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Bubble Bobble (Sega Master System)/RAM map
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The following article is a RAM map for Bubble Bobble (Sega Master System).
Note that sizes are listed in decimal.
Offset Size Description ------- --------------- ----------- C000 1 Timer before Push Start Button appears/Bad end timer C005 1 Timer between messages & letters in dialogue C010 1 Pause flag in Menu (2E Unpaused, 2C Paused) C12A 1 Hint pages left C1AC 1 Game Over text blinks (level) C1AF 1 Timer for Game Over to Name Set/Super Drunk merging/Bubblun to reach bottom/enemies appear C467 8 Password C467 1 Cheat button input flag C469 15 Input cheat command RAM C46B 1 Potion items left C46C 1 Potion timer in milliseconds C46D 1 Potion timer C46E 1 Timer after C46D expires until score tally C46F 1 Potion items collected by Bub C470 1 Potion items collected by Bob C482 1 Super Drunk Bottle 1 value? C488 1 Potion item locations C4C2 1 Super Drunk Bottle 2 value? C502 1 Super Drunk Bottle 3 value? C542 1 Super Drunk Bottle 4 value? C582 1 Super Drunk Bottle 5 value? C5C2 1 Super Drunk Bottle 6 value? C602 1 Super Drunk Bottle 7 value? C642 1 Super Drunk Bottle 8 value? C682 1 Super Drunk Bottle 9 value? C6C2 1 Super Drunk Bottle 10 value? C702 1 Super Drunk Bottle 11 value? C742 1 Super Drunk Bottle 12 value? C867 2 Bub Y values C869 2 Bob Y values C873 2 Enemy 1 Y value C875 2 Enemy 2 Y value C877 2 Enemy 3 Y value C879 2 Enemy 4 Y value C87B 2 Enemy 5 Y value C87D 2 Enemy 6 Y value C87F 2 Enemy 7 Y value C947? 1216 Level collision data? CE77 1 Flag that changes item viewer menu/pause flag CE7E 1 Timer on different screens/Levels CE80 unknown Bub main data (to ????) CE81 1 Bub Y value CE82 1 Bub X value CE92 1 Bub sprite value CE93 1 Bub jump delay CE97 1 Joypad 1 input (01 up, 02 down, 04 left, 08 right, 50 button2, 60 button1) CEA8 1 Height Bub can jump before falling CEB0 1 Times Bub has died in current level CEB5 1 Bub Extend value (E=01, X=02, T=04, E=08, N=10, D=20) CEB7 1 Bub's lives CEB8 4 Bub's score CEC1 1 Lightning predicted time to hit wall after stunning bub/bob CEEE 2 Bub sprite art value CEF2 1 Bub flashing flag CF00 unknown Bob main data (to ????) CF12 1 Bob sprite value CF13 1 Bob jump delay CF17 1 Joypad 2 input CF30 1 Times Bob has died in current level CF35 1 Bob Extend value (E=01, X=02, T=04, E=08, N=10, D=20) CF37 1 Bob's lives CF38 4 Bob's score (to CF3B) CF52 5 HELP ME! data (to CF56) | CF53 How long Super enemies stay on screen before disappearing again (HELP ME!), CF54 Both bubble pass over timer (HELP ME!), CF55, Bubble pass over timer (HELP ME!), CF56 Super enemy Y value (HELP ME!) CF6E 2 Bob sprite art value (to CF6F) CF72 1 Bob flashing flag CF81 1 Y value of icon in main menu CF82 1 X value of icon in main menu CF92 1 Main Menu text selection CF97 1 Button pressed to navigate main menu (01 - up, 02 - down) CF98 1 Hold button timer for CF97 CF99 1 Button cooldown for menu D080 1 Enemies data (to ????) D081 1 Enemy 1 Y value D082 1 Enemy 1 X value D0C1 1 Enemy 2 Y value D0C2 1 Enemy 2 X value D101 1 Enemy 3 Y value D102 1 Enemy 3 X value D141 1 Enemy 4 Y value D142 1 Enemy 4 X value D181 1 Enemy 5 Y value D182 1 Enemy 5 X value D1C1 1 Enemy 6 Y value D1C2 1 Enemy 6 X value D201 1 Enemy 7 Y value D202 1 Enemy 7 X value D5C1 1 Password balloon Y value D5C2 1 Password balloon X value D5D3 1 Speed of balloon holding down D-Pad D5DD 1 Password balloon X position value D5DE 1 Password balloon Y position value D5DF 1 Password balloon password X position value D5E0 1 Select letter flag D5E3 1 Letters RAM value remembers entered D5E4 1 Password back flag (00 - start again, 01 where D5E3 ended) D601 1 Password balloon password Y position D602 1 Password balloon password X position D700 1 Level 70/175 Bubble enemy flag DAC0 1 Hint/Item viewer page number DAC2 2 Level 40 timer standing still (to DAC3) DAC6 unknown Super Mighta/Hidegon battle RAM (to ????) DAC7 1 Timer after being hit before moving again/bubbled DAC8 1 Timer before Super Mighta/Drunk Magic Attack DAC9 1 Super Mighta/Hidegon/Drunk's health DB00 1 Level select value/Level