| Opcode
 | 
Instruction length
 | 
Description
 | 
Operands
 | 
| 0x01
 | 
3
 | 
Execute callback[need verification]
 | 
- 0xXXXX: The callback number
  
 | 
| 0x02
 | 
1
 | 
Delimiter[need verification]
 | 
None
 | 
| 0x03
 | 
2
 | 
Observed
 | 
 
 | 
| 0x04
 | 
1
 | 
Observed
 | 
None
 | 
| 0x05
 | 
1
 | 
Not observed
 | 
None
 | 
| 0x06
 | 
4
 | 
Fade scene
 | 
- 0xXX:Unknown (possibly a bitfield)
  
- 0x23: Fade in from white
 
- 0x13: Fade in from black
 
- 0x21: Fade out to white[need verification]
 
- 0x31: Fade out to black
 
  
- 0xYY: Time to take for fade, Y/10 seconds
 
- 0xZZ: Final visibility
  
- Capped at 0x64 (100)[need verification]
 
  
 | 
| 0x07
 | 
1
 | 
Not observed
 | 
None
 | 
| 0x08
 | 
1
 | 
Not observed
 | 
None
 | 
| 0x09
 | 
1
 | 
Not observed
 | 
None
 | 
| 0x0A
 | 
3
 | 
Not observed
 | 
Unknown
 | 
| 0x0B
 | 
4
 | 
Not observed
 | 
Unknown
 | 
| 0x0C
 | 
2
 | 
Set map
 Note: This opcode will cause the background to glitch for a second
 
 | 
0xXX: Which map to use
 | 
| 0x0D
 | 
1
 | 
Observed
 | 
None
 | 
| 0x0E
 | 
2
 | 
Observed
 | 
- 0x00: Observed
 
- 0x01: Observed
 
  
 | 
| 0x0F
 | 
4
 | 
Show message box
 | 
- 0xXX: The number of the message in the array of messages for this scene
 
- 0xYY: The number of the character whose portrait to use
 
- 0xZZ: Options (seems to be a bitfield [need verification])
  
- Default: Top left
 
- Bit 0: Horizontal middle[need verification]
 
- Bit 1: Right
 
- Bit 3: Vertical middle
 
- Bit 4: Bottom
 
- 0x80: Observed
 
- 0x82: Observed
 
- 0xA4: Observed, guess position[need verification]
 
  
 | 
| 0x10
 | 
3
 | 
Not observed
 | 
Unknown
 | 
| 0x11
 | 
2
 | 
Display centered, transparent message
 | 
- 0xXX: Which message to display
  
 | 
| 0x12
 | 
2
 | 
Display notice
 | 
- 0xXX: Which notice to display (distinct from messages)
  
 | 
| 0x13
 | 
?
 | 
Unknown, can trigger failsafe
 | 
Unknown
 | 
| 0x15
 | 
2
 | 
Scripted delay
 | 
- 0xXX: The length of the delay, in X/100 seconds
  
 | 
| 0x16
 | 
1
 | 
Unknown
 | 
None
 | 
| 0x17
 | 
2
 | 
Observed
 | 
- 0x00: Observed
 
- 0x02: Fade in from clip
 
- 0x04: Begin intro fight
 
- 0x05: Enter world map for the first time[need verification]
 
  
 | 
| 0x18
 | 
2
 | 
Predefined event
 | 
- 0x01: Place units[need verification]
  
- Crashes when map type is cutscene
  
- 0x03: Place units[need verification]
 
- 0x0A: Set Marche's name
 
- 0x0B: Set clan name
 
- 0x0E: Save game[need verification]
 
  
 | 
| 0x19
 | 
3
 | 
Observed
 | 
 
 
 | 
| 0x1A
 | 
4
 | 
Observed
 | 
- 0xXXXX[need verification]: Unknown
  
 
- 0xYY[need verification]: Unknown
  
 | 
| 0x1B
 | 
4
 | 
Not observed
 | 
Unknown
 | 
| 0x1C
 | 
3
 | 
Observed, 0x089A6FFF
 | 
 
 | 
| 0x1D
 | 
2
 | 
Not observed
 | 
Unknown
 | 
| 0x1E
 | 
2
 | 
Not observed
 | 
Unknown
 | 
| 0x1F
 | 
6
 | 
Place character
 | 
- 0xXX: Which character to place
 
- 0xYZ: Where to place the character. X is the NE-SW position and Y is the NW-SE position
 
