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Bio Force Ape/ROM map
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The following article is a ROM map for Bio Force Ape.
All values are for a headered ROM.
Stage 1
Data here is neatly organized into 256 (0x100) byte "pages." C010 - metatileset 0 C110 - metatileset 1 C210 - metatileset 2 C310 - metatileset 3 - 4 bytes per metatile, 64 metatiles per set C410 - per-screen metatileset assignments C510 - stage screen layout - 16x16 array C610 - level palette C710 - tileset collision data - one byte per metatile C810 - screen 0x00 (blank) C910 - screen 0x01 CA10 - screen 0x02 (red bricks) CB10 - screen 0x03 CC10 etc. CD10 " CE10 " CF10 " D010 " D110 " D210 " D310 " D410 " D510 " D610 " D710 " D810 " D910 " DA10 " DB10 " DC10 " DD10 " DE10 " DF10 " Screen data format: 256 bytes per screen - xx###### - xx = subpalette ID - ## = metatile ID
Stage 2
E010 - metatileset 0 E110 - metatileset 1 E210 - metatileset 2 E310 - metatileset 3 E410 - per-screen metatileset assignments E510 - stage screen layout E610 - level palette E710 - tileset collision data Screens: E810 E910 EA10 EB10 EC10 ED10 EE10 EF10 F010 F110 F210 F310 F410 F510 F610 F710 F810 F910 FA10 FB10 FC10 FD10 FE10 FF10
Stage 3
10010 - metatileset 0 10110 - metatileset 1 10210 - metatileset 2 10310 - metatileset 3 10410 - per-screen metatileset assignments 10510 - stage screen layout 10610 - palette data 10710 - tileset collision data Screens: 10810 10910 10A10 10B10 10C10 10D10 10E10 10F10 11010 11110 11210 11310 11410 11510 11610 11710 11810 11910 11A10 11B10 11C10 11D10 11E10 11F10
Internal Data for Bio Force Ape
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