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Castlevania: Portrait of Ruin/RAM map
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The following article is a RAM map for Castlevania: Portrait of Ruin.
RAM | Size | Information |
---|---|---|
20FCAB0 | 4 | Jonathan X position in room |
20FCAB4 | 4 | Jonathan Y position in room |
20FCC10 | 4 | Charlotte X position in room |
20FCC14 | 4 | Charlotte Y position in room |
2111778 | 1 | Room left tile X |
211177A | 1 | Room top tile Y |
211177C | 1 | Jonathan map tile X |
211177E | 1 | Charlotte map tile X |
2111780 | 1 | Jonathan map tile Y |
2111782 | 1 | Charlotte map tile Y |
2111785 | 1 | Current map ID
|
2111794 | 1941 | Map exploration
2 bits per room. Low bit: revealed, high bit: explored.
|
21119DC | 1? | Boss fights completed (1 bit per boss) |
21119E0 | 4 | Game clock/play time |
2111A68 | 2 | Relics equipped
|
2111A6C | 54 | Subweapons, spells, dual crush, & relics inventory
All inventories are 4 bits per item, denoting the quantity possessed, which maxes at 9.
|
2111AAC | 20 | Enemies defeated (1 bit per enemy) |
2111AC4 | 20 | Enemy Drop 1 obtained (1 bit per enemy) |
2111ADC | 20 | Enemy Drop 2 obtained (1 bit per enemy) |
2111B9C | ? | Flags (events, pickups, etc.)
Goes at least to 111BF0 |
2111BF8 | 181 | Inventory |
2111CBA | 160? | Skill mastery (2 bytes per skill)
12 bits mastery count. High 4 bits is something else. |
2111D5B | 12 | Button mapping (2 bytes per action) |
2111D76 | 310 | Enemy kill counts (2 bytes per enemy) |
2111EAC | ? | Quest progress (4 bits per quest?)
|
2111F5C | 2 | HP gained from max ups |
2111F5E | 2 | MP gained from max ups |
211216C | 2 | HP |
211216E | 2 | Max HP |
2112170 | 2 | MP |
2112172 | 2 | Max MP |
21121C0 | 4 | EXP |
21121C4 | 4 | Gold |
2136900 | 24576 | Map pixel data
4 bits per pixel, in 8x8 tiles, so 32 bytes per tile |
Internal Data for Castlevania: Portrait of Ruin
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