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ActRaiser/ROM map
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Assembly
0x11ACD to 0x12621 = SPC700 program 0x1B40E to 0x1B431 =0xExperience levels - Required population 0x1B432 to 0x1B455 =0xExperience levels - Max SP 0x1B825 to 0x1B8FC = Lair data 0x1DCFA to 0x1DD79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Fillmore) 0x1DD7A to 0x1DDF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Bloodpool) 0x1DDFA to 0x1DE79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Kasandora) 0x1DE7A to 0x1DEF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Aitos) 0x1DEFA to 0x1DF79 = Town0xBuilding/obstacle Data related to 0x7F6800 (Marahna) 0x1DF7A to 0x1DFF9 = Town0xBuilding/obstacle Data related to 0x7F6800 (Northwall)
Text
0x20000 to 0x2000D = Town name text pointers 0x2000E to 0x20042 = Town names 0x20043 to 0x2004A = Enemy name text pointers 0x2004B to 0x20076 = Enemy names 0x20077 to 0x21396 = Angel text 0x21397 to 0x213A2 = Town text metapointers 0x213A3 to 0x213E2 = Town text pointers (Fillmore) 0x213E3 to 0x21422 = Town text pointers (Bloodpool) 0x21423 to 0x21462 = Town text pointers (Kasandora) 0x21463 to 0x214A2 = Town text pointers (Aitos) 0x214A3 to 0x214E2 = Town text pointers (Marahna) 0x214E3 to 0x21522 = Town text pointers (Northwall) 0x21523 to 0x246AD = Town text 0x246AE to 0x246D7 = Offering text pointers 0x246D8 to 0x24C89 = Offering text 0x24C8A to 0x24C99 = Ending text pointers 0x24C9A to 0x258F2 = Ending text 0x258F3 to 0x25EF2 = Text Compression Dictionary 0x25EF3 to 0x27FFF = Unused
Maps, Sound, Graphics
0x28000 to 0x28E3F = Map metadata 0x28E40 to 0x28E7C = *** UNKNOWN -0x610xBytes (all null). There Are 61 maps.0xCoincidence? *** 0x28E7D to 0x2CE7E = Uncompressed map arrangement data 0x2CE7F to 0x2EE7E = Uncompressed graphics 0x2EE7F to 0x2FF7F = Compressed graphics 0x2FF80 to 0x2FFFF = Map palettes 0x30000 to 0x3002F = *** UNKNOWN - Pointers to following data *** 0x30030 to 0x302BE = *** UNKNOWN - data *** 0x302BF to 0x3032C = *** UNKNOWN - Pointers to following data *** 0x3032D to 0x31B76 = *** UNKNOWN - data *** 0x31B77 to 0x31FFF = Compressed sprite Composition data 0x32000 to 0x327FF = Uncompressed graphics 0x32800 to 0x32817 = *** UNKNOWN - Pointers to following data *** 0x32818 to 0x3289A = *** UNKNOWN - Data *** 0x3289B to 0x328C4 = *** UNKNOWN - Pointers to following data *** 0x328C5 to 0x32B8E = *** UNKNOWN - Data *** 0x32B8F to 0x32BFB = Music - (no music) 0x32BFC to 0x32BFF = Unused 0x32C00 to 0x3333E = SPC700 music setup, loaded after the SPC700 program 0x3333F to 0x37340 = Uncompressed map arrangement data 0x37341 to 0x37F76 = Compressed map arrangement data 0x37F77 to 0x37FFB = Compressed map arrangement data 0x37FFC to 0x37FFF = Unused 0x38000 to 0x3BFFF = Uncompressed graphics - Platform-mode warrior 0x3C000 to 0x3C00B = *** UNKNOWN - Pointers to following data *** 0x3C00C to 0x3C0E0 = *** UNKNOWN - Data *** 0x3C0E1 to 0x3C13E = *** UNKNOWN - Pointers to following data *** 0x3C13F to 0x3C7C4 = *** UNKNOWN - Data *** 0x3C7C5 to 0x3C7E4 = Map palettes 0x3C7E5 to 0x3C7FF = *** UNKNOWN *** 0x3C800 to 0x3C809 = *** UNKNOWN - Pointers to following data *** 0x3C80A to 0x3C959 = *** UNKNOWN - Data *** 0x3C95A to 0x3C971 = *** UNKNOWN - Pointers to following data *** 0x3C972 to 0x3CC23 = *** UNKNOWN - Data *** 0x3CC24 to 0x3CFF1 = Compressed sprite Composition data 0x3CFF2 to 0x3D09F = *** UNKNOWN *** 0x3D0A0 to 0x3D19F = Uncompressed Arrangement Data For the "just loaded a game" screen (Sky Palace interior w/ textbox) 0x3D1A0 to 0x3EFC6 = Compressed sprite Composition data 0x3EFC7 to 0x3FFDE = Compressed sprite Composition data 0x3FFDF to 0x3FFFF = Unused 0x40000 to 0x40B02 = Sound sample 00 (16-bit length value And0xBRR data) 0x40B03 to 0x414EE = Sound sample 01 (16-bit length value And0xBRR data) 0x414EF to 0x4154A = Sound sample 02 (16-bit length value And0xBRR data) 0x4154B to 0x41F36 = Sound sample 03 (16-bit length value And0xBRR data) 0x41F37 to 0x4281D = Sound sample 04 (16-bit length value And0xBRR data) 0x4281E to 0x42DBF = Sound sample 05 (16-bit length value And0xBRR data) 0x42DC0 to 0x42DE5 = Sound sample 06 (16-bit length value And0xBRR data) 0x42DE6 to 0x43915 = Sound sample 07 (16-bit length value And0xBRR data) 0x43916 to 0x43DB2 = Sound sample 08 (16-bit length value And0xBRR data) 0x43DB3 to 0x43E0E = Sound sample 09 (16-bit length value And0xBRR data) 0x43E0F to 0x44923 = Sound sample 0A (16-bit length value And0xBRR data) 0x44924 to 0x4566F = Sound sample 0B (16-bit length value And0xBRR data) 0x45670 to 0x456C2 = Sound sample 0C (16-bit length value And0xBRR data) 0x456C3 to 0x4628B = Sound sample 0D (16-bit length value And0xBRR data) 0x4628C to 0x462DE = Sound sample 0E (16-bit length value And0xBRR data) 0x462DF to 0x464FC = Sound sample 0F (16-bit length value And0xBRR data) 0x464FD to 0x46A44 = Sound sample 10 (16-bit length value And0xBRR data) 0x46A45 to 0x4799A = Sound sample 11 (16-bit length value And0xBRR data) 0x4799B to 0x4826F = Sound sample 12 (16-bit length value And0xBRR data) 0x48270 to 0x483C7 = Sound sample 13 (16-bit length value And0xBRR data) 0x483C8 to 0x487C2 = Sound sample 14 (16-bit length value And0xBRR data) 0x487C3 to 0x48815 = Sound sample 15 (16-bit length value And0xBRR data) 0x48816 to 0x499B4 = Sound sample 16 (16-bit length value And0xBRR data) 0x499B5 to 0x499EC = Sound sample 17 (16-bit length value And0xBRR data) 0x499ED to 0x4A726 = Sound sample 18 (16-bit length value And0xBRR data) 0x4A727 to 0x4BD3C = Sound sample 19 (16-bit length value And0xBRR data) 0x4BD3D to 0x4C62C = Sound sample 1A (16-bit length value And0xBRR data) 0x4C62D to 0x4D92A = Sound sample 1B (16-bit length value And0xBRR data) 0x4D92B to 0x4DFD1 = Sound sample 1C (16-bit length value And0xBRR data) 0x4DFD2 to 0x4E453 = Sound sample 1D (16-bit length value And0xBRR data) 0x4E454 to 0x4E7EB = Sound sample 1E (16-bit length value And0xBRR data) 0x4E7EC to 0x4EB95 = Sound sample 1F (16-bit length value And0xBRR data) 0x4EB96 to 0x4F149 = Sound sample 20 (16-bit length value And0xBRR data) 0x4F14A to 0x4FD2D = Sound sample 21 (16-bit length value And0xBRR data) 0x4FD2E to 0x4FFF9 = Compressed map arrangement data 0x4FFFA to 0x4FFFF = Unused 0x50000 to 0x517FF = Town maps (base layer) 0x51800 to 0x52FFF = Town maps (obstacle layer) 0x53000 to 0x530FF = *** UNKNOWN *** 0x53100 to 0x531C9 = *** UNKNOWN - Map IDs (for overworld0xAnd platform