- 0xWW: The facing direction
 
- 0xVVVV: Unknown, Set to 0x20 0x00
  
 | 
| 0x20
 | 
5
 | 
Place character
 | 
- 0xXX: Which character to place
 
- 0xYZ: Where to place the character. X is the NE-SW position and Y is the NW-SE position
 
- 0xWW: The facing direction
 
- 0xVV: Unknown
  
 
 | 
| 0x21
 | 
3
 | 
Not observed
 | 
Unknown
 | 
| 0x22
 | 
2
 | 
Observed
 | 
- 0x00: Clear character positions
 
- 0x4E: Reset all character animations[need verification]
 
  
 | 
| 0x23
 | 
2
 | 
Enable character[need verification]
 | 
- 0xXX: Which character to enable
  
 | 
| 0x24
 | 
2[need verification]
 | 
Observed
 | 
 
 | 
| 0x25
 | 
4
 | 
Change facing direction
 | 
- 0xXX: Which character should look.
 
- 0xYY: New facing direction
 
- 0xZZ: Unknown
  
 
 | 
| 0x26
 | 
3
 | 
Look at character
 | 
- 0xXX: Which character should look. Values less than 0x0F crash the game in the intro scene
 
- 0xYY: Which character to look at
  
 | 
| 0x27
 | 
5
 | 
Set character's sprite
 | 
- 0xXX: Which character to set the sprite for
 
- 0xYY: Which sprite to use
 
- 0xZZ[need verification]: Unknown
  
- 0xWW[need verification]: Unknown
- 0x00: Observed
 
- 0x04: Observed
 
   
 | 
| 0x28
 | 
2
 | 
Reset animation
 | 
- 0xXX: Which character's anim to stop
  
 | 
| 0x29
 | 
3
 | 
Observed
 | 
- 0xXX: Which character to affect
 
- 0xYY: Facing direction[need verification]
  
 | 
| 0x2B
 | 
9
 | 
Observed
 | 
Parameters unknown
 | 
| 0x2C
 | 
4
 | 
Not observed
 | 
Unknown
 | 
| 0x2D
 | 
4
 | 
Not observed
 | 
Unknown
 | 
| 0x2E
 | 
7
 | 
Observed
 | 
- 0xXX: Which character to affect
 
- 0xYYYY[need verification]: Unknown
  
 
- 0xZZZZ[need verification]: Unknown
  
- 0xFFF0: Observed
 
- 0xFFF4: Observed
 
- 0xFFF8: Observed
 
  
- 0xWWWW[need verification]: Unknown
  
 
 | 
| 0x2F
 | 
4
 | 
Teleport character (absolute)
 | 
- 0xXX: Which character to move
 
- 0xYY: The new NW-SE position (tile units)
 
- 0xZZ: The new NE-SW position (tile units)
  
 | 
| 0x30
 | 
4
 | 
Observed
 | 
- 0xXX: Which character to affect
 
- 0xYY: Unknown
  
 
- 0x00: Observed
 
- 0x01: Observed
 
  
 | 
| 0x31
 | 
5
 | 
Set character's sprite
 | 
- 0xXX: Which character to set the sprite for
 
- 0xYY: Which sprite to use
 
- 0xZZ[need verification]: Unknown
  
 
- 0xWW[need verification]: Unknown
  
 
 | 
| 0x36
 | 
?
 | 
Character join request
 | 
[Parameters unknown]
 | 
| 0x38
 | 
7
 | 
Affect sprite positioning
 | 
- 0xXX: Which character's sprite to affect
 
- 0xYY: Unknown
 
- 0xZZ: Unknown
 
- OxWW: Unknown
  
 
- 0xVV: Affects timing
 
- 0xUU: Unknown
  
 
 | 
| 0x39
 | 
9
 | 
Move character (relative, subunits)
 | 
- 0xXX: Which character to affect
 
- 0xYYYY: The NW-SE distance
 
- 0xZZZZ: The NE-SW distance
  
- 0xWW[need verification]: Affects timing
 
- 0xVV[need verification]: Affects timing
 
- 0xUU[need verification]: Affects timing
  
 | 
| 0x3A
 | 
7
 | 
Move character (absolute, tile units)
 | 
- 0xXX: Which character to move
 
