Welcome to Data Crystal's new home! Data Crystal is now part of the TCRF family (sort of).
The wiki has recently moved; please report any issues in Discord. Pardon the dust.

The Humans: Difference between revisions

From Data Crystal
Jump to navigation Jump to search
No edit summary
No edit summary
 
Line 1: Line 1:
{{Stub}}
{{Bob
{{Bob
  | developer= Imagitec Design
  | developer= Imagitec Design
Line 6: Line 7:
}}
}}
A port of the classic game.
A port of the classic game.
{{Stub}}
{{GB| title = The Humans
{{GB| title = The Humans
|image=
|name=THE HUMANS
|name=
|regioncode=U.S.A. & Europe
|regioncode=
|type=Grayscale Spiel
|type=Grayscale Spiel
|supergameboy=No
|supergameboy=No
|cartridgetype=
|cartridgetype=ROM + MBC1
|licensecode=
|licensecode=Gametek
|romsize=
|romsize=256 KiB
|romchecksum=
|romchecksum=0xCBF0
|sramsize=
|sramsize=0 KiB
|headerchecksum=
|headerchecksum=0xC1
|game=The Humans}}
|game=The Humans}}


==Sub-pages==
==Sub-pages==
{{namespaces}}
{{namespaces}}

Latest revision as of 07:18, 9 February 2024

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Title Screen

The Humans

Developer: Imagitec Design
Publisher: Mirage Technologies
Platforms: Game Boy
Released in EU: May 1992


ROMIcon.png ROM map
RAMIcon.png RAM map

A port of the classic game.

The Humans
Internal Name THE HUMANS
Region Code U.S.A. & Europe
Type Grayscale Spiel
SGB Support No
Cartridge Type ROM + MBC1
License Code Gametek
ROM Size 256 KiB
ROM Checksum 0xCBF0
SRAM Size 0 KiB
Header Checksum 0xC1


Sub-pages

Read about development information and materials for this game.
ROM map
Read about prototype versions of this game that have been released or dumped.
RAM map