If you are still using the old URL (datacrystal.romhacking.net), please update your bookmarks! The old URL may stop working soon.
The current URL is datacrystal.tcrf.net.
The current URL is datacrystal.tcrf.net.
Disney's Aladdin/RAM map
(Redirected from Disney's Aladdin:RAM map)
Jump to navigation
Jump to search
The following article is a RAM map for Disney's Aladdin.
REG = Register mirror
Address Size Description ------- ----- ------------ 7E0002 $0001 SFX sync 7E0003 $0001 Control Type, possibly other uses 7E0004 $0001 Sound setting, $80 = Stereo, $00 = Monaural 7E0005 $0001 Unknown, ORA'd with options before stored in $06 7E0006 $0001 Combined options
7E0009 $0001 DEBUG MODE, set non-zero to enable 7E000B $0001 No-pause timer, set to 16 frames when unpausing 7E000C $0004 Variable use, often indirect address
7E004D $0001 Current Sprite Stun Timer 7E004E $0001 Index for story time tilemap 7E0050 $0002 Pointer for story time 7E0052 $0001 Story time timer
7E0065 $0003 Variable use, often indirect address
7E00A5 $0001 Password menu cursor 7E00A6 $0001 Password menu 4th slot 7E00A7 $0001 Password menu 3rd slot 7E00A8 $0001 Password menu 2nd slot 7E00A9 $0001 Password menu 1st slot
7E0327 $0001 Index to DP RAM 7E0328 $0001 Stored to $0329, always $08 7E0329 $0001 Loop counter 7E032A $0001 NMI flag, cleared in the idle loop @ $81BC6D 7E032B $0001 RNG seed 1 7E032C $0001 RNG seed 2 7E032D $0001 Render counter, does not include lag frames 7E032E $0001 Frame counter, every frame/NMI 7E032F $0001 Inc'd from $00 to $23, then reset @ $8394A4 7E0330 $0001 Dec'd from $23 to $00, then reset @ $8394A4 7E0331 $0001 Related to inputs, $02 = demo playback
7E033B $0002 Index to demo input data 7E033D $0001 Demo input, $80 = Jump, $40 = Dash, $02 = Left, $01 = Right 7E033E $0001 Demo input timer 7E033F $0001 Index to demo, $00 and $01 are actual demos, other scripted inputs beyond that 7E0340 $0001 UNUSED? 7E0341 $0002 Demo exit timer 7E0343 $0002 Time until demo starts, demo exit timer if secret credits
7E0347 $0001 Invulnerability state, $80 at level clear, $7F at secret credits, $04 = iframes, $02 = knockback 7E0348 $0002 Jump input mask 7E034A $0002 Dash input mask 7E034C $0002 Throw input mask 7E034E $0002 Hover input mask
7E0359 $0001 Cleared at title menu and every level load 7E035A $0001 Chests opened 7E035B $0001 Credits (continues), stored as decimal 7E035C $0001 Current stage 7E035D $0001 Current level 7E035E $0002 Current level index 7E035F $0001 Equipment setup flag, $01 if respawning, $02 if demo 7E0360 $0001 Level checkpoint flag, used for first Jafar fight 7E0361 $0001 UNUSED? 7E0362 $0001 Aladdin's credit lives, applied after game over 7E0363 $0001 Aladdin's lives on HUD, stored as decimal 7E0364 $0001 Aladdin's lives, stored as decimal 7E0365 $0001 Aladdin's max hearts 7E0366 $0001 Aladdin's hearts on HUD 7E0367 $0001 Aladdin's hearts 7E0368 $0001 Aladdin's apples on HUD, stored as decimal 7E0369 $0001 Aladdin's apples, stored as decimal 7E036A $0001 Aladdin's gems on HUD, stored as decimal 7E036B $0001 Aladdin's gems, stored as decimal 7E036C $0001 Scarab collected this level 7E036D $0001 Aladdin's cape on HUD 7E036E $0001 Aladdin's cape 7E036F $0001 Equipment setup flag, $01 if respawning, $02 if demo
7E0371 $0001 Flag related to music loading 7E0372 $0001 Flag related to music loading 7E0373 $0001 Unknown, cleared with Rubies below 7E0374 $0001 Unknown, cleared with Rubies below 7E0375 $0001 Rubies collected this stage 7E0376 $0001 Total rubies collected, calculated at stage clear 7E0377 $0002 Controller 1 inputs 7E0379 $0002 Controller 2 inputs 7E037B $0002 Controller 1 new inputs 7E037D $0002 Controller 2 new inputs 7E037F $0002 Controller 1 inputs again 730381 $0002 Controller 1 new inputs again 7E0383 $0001 Jump input held 7E0384 $0001 Dash input held 7E0385 $0001 Throw input held 7E0386 $0001 Hover input held 7E0387 $0001 New jump input 7E0388 $0001 New dash input 7E0389 $0001 New throw input 7E038A $0001 New hover input 7E038B $0001 REG $212E Main Screen Window Mask 7E038C $0001 REG $212F Subscreen Window Mask