- 0xYY: The new NW-SE position
 
- 0xZZ: The new NE-SW position
 
- 0xWW[need verification]: Unknown
  
 
- 0xVV[need verification]: Unknown
  
- 0xUU: Unknown
  
 | 
| 0x3C
 | 
2
 | 
Observed
 | 
- 0x64: Observed, 0x089A5EC5
 
  
 | 
| 0x3D
 | 
10[need verification]
 | 
Move character (relative, subunits)
 | 
- 0xXX: Which character to move
 
- 0xYYYY: The NW-SE distance
 
- 0xZZZZ: The NE-SW distance
 
- 0xWW: Facing direction during walking
 
- 0xVV: Time to take (units unknown)
  
 | 
| 0x3E
 | 
8
 | 
Move character (absolute, units)
 | 
- 0xXX: Which character to move
 
- 0xYY: The new NW-SE position
 
- 0xZZ: The new NE-SW position
 
- 0xWW[need verification]: Unknown
  
 
- 0xVV[need verification]: Unknown
  
- 0xUUUU: Time to take (units unknown)
  
 | 
| 0x3F
 | 
4
 | 
Observed
 | 
- 0xXX: Unknown
 
- 0xYY: Unknown
 
- 0xZZ: Unknown, seems to be incremental
  
 | 
| 0x41
 | 
4
 | 
Run character script[need verification]
 | 
- 0xXX: Which character to move
 
- 0xYY[need verification]: Unknown
 
- 0xZZ[need verification]: Unknown
  
 
 | 
| 0x42
 | 
4[need verification]
 | 
Observed, 0x089A7398
 | 
Parameters unknown
 | 
| 0x44
 | 
5
 | 
Move character in direction
 | 
- 0xXX: Which character to move
 
- 0xYY: Unknown (seems to be a bitfield)
  
 
 
 
 | 
| 0x46
 | 
4
 | 
Center camera on character[need verification]
 | 
- 0xXX: Character to center on[need verification] if Y = 0x00. Values less than 0x0F are invalid in the intro scene
 
- 0xYY:
  
- 0x00: Center on character[need verification], observed
 
  
- 0xZZ: Unknown (possibly bitfield)
  
- 0x00: Fast[need verification]
 
- 0x02: Slow[need verification], observed
 
  
 | 
| 0x47
 | 
7
 | 
Center camera
 | 
- 0xXXXX: The new x center (pixels[need verification])
 
- 0xYYYY: The new y center (pixels[need verification])
 
- 0xZZ[need verification]: Affects speed (possibly a bitfield)
 
- 0xWW[need verification]: Affects speed
  
 | 
| 0x48
 | 
2
 | 
Set map type
 | 
- 0x00: Cutscene[need verification], observed
 
- 0x01: Battle[need verification], observed
 
- 0x02: Pub[need verification]
 
- 0x03: "Monster farm"[need verification]
 
  
 | 
| 0x49
 | 
2
 | 
Observed
 | 
 
 | 
| 0x4A
 | 
1
 | 
Show battle sprites[need verification]
 | 
None
 | 
| 0x4B
 | 
2
 | 
Set background music
 | 
 | 
| 0x4C
 | 
4
 | 
Play sound effect
 | 
- 0xXXXX: Which sound effect to play
 
- 0xYY: Unknown
  
 
 | 
| 0x4D
 | 
5
 | 
Fade background music
 | 
- 0xXX: Final volume
 
- 0xYY: Time to take
 
- 0xZZ: Unknown
  
 
 
 | 
| 0x4E
 | 
1
 | 
Observed
 | 
None
 | 
| 0x53
 | 
3
 | 
Observed
 | 
- 0xXXXX[need verification]: Unknown
  
 
 | 
| 0x54
 | 
2
 | 
Set weather effect
 | 
- 0x00: None[need verification]
 
- 0x01: Rain
 
- 0x02: Snow
 
  
 | 
| 0x57
 | 
1
 | 
Unknown
 | 
None
 | 
| 0x58
 | 
1
 | 
Unknown
 | 
None
 | 
| 0x5A
 | 
2
 | 
Show clip
- Must between 0x57 and 0x58
  
 | 
- 0xXX: Which clip[need verification]
  
- 0x33: "Final Fantasy" book clip
 
- 0x25: Dissolve map
 
  
 | 
| 0x5B
 | 
1
 | 
End clip[need verification]
 | 
None
 | 
| 0x65
 | 
2
 | 
Observed
 | 
 
 | 
| 0x8C
 | 
 | 
Observed
 | 
 
 |