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Fighter's History Dynamite (Neo Geo)/RAM map
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The following article is a RAM map for Fighter's History Dynamite (Neo Geo).
Main Memory
- Score Board Start = 0x100004
- Main Mode = 0x101002
- 01 Attract Mode
- 02 High Score Screen
- 03 How To Play
- 04 Obj Gen(broken)
- 05 Hitbox editor
- 06 Pattern Editor
- 07 Message Test
- 09 Dev Menu
- Round Count = 0x10100c
- Main Stage ID = 0x103464
- Fight Timer = 0x103a70
- Projectile Area = 0x1064f0
- Versus Mode Stage ID = 0x106932
Player Memory
- Player 1 Start = 0x103670
- Player 2 Start = 0x103870
- Player Memory Offsets
Char_id = 0x00 Char_id2 = 0x01 Palette = 0x03 Player State = 0x05 Player Wins = 0x06 palette ram offset = 0x20 hitbox_id = 0x22 player input buffer = 0x30 to 0xaf Player X = 0xc0 Player Y = 0xc4 Attack Active = 0xd0 Hp = 0x147 HP for Graphic = 0x148 AI Scripting Memory ; = $180 ; = $181 ; = $182 ; = $183 ; = $184 ; = $185 ; = $186 CpuAttackTimer = $187 ;Attack Timer short timer when hits 0/1 attacks ; = $188 CPUtimer2 = $189 ;Action Timer? ;counter = $18a Cputimer3 = $18b previousatk = $18c opponentaction = $18e
Internal Data for Fighter's History Dynamite (Neo Geo)
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