7E0395 $0002 REG $211F Mode 7 Center X 7E0397 $0002 REG $2120 Mode 7 Center Y
7E0399 $0001 REG $212C Main Screen Designation 7E039A $0001 REG $212D Subscreen Designation
7E039D $0001 REG $2105 Background Mode
7E03A0 $0001 REG $2107 BG1 Tilemap Address Size 7E03A1 $0001 REG $2108 BG2 Tilemap Address Size 7E03A2 $0001 REG $2109 BG3 Tilemap Address Size 7E03A3 $0001 UNUSED? 7E03A4 $0001 REG $210B BG1/2 Character Address 7E03A5 $0001 REG $210C BG3/4 Character Address 7E03A6 $0001 REG $2126 Window 1 Left 7E03A7 $0001 REG $2127 Window 1 Right 7E03A8 $0001 REG $2128 Window 2 Left 7E03A9 $0001 REG $2129 Window 1 Left 7E03AA $0001 REG $2123 Window 1/2 Select 7E03AB $0001 REG $2124 Window 3/4 Select 7E03AC $0001 REG $2125 Window Color Obj 7E03AD $0001 REG $212A BG Window Mask 7E03AE $0001 REG $212B Color OBJ Window Mask 7E03AF $0001 REG $2130 Color Addition Select 7E03B0 $0001 REG $2131 Color Math 7E03B1 $0001 REG $2106 Mosaic 7E03B2 $0001 REG $2132 Color Intensity - Red 7E03B3 $0001 REG $2132 Color Intensity - Green 7E03B4 $0001 REG $2132 Color Intensity - Blue
7E03B6 $0001 REG $420C HDMA Enable 7E03B7 $0001 REG $4200 NMITIMEN 7E03B8 $0001 REG $2100 INIDISP 7E03B9 $0001 APU Command sent to $2140
7E03BB $0001 SFX ring buffer index 7E03BC $0001 UNUSED? 7E03BD $0002 SFX ring buffer max index? 7E03BF $0020 SFX ring buffer
7E03DF $0002 REG $2116 VMADDL 7E03E1 $0001 REG $4305 DAS0L
7E03F5 $0001 I-Frame timer
7E03F8 $0001 Last APU command 7E03F9 $0001 Set to 1 while paused
7E0821 $0001 Position based level complete flag 7E0822 $0002 Index to level complete positions
7E0835 $0001 BG3 tilemap flag, 0 = skip BG3 tilemap update
7E0849 $0002 Title menu cursor
7E0858 $0001 DMA transfer flag? 7E0859 $0001 DMA transfer flag? 7E085A $0002 REG $2116 VRAM address 7E085C $0002 REG $4302 source address 7E085E $0001 REG $4304 source bank 7E085F $0002 REG $4305 DMA size 7E0861 $0002 REG $2115 VRAM control 7E0863 $0002 REG $2116 VRAM address 7E0865 $0002 REG $4302 source address 7E0867 $0001 REG $4304 source bank 7E0868 $0002 REG $4305 DMA size 7E086A $0002 REG $2115 VRAM control
7E08E2 $0001 $08 if credits remaining, $0F if no credits (game over) 7E08E3 $0001 ORA #$80 if damage taken
7E08E6 $0001 Aladdin X subposition 7E08E7 $0002 Aladdin X position 7E08E9 $0001 Aladdin Y subposition 7E08EA $0002 Aladdin Y position
7E08EF $0001 Aladdin travelling direction 7E08F0 $0001 Aladdin facing direction
7E08F4 $0002 Aladdin X speed
7E08F9 $0002 Aladdin Y speed
7E0925 $0001 Apple cooldown timer
7E0936 $0002 Abu X position
7E093A $0002 Abu Y position
7E0B50 ???? Sprite RAM starts here +$16 $0003 Sprite X +$19 $0003 Sprite Y +$37 $???? Palette +$4D $???? Timer, stun too
7E0B6C $0001 Jafar hits remaining 7E0BBC $0001 Farouk hits remaining 7E0C0C $0001 Snake hits remaining
7E141B $0001 Damage taken flag 7E141C $0001 Moving in air flag
7E1420 $0001 Aladdin pose
7E1423 $0001 Level completed flag 7E1424 $0001 Inc'd when Al dies
7E1471 $0002 Another Abu X position 7E1473 $0002 Another Abu Y position
7E1484 $0002 Another Aladdin X position 7E1486 $0002 Another Aladdin Y position
7E1773 $0002 X position progress toward level complete
7E19ED $0002 Screen X position
7E19F1 $0002 Screen Y position
7E1B14 $0001 Options menu cursor position, has other uses outside of menu 7E1B15 $0001 Options menu BGM, has other uses outside of menu 7E1B17 $0001 Options menu Control Type, has other uses outside of menu
Internal Data for Disney's Aladdin
| |
---|---|