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Contra (NES)/ROM map
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The following article is a ROM map for Contra (NES).
Header
- 00000-0000F = iNES ROM Header Data
Bank 0
- 00010-03D7A = Enemy Logic
- 03D7B-0400F = Unused
Bank 1
- 04010-048F7 = Sound Engine Code
- 048F8-06EAC = Encoded Sound Data
- 06EAD-0703F = Code to Draw Sprites
- 07040-07DF4 = Encoded Sprite Data
- 07DF5-0800F = Unused
Bank 2
- 08010-090A7 = Level Supertile Screen Assignments
- 090A8-0B001 = Compressed Graphic Data
- 0B002-0B328 = Player State Logic
- 0B329-0B428 = Level Header Data
- 0B429-0BD4B = Enemy Generation Logic
- 0BD4C-0C00F = Unused
Bank 3
- 0C010-0FE09 = Supertile and Palette Data
- 0FE0A-0FFBE = End Level Routine Logic
- 0FFBF-1000F = Unused
Bank 4
- 10010-138C8 = Compressed Graphic Data
- 138C9-13BA4 = Game End Routine Logic
- 13BA5-13DD0 = Ending Credits Data
- 13DD1-1400F = Unused
Bank 5
- 14010-1736D = Compressed Graphic Data
- 1736E-17643 = Automated Demo Input
- 17644-1800F = Unused
Bank 6
- 18010-1B271 = Compressed Graphic Data
- 1B272-1B3D6 = Text Data
- 1B3D7-1BD35 = Weapon Logic
- 1BD36-1C00F = Unused
Bank 7
- 1C010-1F621 = Game Engine Logic
- 1F622-1FC0F = Unused
- 1FC10-1FFDF = Differential Pulse Code Modulation (DPCM) Data
- 1FFE0-2000F = NES Undocumented Footer
Rom Usage Overview
Table
Type | Percentage | Bytes |
---|---|---|
Compressed Graphic Data | 49.179% | 64,461 |
Code | 29.726% | 38,962 |
Compressed Audio | 8.109% | 10,629 |
Unused | 5.585% | 7,320 |
Configuration Data | 4.027% | 5,278 |
Sprite Data | 2.677% | 3,509 |
Text Data | .697% | 913 |
Visual Map
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCUUUUU CCCCCCCCCCCCCCCCCCAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAACCCSSSSSSSSSSSSSSSSSSSSSSSSSSSUUUUD DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGCCCCCCDDCCCCCCCCCCCCCCCCCCUUUUUUG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGCCCUG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGCCCCCCTTTTUUUUGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGDDDDDDUUUUUUUUUUUUUUUUUUUUG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGTTTCCCCCCCCCCCCCCCCCCCUUUUUU CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCUUUUUUUUUUUUAAAAAAAA
Legend
- G = Compressed Graphic Data
- C = Code
- A = Compressed Audio
- U = Unused
- D = Configuration Data
- S = Sprite Data
- T = Text Data
Internal Data for Contra
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