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Shadowrun (SNES)/RAM map
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The following article is a RAM map for Shadowrun (SNES).
7E0030 = Temporary storage of $4200 value* (NMI-Flag, Auto-Joypad-Flag) 7E006E to 7E0070 = Address of Subroutine while VBLANK* (The VBLANK Handler contains a part where it jumps to the address that is stored in $6E/$6F) 7E013F = Upper Border of Stack while non-VBLANK* 7E0C1A to 7E0C1B = Joypad Data ($4218/9) of the current frame* 7E0C1C to 7E0C1D = Joypad Data ($4218/9) of the previous frame* 7E0C1E to 7E0C1F = Held Buttons (pushed both current and prev. frame)* 7E0D1E to 7E0F1D = Temporary storage of CGRAM data* 7E0F1E to 7E111D = Temporary storage of OAM data, Low Table* 7E111E to 7E113D = Temporary storage of OAM data, High Table* *At least in the German ROM 7E1438 = Matrix - Facing direction 00 = Up 04 = Right 08 = Down 0C = Left 7E176A to 7E176B = Matrix - Storage (current, out of 0x40) 7E176C to 7E176D = Matrix - Storage (target value) 7E176E to 7E176F = Matrix - Health (current) 7E1770 to 7E1771 = Matrix - Health (target value) 7E1774 = Matrix - Programs modified (bit toggles) 7E1776 = Matrix - Datastores accessed (bit toggles) 7E1C76 = VBLANK - VBLANK counter (gets increased every VBLANK)* 7E1C78 to 7E1C79 = VBLANK - Temporary storage of A while VBLANK* 7E1C7A to 7E1C7B = VBLANK - Temporary storage of the Stack Pointer while VBLANK* 7E1CBB = Upper Border of Stack while VBLANK* *At least in the German ROM 7E1DA3 to 7E1DA4 = Cortex bomb timer - "Seconds" (actually frames) 7E1DA5 to 7E1DA6 = Cortex bomb timer - "Hours" (actually minutes) 7E3BFB = Jake - Attributes - Body 7E3BFC = Jake - Attributes - Magic 7E3BFD = Jake - Attributes - Strength 7E3BFE = Jake - Attributes - ??? (Maybe a hired-shadowrunner-only value?) 7E3BFF = Jake - Attributes - Charisma 7E3C00 = Jake - Attributes - Max HP 7E3C01 = Jake - Skills - Firearms 7E3C02 = Jake - Skills - Unarmed Combat 7E3C03 = Jake - Skills - Armed Combat 7E3C04 = Jake - Skills - Computer 7E3C05 = Jake - Skills - Leadership 7E3C06 = Jake - Skills - Negotiation 7E3C07 = Jake - Magic - Powerball 7E3C08 = Jake - Magic - Heal 7E3C09 = Jake - Magic - Invisibility 7E3C0A = Jake - Magic - Armor 7E3C0B = Jake - Magic - Summon Spirit 7E3C0C = Jake - Magic - Freeze 7E3C0D to 7E3C10 = Nuyen 7E3C11 to 7E3C12 = Experience 7E3C17 = Jake - Sunglasses 7E3C18 = Jake - Cyberware - Dermal Armor 7E3C19 = Jake - Cyberware - Wired Reflexes 7E3CA3 to 7E3CE3 = Known keywords The numbers of known words (0x0000 - 0x003F), terminated by 0xFFFF. 7E8AB3 = Control type 16 = Control type A 17 = Control type B 7E8B2F = Sound type 00 = Mono 18 = Stereo
Internal Data for Shadowrun (SNES)
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