DB01 1 ??? (+1 level clear, +1 extra life, -? lose a life) DB05 1 Pause flag (03 off, 07 on) DB0C 1 Bracelet trigger byte? DB10 1 Bubbles on screen (no more than 0F) DB37 1 Total bubbles burst DB38 1 Water bubbles burst DB39 1 Fire Bubbles burst DB3A 1 Free DB3C 1 Enemies killed by fire bubbles DB3D 1 Total bubbles blown DB3E 1 Total jumps DB3F 1 Total fell through holes DB40 2 Bub total distance covered (to DB41) DB46 1 Death flag (00 no, 01 yes) DB4D 1 Enemies killed by water bubbles DB4E 1 Enemies killed by lightning bubbles DB4F 1 Extend bubbles remaining DB51 1 Extend life given trigger DB53 1 BvB trigger/Chakun Heart trigger DB59 1 Remaining enemies DB8E 1 Normal item trigger flag (02 appear, 03 disappear, 06 obtained, 07 disappear obtained, FF potion disappear) DB90 1 Fire bubble flag (00 no, 48 yes) DB91 1 Lightning bubble flag (00 no, 48 yes) DB92 1 Water bubble flag (00 no, 48 yes) DB93 1 Special bubble flag (00 no, 01 yes) DBA4 2 Timer before Hurry Up! (to DBA5) DBA8 2 Timer before BvB appears (to DBA9) DBAA 1 Items from defeated enemies DBAC 2 Timer after killing enemies before moving on to the next level (to DBAD) DBB5 1 Spawned Normal Items obtained DBB7 2 Timer before Normal item despawn (to DBB8) DBBB 1 Special item spawned DBBC 1 Special item trigger flag (02 appear, 03 disappear) DBBF 1 Timer before special item despawn (to DBC0) DBEA 1 Sprites flag? (00 moves, 02 freezes sprite art in place) DBC1 1 Special items obtained DBC2 1 Secret door appear flag DBC4 1 Level 125/135/141 door trigger flag DBC6 1 Item to spawn after Super Mighta/Hidegon is defeated DBC7 1 Hurry Ups appeared DBC8 1 Levels cleared (activates book of blizzards) DBCA 2 Clock timer (to DBCB) DBCD 1 Lightning cross lightning trigger DBD6 1 Special bubble flag DBD9 1 Level 115 door flag DBDB 1 Hurry Up Y location DBDC 1 BvB trigger DBE2 1 Staff/Chest flag to drop big item DBE4 1 Big item Y position DBE6 1 Normal Item points value DBE7 1 Special Item points value DBEB 2 Bell flashing timer DBED 1 Bell activation flag DBEE 1 Rounds left for Crystal Ball DBF5 51 Endings dialogue DC3B 1 Rounds left for Peacock Feather DC52 1 Demo level flag DC53 1 Demo timer DC6A 1 Super Mighta/Hidegon flag (00 SH Battle, 01 SM Battle, 80 SH appears, 81 SM appears) DC6B 2 Music/Sound flag (to DC6C) DC7C 1 Level you Game Over on DC82 1 Remaining items in secret room/Cola trigger flag/Password trigger flag? DC83 1 Orbs picked up? DC84 1 Secret Room door when everything is obtained DC85 1 Secret Room timer in milliseconds DC86 1 Secret Room timer DC8B 1 Max level you can return to DC8C 1 Menu pause flag DC93 1 How many times players have died DC94 1 Pink Candies obtained DC95 1 Blue Candies obtained DC96 1 Yellow Candies obtained DC97 1 Shoes obtained DC98 1 Continues used DC99 1 Umbrellas obtained DC9A 1 ??? (related to Yellow Lamp) DC9B 1 Lamps obtained DC9C 1 Chakun Hearts obtained DC9D 1 Water Crosses obtained DC9E 1 Lightning Crosses obtained DC9F 1 Fire Crosses obtained DCA0 1 Books of Earthquakes obtained DCA1 1 Crowns obtained DCA2 1 Free DCA3 1 Lightning Bubbles popped DCA4 1 How many levels Magic Hat is active DCA5 1 BvB times appeared DCA6 1 Free DCA7 1 Secret Rooms entered DCA8 1 Times hit/killed by projectiles DCA9 1 Enemies defeated DCAA 1 No. of Extends DCAC 1 Red E's obtained DCAD 1 X's obtained DCAE 1 T's obtained DCAF 1 Green E's obtained DCB0 1 N's obtained DCB1 1 D's obtained DCB2 3 Secret room mechanism pointer DCB5 1 Bonnie Bo's killed by lightning DCB8 1 Enemies killed by fire bubbles in 1 level DCB9 2 Normal items obtained DCBB 1 no. of enemies burst out of bubbles DCBD 1 Lives Lost in level (resets after level cleared) DCBE 1 Extra Lives gained in level (resets after level cleared) DCC0 1 How many levels Magic Stick is active DCC1 1 Levels cleared (Activates Magic Stick) DCC2 1 Game Over 100's 10's point value DCC4 1 Password trigger flag? DCC7 1 Secret Room entered byte DCC8 1 Umbrella trigger byte DCD1 1 Music flag DDCB 2 Channel 1 Music (to DDCC) DDCD 2 Channel 2 Music (to DDCE) DDCF 2 Channel 3 Music (to DDD0)
Internal Data for Bubble Bobble (Sega Master System)
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