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Pinball (NES, Famicom Disk System)/RAM map
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The following article is a RAM map for Pinball (NES, Famicom Disk System).
RAM Map
Addr Size Description ---- ---- ----------- 00D0 1 Number of seal dots left (top screen) 00EE 1 X position of moving platform (top screen) 00F0 1 Center bumper flag (top screen, changes table color) 0100 5 Player 1 score (little-endian) 0110 5 Top score (little-endian) 0118 3 Status of slots (top screen) * 00 - Penguin * 01 - 3 * 02 - 7 011F 3 Status of platforms below Lady (bonus stage) * 00 - Full * 01 - Partial 1 * 02 - Partial 2 * 03 - Gone 0128 1 Status of cards (bottom screen) * 00 - 0 flipped * 08 - 1 flipped (5th one) * 10 - 1 flipped (4th one) * 18 - 2 flipped (4th and 5th ones) * 20 - 1 flipped (3rd one) * 28 - 2 flipped (3rd and 5th ones) * 30 - 2 flipped (3rd and 4th ones) * 38 - 3 flipped (3rd, 4th and 5th ones) * 40 - 1 flipped (2nd one) * 48 - 2 flipped (2nd and 5th ones) * 50 - 2 flipped (2nd and 4th ones) * 58 - 3 flipped (2nd, 4th and 5th ones) * 60 - 2 flipped (2nd and 3rd ones) * 68 - 3 flipped (2nd, 3rd and 5th ones) * 70 - 3 flipped (2nd, 3rd and 4th ones) * 78 - 4 flipped (2nd, 3rd, 4th and 5th ones) * 80 - 1 flipped (1st one) * 88 - 2 flipped (1st and 5th ones) * 90 - 2 flipped (1st and 4th ones) * 98 - 3 flipped (1st, 4th and 5th ones) * A0 - 2 flipped (1st and 3rd ones) * A8 - 3 flipped (1st, 3rd and 5th ones) * B0 - 3 flipped (1st, 3rd and 4th ones) * B8 - 4 flipped (1st, 3rd, 4th and 5th ones) * C0 - 2 flipped (1st and 2nd ones) * C8 - 3 flipped (1st, 2nd and 5th ones) * D0 - 3 flipped (1st, 2nd and 4th ones) * D8 - 4 flipped (1st, 2nd, 4th and 5th ones) * E0 - 3 flipped (1st, 2nd and 3rd ones) * E8 - 4 flipped (1st, 2nd, 3rd and 5th ones) * F0 - 4 flipped (1st, 2nd, 3rd and 4th ones) * F8 - 5 flipped 0129 1 Left side stopper flag (bottom screen) 012A 1 Right side stopper flag (bottom screen) 012B 1 Exit area flag (bottom screen) 012D 3 Status of chicks (bottom screen) * 00 - Egg * 01-06 - Hatching (setting to 01 automatically counts up to 06) * FF - Empty 0130 1 Status of side targets (top screen) * 00 - 0 hit * 10/80 - 1 hit (1st one) * 20/40 - 1 hit (1st one) * 30 - 2 hit (3rd and 4th ones) * 50 - 2 hit (2nd and 4th ones) * 60 - 2 hit (2nd and 3rd ones) * 70 - 3 hit (2nd, 3rd and 4th ones) * 90 - 2 hit (1st and 4th ones) * A0 - 2 hit (1st and 3rd ones) * B0 - 3 hit (1st, 3rd and 4th ones) * C0 - 2 hit (3rd and 4th) * D0 - 3 hit (1st, 2nd and 4th ones) * E0 - 3 hit (1st, 2nd and 3rd ones) * F0 - 4 hit 0131 1 Status of targets (bottom screen) * 00 - 0 hit * 08 - 1 hit (5th one) * 10 - 1 hit (4th one) * 18 - 2 hit (4th and 5th ones) * 20 - 1 hit (3rd one) * 28 - 2 hit (3rd and 5th ones) * 30 - 2 hit (3rd and 4th ones) * 38 - 3 hit (3rd, 4th and 5th ones) * 40 - 1 hit (2nd one) * 48 - 2 hit (2nd and 5th ones) * 50 - 2 hit (2nd and 4th ones) * 58 - 3 hit (2nd, 4th and 5th ones) * 60 - 2 hit (2nd and 3rd ones) * 68 - 3 hit (2nd, 3rd and 5th ones) * 70 - 3 hit (2nd, 3rd and 4th ones) * 78 - 4 hit (2nd, 3rd, 4th and 5th ones) * 80 - 1 hit (1st one) * 88 - 2 hit (1st and 5th ones) * 90 - 2 hit (1st and 4th ones) * 98 - 3 hit (1st, 4th and 5th ones) * A0 - 2 hit (1st and 3rd ones) * A8 - 3 hit (1st, 3rd and 5th ones) * B0 - 3 hit (1st, 3rd and 4th ones) * B8 - 4 hit (1st, 3rd, 4th and 5th ones) * C0 - 2 hit (1st and 2nd ones) * C8 - 3 hit (1st, 2nd and 5th ones) * D0 - 3 hit (1st, 2nd and 4th ones) * D8 - 4 hit (1st, 2nd, 4th and 5th ones) * E0 - 3 hit (1st, 2nd and 3rd ones) * E8 - 4 hit (1st, 2nd, 3rd and 5th ones) * F0 - 4 hit (1st, 2nd, 3rd and 4th ones) * F8 - 5 hit * +02 - 7th one hit * +04 - 6th one hit 0132 1 Seal bumper countdown 0133 1 Center bumper flag (bottom screen, changes table color) 0151 1 Number of balls
Internal Data for Pinball (NES, Famicom Disk System) 
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