stages), pointers to following data *** 0x531CA to 0x5450C = *** UNKNOWN - data *** 0x5450D to 0x547BD = Compressed map tileset data 0x547BE to 0x547FF = *** UNKNOWN *** 0x54800 to 0x5497B = *** UNKNOWN - Pointers to following data *** 0x5497C to 0x55B16 = *** UNKNOWN - data *** 0x55B17 to 0x5782D = Compressed graphics 0x5782E to 0x57FFE = Compressed sprite Composition data 0x57FFF = Unused 0x58000 to 0x582FF = *** UNKNOWN *** 0x58300 to 0x5C2FF = *** UNKNOWN - Graphics of some sort? *** 0x5C300 to 0x5DF21 = Compressed graphics 0x5DF22 to 0x5FA89 = Compressed map arrangement data 0x5FA8A to 0x5FFF7 = Compressed map tileset data 0x5FFF8 to 0x5FFFF = Unused 0x60000 to 0x6FFFF = Uncompressed graphics 0x70000 to 0x73FFF = *** UNKNOWN - Graphics of some sort? *** 0x74000 to 0x75B61 = Compressed graphics 0x75B62 to 0x7769E = Compressed graphics 0x7769F to 0x77FD7 = Music - Pyramid ~ Marahna 0x77FD8 to 0x77FFF = Unused 0x78000 to 0x79B27 = Compressed graphics 0x79B28 to 0x7B639 = Compressed graphics 0x7B63A to 0x7D145 = Compressed graphics 0x7D146 to 0x7EC4A = Compressed graphics 0x7EC4B to 0x7FE85 = Compressed graphics 0x7FE86 to 0x7FFFB = Compressed map arrangement data 0x7FFFC to 0x7FFFF = Unused 0x80000 to 0x81AE5 = Compressed graphics 0x81AE6 to 0x835A1 = Compressed graphics 0x835A2 to 0x85000 = Compressed graphics 0x85001 to 0x86A26 = Compressed graphics 0x86A27 to 0x87FB7 = Compressed graphics 0x87FB8 to 0x87FFF = Unused 0x88000 to 0x899E1 = Compressed graphics 0x899E2 to 0x8B3BC = Compressed graphics 0x8B3BD to 0x8CD69 = Compressed graphics 0x8CD6A to 0x8E6D4 = Compressed graphics 0x8E6D5 to 0x8FFE6 = Compressed graphics 0x8FFE7 to 0x8FFFF = Unused 0x90000 to 0x9192E = Compressed graphics 0x9192F to 0x93233 = Compressed graphics 0x93234 to 0x94B04 = Compressed graphics 0x94B05 to 0x963BF = Compressed graphics 0x963C0 to 0x97C75 = Compressed graphics 0x97C76 to 0x97FFB = Compressed sprite Composition data 0x97FFC to 0x97FFF = Unused 0x98000 to 0x998A7 = Compressed graphics 0x998A8 to 0x9B12E = Compressed graphics 0x9B12F to 0x9C949 = Compressed graphics 0x9C94A to 0x9E13B = Compressed graphics 0x9E13C to 0x9F926 = Compressed graphics 0x9F927 to 0x9FFF6 = Compressed map tileset data 0x9FFF7 to 0x9FFFF = Unused 0xA0000 to 0xA1789 = Compressed graphics 0xA178A to 0xA2F04 = Compressed graphics 0xA2F05 to 0xA4642 = Compressed graphics 0xA4643 to 0xA5D75 = Compressed graphics 0xA5D76 to 0xA749C = Compressed graphics 0xA749D to 0xA7FB6 = Compressed sprite Composition data 0xA7FB7 to 0xA7FFF = Unused 0xA8000 to 0xA971B = Compressed graphics 0xA971C to 0xAADC2 = Compressed graphics 0xAADC3 to 0xAC44C = Compressed graphics 0xAC44D to 0xADAC7 = Compressed graphics 0xADAC8 to 0xAF130 = Compressed graphics 0xAF131 to 0xAFF7F = Compressed map arrangement data 0xAFF80 to 0xAFFFF = Map palettes 0xB0000 to 0xB164F = Compressed graphics 0xB1650 to 0xB2C85 = Compressed graphics 0xB2C86 to 0xB4203 = Compressed graphics 0xB4204 to 0xB56C7 = Compressed graphics 0xB56C8 to 0xB6B08 = Compressed graphics 0xB6B09 to 0xB7F12 = Compressed graphics 0xB7F13 to 0xB7FFE = Compressed map arrangement data 0xB7FFF = Unused 0xB8000 to 0xB9057 = Compressed graphics 0xB9058 to 0xBA067 = Compressed graphics 0xBA068 to 0xBB05B = Compressed graphics 0xBB05C to 0xBC026 = Music - Ending 0xBC027 to 0xBCFED = Music - All Over The World 0xBCFEE to 0xBDF8D = Compressed map arrangement data 0xBDF8E to 0xBECFA = Compressed map arrangement data 0xBECFB to 0xBF7A1 = Compressed font graphics (2BPP GameBoy0xFormat) 0xBF7A2 to 0xBFFF4 = Compressed map arrangement data 0xBFFF5 to 0xBFFFF = Unused 0xC0000 to 0xC0A91 = Compressed sprite Composition data 0xC0A92 to 0xC147E = Compressed map arrangement data 0xC147F to 0xC1E64 = Music - Fillmore 0xC1E65 to 0xC27CE = Compressed sprite Composition data 0xC27CF to 0xC3136 = Compressed sprite Composition Data 0xC3137 to 0xC3A40 = Compressed sprite Composition Data 0xC3A41 to 0xC432B = Compressed map arrangement data 0xC432C to 0xC4C16 = Compressed sprite Composition data 0xC4C17 to 0xC54F9 = Compressed sprite Composition data 0xC54FA to 0xC5DCB = Music - Satan 0xC5DCC to 0xC665C = Music - Bloodpool ~ Kasandora 0xC665D to 0xC6EE5 = Compressed map arrangement data 0xC6EE6 to 0xC7726 = Compressed sprite Composition data 0xC7727 to 0xC7F64 = Compressed sprite Composition data 0xC7F65 to 0xC7FFF = Compressed map arrangement data 0xC8000 to 0xC8819 = Compressed sprite Composition data 0xC881A to 0xC9019 = Uncompressed map tileset data 0xC901A to 0xC9819 = Uncompressed map tileset data 0xC981A to 0xCA019 = Uncompressed map tileset data 0xCA01A to 0xCA819 = Uncompressed map tileset data 0xCA81A to 0xCB016 = Compressed sprite Composition data 0xCB017 to 0xCB7F7 = Compressed sprite Composition data 0xCB7F8 to 0xCBFC5 = Compressed map arrangement data 0xCBFC6 to 0xCC777 = Compressed map arrangement data 0xCC778 to 0xCCF21 = Compressed sprite Composition data 0xCCF22 to 0xCD694 = Compressed sprite Composition data 0xCD695 to 0xCDDDB = Compressed sprite Composition data 0xCDDDC to 0xCE502 = Compressed map tileset data 0xCE503 to 0xCEC1C = Compressed map arrangement data 0xCEC1D to 0xCF334 = Compressed sprite Composition data 0xCF335 to 0xCFA4A = Compressed sprite Composition data 0xCFA4B to 0xCFFEB = Music - Northwall 0xCFFEC to 0xCFFFF = Unused 0xD0000 to 0xD0703 = Compressed sprite Composition data 0xD0704 to 0xD0DFA = Compressed map arrangement data 0xD0DFB to 0xD14B7 = Compressed map tileset data 0xD14B8 to 0xD1B6E = Music - Opening 0xD1B6F to 0xD21F7 = Compressed0xFont graphics (2BPP GameBoy0xFormat) 0xD21F8 to 0xD287A = Compressed sprite Composition data 0xD287B to 0xD2EFC = Compressed map arrangement data 0xD2EFD to 0xD3574 = Compressed map tileset data 0xD3575 to 0xD3BA5 = Compressed sprite Composition data 0xD3BA6 to 0xD41C9 = Compressed map tileset data 0xD41CA to 0xD47D6 = Compressed map tileset data 0xD47D7 to 0xD4DAE = Compressed map arrangement data 0xD4DAF to 0xD5372 = Compressed map tileset data 0xD5373 to 0xD5933 = Compressed map arrangement data 0xD5934 to 0xD5EC5 = Compressed map arrangement data 0xD5EC6 to 0xD6456 = Compressed map arrangement data 0xD6457 to 0xD69E1 = Compressed map tileset data 0xD69E2 to 0xD6F62 = Music - The Beast0xAppears 0xD6F63 to 0xD74E0 = Music - Sacrifices 0xD74E1 to 0xD7A49 = Compressed map arrangement data 0xD7A4A to 0xD7FB1 = Compressed map arrangement data 0xD7FB2 to 0xD7FFE = Compressed map arrangement data 0xD7FFF = Unused 0xD8000 to 0xD8553 = Compressed