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Pac-Man 2: The New Adventures (SNES)/RAM map
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The following article is a RAM map for Pac-Man 2: The New Adventures (SNES).
RAM Map
Address Size Description ------ ---- ----------- 7E0500 1 Current level(?) (changes status of last 3 items) * 00 - Tutorial (no passes or 6th item) * 01 - Level 1 (no passes, 6th item is milk) * 02 - Level 2 (has Rope-Way pass, 6th item is flower) * 03 - Level 3 (have both passes, 6th item is guitar) * 04 - Level 4 (have both passes, no 6th item) 7E0506 1 Number of power pellets 7E0507 1 Number of Ms. Pac-Man cartridge pieces 7E0508 1 Number of I.D. Cards 7E0509 1 6th item obtained flag 7E094E 1 What destination to take you after entering a valid password * 00 - Tutorial * 01 - Pac-Man * 02 - Ms. Pac-Man * 03 - Pattern Test * 04 - Sound Test * 05 - Time Trial Stage Select * 06 - Pac-Man * 07 - Freezes the game * 08 - Ending
Pac-Man/Ms. Pac-Man
Address Size Description ------ ---- ----------- 7E0910 1 Amount of dots remaining in level 7E091C 1 Lives 7E0A00 2 Player X position 7E0A02 2 Player Y position 7E0A04 1 Player direction 7E0A20 1 Ghost direction (Blinky) 7E0A21 1 Ghost eye graphics set (Blinky, always 00) 7E0A22 1 Ghost direction (Pinky) 7E0A23 1 Ghost eye graphics set (Pinky, always 00) 7E0A24 1 Ghost direction (Inky) 7E0A25 1 Ghost eye graphics set (Inky, always 00) 7E0A26 1 Ghost direction (Clyde) 7E0A27 1 Ghost eye graphics set (Clyde, always 00) 7E0A28 2 Blue ghost timer (Blinky) 7E0A2A 2 Blue ghost timer (Pinky) 7E0A2C 2 Blue ghost timer (Inky) 7E0A2E 2 Blue ghost timer (Clyde) 7E0A50 1 Player stored direction (when pressing a direction up against a wall you can't move through, it'll "store" the movement for the next avaliable open space) 7E0A52 1 Player not moving flag
Internal Data for Pac-Man 2: The New Adventures (SNES)
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