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  • ...vor of a more accomplishable task: i.e., translating ''Final Fantasy II'' (NES). He teams up with translator-at-large Som2Freak to complete the project. * '''Fall (date unknown)'''<nowiki>: Using Pasofami (the only true NES graphical debugger released at the time), Demi releases four screenshots of
    32 KB (4,910 words) - 13:33, 29 March 2025
  • ** [[:Category:NES games|Nintendo Entertainment System (NES)]] ** [[:Category:Game Boy games|Nintendo Game Boy (GB)]]
    2 KB (251 words) - 19:13, 28 January 2024
  • |[[Tetris (Game Boy)|The Game Boy game]] |[[Tetris (NES, Nintendo)|The official NES game]]
    154 bytes (22 words) - 03:22, 29 January 2024
  • | system= NES | tcrf=Spot: The Video Game (NES)
    1 KB (202 words) - 16:53, 11 November 2024
  • | system= NES | tcrf=A Boy and His Blob: Trouble on Blobolonia
    1 KB (146 words) - 20:41, 20 October 2025
  • | system= NES | tcrf=Hatris (NES)
    1 KB (163 words) - 22:05, 28 January 2024
  • |system= Game Boy |game=Paperboy (Game Boy)}}
    840 bytes (113 words) - 12:57, 7 March 2024
  • |The [[Donkey Kong (NES)|NES port]] of the arcade version |The [[Donkey Kong (Game Boy)|Game Boy version]]
    176 bytes (28 words) - 05:34, 10 November 2024
  • | systems= {{system|NES}}, {{system|FamicomBox}} |tcrf=Hudson's Adventure Island (NES)
    2 KB (204 words) - 13:42, 29 March 2025
  • ...22, p. 8]. "''Another equally awaited arrival is the Super Nintendo (Super NES or Super Famicom, call it what you will), which will hit the Australian mar ...io World: Super Mario Advance 2]] for the [[Nintendo Game Boy Advance|Game Boy Advance]].
    9 KB (1,310 words) - 18:35, 18 October 2025
  • | system= Game Boy Advance * [https://www.romhack.ing/hacks/6000/ (S)NES-Style World Maps]
    2 KB (267 words) - 00:43, 21 October 2025
  • B302 Nes B402 Super Nes
    14 KB (2,214 words) - 14:59, 24 January 2024
  • | system= NES | tcrf=Paperboy (NES)
    1 KB (132 words) - 20:58, 20 October 2025
  • RLE was often used to compress maps in [[NES]] games. The NES had very little [[RAM]], so a large map generally could not be loaded all a ...d maps. [[Chrono Trigger]] uses LZSS, as does the standard [[Nintendo Game Boy Advance|GBA]] compression format.
    5 KB (765 words) - 19:56, 2 February 2024
  • | system= Game Boy Color * [https://www.romhack.ing/hacks/3897/ Super Mario Bros. Deluxe - NES triangle patch]
    2 KB (270 words) - 19:16, 9 October 2025
  • ...Boy Advance|GBA]] is 32 bits, whereas on a [[Nintendo Entertainment System|NES]] it is 16 bits. The order of these bits depends on the [[endianness]] of t
    4 KB (624 words) - 19:10, 28 January 2024
  • ...ntasy 3 in the United States. The name conflicts with another game for the NES system. ...of the game. It doesn't include the versions for Playstation One and Game Boy Advance.
    7 KB (827 words) - 13:46, 29 March 2025
  • | [[Dr. Mario (NES)]], the original version. | [[Dr. Mario (Game Boy)]], the handheld version.
    108 bytes (14 words) - 05:20, 10 November 2024
  • .../product/archive.asp?mainid=5&subid=11&id=3 www.NINTENDO.se - Spel - Super NES (archived)]</ref>}} (JP/US/EU), {{publisher|Playtronic|ref=<ref name="br">[ | systems= {{system|SNES}}, {{system|Game Boy Advance}}
    6 KB (873 words) - 01:05, 29 September 2025
  • | system= Game Boy Color * Other information: 2BPP GB—FC/NES x16 Pattern
    3 KB (453 words) - 03:42, 29 September 2025