map tileset data 0xD8554 to 0xD8A8E = Music -0xAitos ~ Temple 0xD8A8F to 0xD8F9C = Compressed map arrangement data 0xD8F9D to 0xD946F = Compressed map arrangement data 0xD9470 to 0xD9942 = Music - Powerful0xEnemy 0xD9943 to 0xD9DF8 = Compressed sprite Composition data 0xD9DF9 to 0xDA2AA = Compressed map tileset data 0xDA2AB to 0xDA757 = Music - Peaceful World 0xDA758 to 0xDABEC = Compressed map arrangement data 0xDABED to 0xDB07D = Music -0xBirth of the People 0xDB07E to 0xDB501 = Compressed sprite Composition data 0xDB502 to 0xDB961 = Compressed map tileset data 0xDB962 to 0xDBDA6 = Compressed map arrangement data 0xDBDA7 to 0xDC1E5 = Compressed map arrangement data 0xDC1E6 to 0xDC621 = Compressed map tileset data 0xDC622 to 0xDCA55 = Compressed sprite Composition data 0xDCA56 to 0xDCE69 = Compressed map tileset data 0xDCE6A to 0xDD279 = Compressed sprite Composition data 0xDD27A to 0xDD686 = Compressed sprite Composition data 0xDD687 to 0xDDA92 = Compressed map tileset data 0xDDA93 to 0xDDE97 = Compressed map arrangement data 0xDDE98 to 0xDE299 = Uncompressed map arrangement data 0xDE29A to 0xDE69B = Uncompressed map arrangement data 0xDE69C to 0xDEA9D = Uncompressed map arrangement data 0xDEA9E to 0xDEE92 = Compressed map tileset data 0xDEE93 to 0xDF25C = Compressed map arrangement data 0xDF25D to 0xDF619 = Compressed map tileset data 0xDF61A to 0xDF9D6 = Compressed map tileset data 0xDF9D7 to 0xDFD6A = Compressed sprite Composition data 0xDFD6B to 0xDFFEE = Music - ??? 0xDFFEF to 0xDFFFF = Unused 0xE0000 to 0xE0391 = Compressed map arrangement data 0xE0392 to 0xE071E = Compressed map tileset data 0xE071F to 0xE0A8D = Compressed sprite Composition data 0xE0A8E to 0xE0DDD = Compressed map arrangement data 0xE0DDE to 0xE112C = Compressed map arrangement data 0xE112D to 0xE1455 = Compressed map arrangement data 0xE1456 to 0xE1762 = Compressed map tileset data 0xE1763 to 0xE1A05 = Compressed map arrangement data 0xE1A06 to 0xE1CA1 = Compressed map tileset data 0xE1CA2 to 0xE1F3C = Compressed map tileset data 0xE1F3D to 0xE219D = Music - Silence 0xE219E to 0xE23CF = Compressed map arrangement data 0xE23D0 to 0xE25FA = Compressed map arrangement data 0xE25FB to 0xE27CB = Music - Round0xClear 0xE27CC to 0xE2987 = Music - Descent 0xE2988 to 0xE2B40 = Music - Sky Palace 0xE2B41 to 0xE2CD9 = Compressed map arrangement data 0xE2CDA to 0xE2E66 = Compressed map arrangement data 0xE2E67 to 0xE2FEA = Compressed map arrangement data 0xE2FEB to 0xE3148 = Music - Level Up 0xE3149 to 0xE329F = Compressed map arrangement data 0xE32A0 to 0xE33F1 = Compressed map arrangement data 0xE33F2 to 0xE353C = Music - ??? 0xE353D to 0xE366E = Compressed map arrangement data 0xE366F to 0xE3783 = Compressed map arrangement data 0xE3784 to 0xE388E = Compressed map arrangement data 0xE388F to 0xE3990 = Uncompressed map arrangement data 0xE3991 to 0xE3A92 = Uncompressed map arrangement data 0xE3A93 to 0xE3B92 = Map palettes 0xE3B93 to 0xE3C92 = Map palettes 0xE3C93 to 0xE3D92 = Map palettes 0xE3D93 to 0xE3E92 = Map palettes 0xE3E93 to 0xE3F92 = Map palettes 0xE3F93 to 0xE4092 = Map palettes 0xE4093 to 0xE4192 = Map palettes 0xE4193 to 0xE4262 = Compressed map arrangement data 0xE4263 to 0xE4327 = Compressed map