to 0. ...and directly below [04A4]; make it into Assignment, Command: Value to Mem, Variant 56, Value: 7,Store to: 7F00CE, Width: One byte.
    3 KB (609 words) - 21:03, 28 January 2024
  • - In all cases, this is some variant on "who is doing this?"
    248 KB (40,541 words) - 15:46, 21 February 2024
  • ...(box art), Super Mario 2 1998, Super Mario Bros. 2 (title screen of Mario variant)
    606 bytes (78 words) - 01:04, 6 March 2024
  • * 1D = Big Victory (variant of You Win)
    1 KB (174 words) - 12:10, 17 November 2024
  • ...l be used to set the scroll parameters on the next frame. In the SMB2/ANN variant of the engine, this is instead done in the IRQ interrupt.
    25 KB (4,195 words) - 08:21, 20 November 2024
  • Karnov uses a variant subset of [[MMC3]] which provides two 8k PRG banks at $8000 and $A000, with
    2 KB (293 words) - 20:56, 28 January 2024
  • ..., collect and hover above party member, drops and mini red mushroom cloud (variant?)
    37 KB (6,825 words) - 21:03, 28 January 2024
  • ...21 chip (which should do have a serial port; assuming that it is a MN88831 variant). The other port <might> connect to the small 8pin SPR-BSA chip?
    542 KB (72,039 words) - 19:10, 28 January 2024
  • Most of the text in ''Tetris'' uses a variant of the the standard 0-9A-Z table used by ''[[Super Mario Bros.]]'' and a lo
    826 bytes (126 words) - 04:04, 5 February 2024