If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working at any time.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Grandia II (Dreamcast)/ROM map
< Grandia II (Dreamcast)(Redirected from Grandia II (Dreamcast):ROM map)
Jump to navigation
Jump to search
The following article is a ROM map for Grandia II (Dreamcast).
BTL
BOSS.AFS
Boss stats
Stats are signed, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd dd ee ee ee ee ff ff gg gg
hh hh ii ii jj jj kk kk ll ll mm mm nn nn oo oo
pp pp pp pp pp qq rr rr ss ss tt tt 00 00 uu uu
vv vv C8 00 53 01 00 00 ww ww ww ww xx xx xx xx
yy yy yy yy zz zz zz zz ++ ++ ** ** ¤¤ ~~ 00 00
## %% 19 0F 00 0A 00 00 32 1E 00 14 00 00 14 0F
19 28 00 19 28 14 0A 05 00 00 00 00 00 00 00 00
aa - Name
bb - ?
cc - Type 1 and 2
dd - Level
ee - HP
ff - SP
gg - MP
hh - Defense
ii - Agility
jj - Movement
kk - Magic Defense
ll - Stamina (How long the Boss can run on the field)
mm - IP Stun duration
nn - IP Cancel Stun duration
oo - Evasion
pp - Elemental affinities
qq - Status resistances
rr - Resist Knockback %
ss - Status recovery time
tt - T_DMG (?)
uu - T_HEAL (?)
vv - Size
ww - Experience points
xx - SC
yy - MC
zz - Gold
++ - Item 1 dropped
** - Item 2 dropped
¤¤ - Item 1 Drop chance, special value 0x7D is used for very rare drops
~~ - Item 2 Drop chance, if the roll for 1st item was unsuccessful
## - AI type
01 - Normal attack
02 -
03 -
04 -
05 -
06 - Only use below ??% HP
07 -
08 -
09 -
0A -
0B -
0C -
0D - If the party has been hit by a debuff
0E -
0F -
%% - Probability for a move to be used, in %
- 0x3308A0 - Melfice 2
- 0x330A60 - Melfice 1
- 0x4978A0 - Valmar's Heart 1
- 0x497A60 - Valmar's Heart 2
- 0x67F060 - Sword 2
- 0x67F220 - Sword 1
- 0x686060 - Regenerator 2
- 0x686220 - Regenerator 1
Boss Moves
Moves used by the Boss are directly after the corresponding Boss stats, and follow this format:
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa bb bb cc cc dd ee ff ff gg gg hh hh ii jj
kk kk ll ll mm mm nn nn oo oo pp qq rr rr ss ss
tt tt uu vv ww xx yy zz ++ ** ¤¤ ¤¤
aa - Name
bb - MP cost
cc - SP cost
dd - ?
ee - Attack type
01 - Restore HP(MEN)
02 - Restore MP
03 - Restore SP
04 - Ally Buff/Debuff
05 - Physical Damage(STR)
06 - Physical Damage(MAG)
07 - Enemy Buff/Debuff
08 - Status Change
09 - ?
0A - ?
0B - ?
0C - ?
0D - ?
0E - ?
0F - Special
ff - STR
gg - POW
hh - Attack Damage
ii - Target
01 - One Ally
02 - Area Allies
03 - All Allies
04 - One Enemy
05 - Area Enemies
06 - All Enemies
07 - Enemy Line
08 - Self
09 - ?
0A - Area Around Self
0B - ?
0C - ?
0D - Area Around Self
0E - ?
0F - ?
jj - Special Attack Flag
00 - Special Attack: stop time during move execution, and display its name
01 - Normal Attack: time continues during move execution, do not display its name
kk - Distance
ll - Accuracy
mm - Range
nn - Cast time
oo - Recovery
pp - Animation
qq - Knockdown
rr - IP Stun
ss - IP Cancel Stun
tt - Knockback
uu - Element
vv - Element Strength
ww - Status Effect flag
01 - Poison
02 - Sleep
04 - Paralysis
08 - Confusion
10 - Plague
20 - Magic Block
40 - Move Block
80 - Instant Death
xx - Status Effect %
yy - ATK Change
zz - DEF Change
++ - ACT Change
** - MOV Change
¤¤ - Special
Some stats are different between the Dreamcast version and the other versions.
Debug
In the config file, set debug = ON, debug_disp = ON, debug_permition = ON
Internal Data for Grandia II (Dreamcast)
| |
|---|---|