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- ...vor of a more accomplishable task: i.e., translating ''Final Fantasy II'' (NES). He teams up with translator-at-large Som2Freak to complete the project. * '''Fall (date unknown)'''<nowiki>: Using Pasofami (the only true NES graphical debugger released at the time), Demi releases four screenshots of32 KB (4,910 words) - 13:44, 12 April 2022
- ** [[:Category:NES games|Nintendo Entertainment System (NES)]] ** [[:Category:Game Boy games|Nintendo Game Boy (GB)]]2 KB (251 words) - 19:13, 28 January 2024
- |[[Tetris (Game Boy)|The Game Boy game]] |[[Tetris (NES, Nintendo)|The official NES game]]154 bytes (22 words) - 03:22, 29 January 2024
- | system= NES | tcrf=Spot: The Video Game (NES)1 KB (202 words) - 16:53, 11 November 2024
- | system= NES | tcrf=A Boy and His Blob: Trouble on Blobolonia1 KB (146 words) - 03:14, 5 February 2024
- | system= NES | tcrf=Hatris (NES)1 KB (163 words) - 22:05, 28 January 2024
- |system= Game Boy |game=Paperboy (Game Boy)}}840 bytes (113 words) - 12:57, 7 March 2024
- |The [[Donkey Kong (NES)|NES port]] of the arcade version |The [[Donkey Kong (Game Boy)|Game Boy version]]176 bytes (28 words) - 05:34, 10 November 2024
- | systems= {{system|NES}}, {{system|FamicomBox}} |tcrf=Hudson's Adventure Island (NES)2 KB (204 words) - 01:33, 24 May 2024
- | system= Game Boy Advance * [https://www.romhacking.net/hacks/6000/ (S)NES-Style World Maps]2 KB (256 words) - 22:21, 20 May 2024
- B302 Nes B402 Super Nes14 KB (2,214 words) - 14:59, 24 January 2024
- | system= NES | tcrf=Paperboy (NES)1 KB (132 words) - 01:22, 29 January 2024
- RLE was often used to compress maps in [[NES]] games. The NES had very little [[RAM]], so a large map generally could not be loaded all a ...d maps. [[Chrono Trigger]] uses LZSS, as does the standard [[Nintendo Game Boy Advance|GBA]] compression format.5 KB (765 words) - 19:56, 2 February 2024
- | system= Game Boy Color * Other information: 2BPP GB—FC/NES x16 Pattern3 KB (453 words) - 19:07, 28 January 2024
- ...Boy Advance|GBA]] is 32 bits, whereas on a [[Nintendo Entertainment System|NES]] it is 16 bits. The order of these bits depends on the [[endianness]] of t4 KB (624 words) - 19:10, 28 January 2024
- | system= Game Boy Color * [https://www.romhacking.net/hacks/3897/ Super Mario Bros. Deluxe - NES triangle patch]2 KB (266 words) - 03:12, 6 February 2024
- ...ntasy 3 in the United States. The name conflicts with another game for the NES system. ...of the game. It doesn't include the versions for Playstation One and Game Boy Advance.7 KB (827 words) - 22:48, 19 May 2024
- | [[Dr. Mario (NES)]], the original version. | [[Dr. Mario (Game Boy)]], the handheld version.108 bytes (14 words) - 05:20, 10 November 2024