arrangement data 0xE4328 to 0xE43EB = Compressed map arrangement data 0xE43EC to 0xE44AF = Compressed map arrangement data 0xE44B0 to 0xE4564 = Compressed map arrangement data 0xE4565 to 0xE4619 = Compressed map arrangement data 0xE461A to 0xE46C6 = Compressed map arrangement data 0xE46C7 to 0xE4770 = Compressed map arrangement data 0xE4771 to 0xE4816 = Compressed map arrangement data 0xE4817 to 0xE48BB = Compressed map arrangement data 0xE48BC to 0xE4956 = Compressed map arrangement data 0xE4957 to 0xE49F0 = Compressed map arrangement data 0xE49F1 to 0xE4A86 = Compressed map arrangement data 0xE4A87 to 0xE4B1C = Compressed map arrangement data 0xE4B1D to 0xE4BB2 = Compressed map arrangement data 0xE4BB3 to 0xE4C46 = Compressed map arrangement data 0xE4C47 to 0xE4CD7 = Compressed map arrangement data 0xE4CD8 to 0xE4D64 = Compressed map arrangement data 0xE4D65 to 0xE4DEE = Compressed map arrangement data 0xE4DEF to 0xE4E73 = Compressed map arrangement data 0xE4E74 to 0xE4EF7 = Compressed map arrangement data 0xE4EF8 to 0xE4F77 = Map palettes 0xE4F78 to 0xE4FF7 = Map palettes 0xE4FF8 to 0xE5077 = Map palettes 0xE5078 to 0xE50F7 = Map palettes 0xE50F8 to 0xE5177 = Map palettes 0xE5178 to 0xE51F7 = Map palettes 0xE51F8 to 0xE5277 = Map palettes 0xE5278 to 0xE52F7 = Map palettes 0xE52F8 to 0xE5377 = Map palettes 0xE5378 to 0xE53F7 = Map palettes 0xE53F8 to 0xE5477 = Map palettes 0xE5478 to 0xE54F7 = Map palettes 0xE54F8 to 0xE5577 = Map palettes 0xE5578 to 0xE55F7 = Map palettes 0xE55F8 to 0xE5677 = Map palettes 0xE5678 to 0xE56F7 = Map palettes 0xE56F8 to 0xE5777 = Map palettes 0xE5778 to 0xE57F7 = Map palettes 0xE57F8 to 0xE5877 = Map palettes 0xE5878 to 0xE58F7 = Map palettes 0xE58F8 to 0xE5977 = Map palettes 0xE5978 to 0xE59F7 = Map palettes 0xE59F8 to 0xE5A77 = Map palettes 0xE5A78 to 0xE5AF7 = Map palettes 0xE5AF8 to 0xE5B77 = Map palettes 0xE5B78 to 0xE5BF7 = Map palettes 0xE5BF8 to 0xE5C77 = Map palettes 0xE5C78 to 0xE5CF7 = Map palettes 0xE5CF8 to 0xE5D77 = Map palettes 0xE5D78 to 0xE5DF7 = Map palettes 0xE5DF8 to 0xE5E77 = Map palettes 0xE5E78 to 0xE5EF7 = Map palettes 0xE5EF8 to 0xE5F77 = Map palettes 0xE5F78 to 0xE5FF7 = Map palettes 0xE5FF8 to 0xE6077 = Map palettes 0xE6078 to 0xE60F7 = Map palettes 0xE60F8 to 0xE6177 = Map palettes 0xE6178 to 0xE61F7 = Map palettes 0xE61F8 to 0xE6277 = Map palettes 0xE6278 to 0xE62F7 = Map palettes 0xE62F8 to 0xE6377 = Map palettes 0xE6378 to 0xE63F7 = Map palettes 0xE63F8 to 0xE6477 = Map palettes 0xE6478 to 0xE64F7 = Map palettes 0xE64F8 to 0xE6577 = Map palettes 0xE6578 to 0xE65F6 = Compressed map arrangement data 0xE65F7 to 0xE6673 = Compressed map arrangement data 0xE6674 to 0xE66ED = Compressed map arrangement data 0xE66EE to 0xE6766 = Compressed map arrangement data 0xE6767 to 0xE67DE = Compressed map arrangement data 0xE67DF to 0xE6854 = Compressed map arrangement data 0xE6855 to 0xE68CA = Compressed map arrangement data 0xE68CB to 0xE6940 = Compressed map arrangement data 0xE6941 to 0xE69B4 = Compressed map arrangement data 0xE69B5 to 0xE6A14 = Compressed map arrangement data 0xE6A15 to 0xE6A5E = Compressed map arrangement data 0xE6A5F to 0xFFFFF = Unused
Pages
Internal Data for ActRaiser
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