Metroid II: Return of Samus

From Data Crystal
Jump to navigation Jump to search

Title Screen

Metroid II: Return of Samus

Developer: Nintendo R&D1[1]
Publisher: Nintendo[1]
Platform: Game Boy
Released in JP: January 21, 1992[1]
Released in US: November 1991[1]
Released in EU: May 21, 1992[1]
Released in AU: 1991[1]
Released in KR: June 15, 2016[1] (Virtual Console)


RAMIcon.png RAM map
Cactisprite.png TCRF
Metroid II: Return of Samus
Internal Name METROID2
Region Code U.S.A. & Europe
Type Grayscale Spiel
SGB Support No
Cartridge Type ROM + MBC1 + RAM + Battery
License Code 01 (Nintendo)
ROM Size 256 KiB
ROM Checksum 0x581F
SRAM Size 8 KiB
Header Checksum 0x97


Sub-pages

Read about prototype versions of this game that have been released or dumped.
RAM map

Utilities

M2Edit is a Metroid II editor that can edit the tile arrangements and the tiles themselves, as well as the maps of each room.

ROSE is a newer Metroid II editor with which you can modify the spawn point of Samus, edit objects, scroll data, chunk data, room transitions and save files.

Hacks

Miscellaneous

A debug menu exists in Metroid II: Return of Samus. It allows some game items to be obtained, and change beams, via a very simplistic menu via pausing the game (with the debug menu flagged). There's also a feature that lets you save anywhere, by pushing Select while paused. After pushing select, the game will resume, without sound. Push Start twice to return to normal. This RAM cheat can access that menu.

0101A0D0

Known Dumps

  • Metroid II - Return of Samus (UE)

References

External links