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Sonic Jam 6/RAM map
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The following article is a RAM map for Sonic Jam 6.
Address Size Description ------ ---- ----------- E0001A 1 Current button being held down E00035 1 Paused flag E00043 1 Current level * See Notes for a full list of level IDs E00061 1 Big flag (does not change graphic set used when manually altered) E0008B 1 If set to 02, will disable "level preview" before entering level. Used for pipe transitions. E00092 2 Coin count E00094 2 Lives E00096 2 Timer E000A0 1 End of level flag E000A5 1 Water level flag E000BA 1 Amount of lives to begin with at the start of the game E06D04 1 Music related? (set to 00 to disable music) E07005 1 Current sprite frame used for pause animation * See Notes for a full list of sprite frame IDs E07140 2 X position of player in relation to the screen E07142 2 Y position of player E07145 1 Current sprite frame used for Sonic/Mario * See Notes for a full list of sprite frame IDs E07149 1 Triggers jump if set to 02 E07158 1 Fireballs flag E0715A 1 Invulnerability flag E0715C 1 Star flag
External links
Internal Data for Sonic Jam 6
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