Pac-Man 2: The New Adventures (SNES)/RAM map

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Chip tiny.png The following article is a RAM map for Pac-Man 2: The New Adventures (SNES).

RAM Map

Address   Size    Description
------    ----    -----------
7E0500       1    Current level(?) (changes status of last 3 items)
                  * 00 - Tutorial (no passes or 6th item)
                  * 01 - Level 1 (no passes, 6th item is milk)
                  * 02 - Level 2 (has Rope-Way pass, 6th item is flower)
                  * 03 - Level 3 (have both passes, 6th item is guitar)
                  * 04 - Level 4 (have both passes, no 6th item)
7E0506       1    Number of power pellets
7E0507       1    Number of Ms. Pac-Man cartridge pieces
7E0508       1    Number of I.D. Cards
7E0509       1    6th item obtained flag
7E094E       1    What destination to take you after entering a valid password
                  * 00 - Tutorial
                  * 01 - Pac-Man
                  * 02 - Ms. Pac-Man
                  * 03 - Pattern Test
                  * 04 - Sound Test
                  * 05 - Time Trial Stage Select
                  * 06 - Pac-Man
                  * 07 - Freezes the game
                  * 08 - Ending

Pac-Man/Ms. Pac-Man

Address   Size    Description
------    ----    -----------
7E0910       1    Amount of dots remaining in level
7E091C       1    Lives
7E0A00       2    Player X position
7E0A02       2    Player Y position
7E0A04       1    Player direction
7E0A20       1    Ghost direction (Blinky)
7E0A21       1    Ghost eye graphics set (Blinky, always 00)
7E0A22       1    Ghost direction (Pinky)
7E0A23       1    Ghost eye graphics set (Pinky, always 00)
7E0A24       1    Ghost direction (Inky)
7E0A25       1    Ghost eye graphics set (Inky, always 00)
7E0A26       1    Ghost direction (Clyde)
7E0A27       1    Ghost eye graphics set (Clyde, always 00)
7E0A28       2    Blue ghost timer (Blinky)
7E0A2A       2    Blue ghost timer (Pinky)
7E0A2C       2    Blue ghost timer (Inky)
7E0A2E       2    Blue ghost timer (Clyde)
7E0A50       1    Player stored direction (when pressing a direction up against a wall you can't move through, it'll "store" the movement for the next avaliable open space)
7E0A52       1    Player not moving flag