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Mega Man: The Wily Wars/ROM map: Difference between revisions
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(Added table offset, thanks to Overseer190 for finding this) |
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{{rommap}} | |||
=Enemy and Boss Data= | =Enemy and Boss Data= | ||
Addresses below refer to the European ROM. For the US ROM, subtract 0x9E. | Addresses below refer to the European ROM. For the US ROM, subtract 0x9E. | ||
Line 4: | Line 6: | ||
Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long. | Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long. | ||
== Table Entry Offsets == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 15: | Line 17: | ||
|- | |- | ||
|0x02||Mega Buster damage | |0x02||Mega Buster damage | ||
|- | |||
! colspan="2" | Weapons from Mega Man 1 | |||
|- | |||
|0x03||Hyper Bomb damage | |||
|- | |||
|0x04||Thunder Beam damage | |||
|- | |||
|0x05||Super Arm (Guts Block) damage | |||
|- | |||
|0x06||Ice Slasher damage | |||
|- | |||
|0x07||Rolling Cutter damage | |||
|- | |||
|0x08||Fire Storm damage | |||
|- | |||
! colspan="2" | Weapons from Mega Man 2 | |||
|- | |- | ||
|0x09||Atomic Fire damage | |0x09||Atomic Fire damage | ||
Line 31: | Line 49: | ||
|- | |- | ||
|0x10||Crash Bomber damage | |0x10||Crash Bomber damage | ||
|- | |||
! colspan="2" | Weapons from Mega Man 3 | |||
|- | |||
|0x11||Needle Cannon damage | |||
|- | |||
|0x12||Magnet Missile damage | |||
|- | |||
|0x13||Gemini Laser damage | |||
|- | |||
|0x14||Hard Knuckle damage | |||
|- | |||
|0x15||Top Spin damage | |||
|- | |||
|0x16||Search Snake damage | |||
|- | |||
|0x17||Spark Shock damage | |||
|- | |||
|0x18||Shadow Blade damage | |||
|- | |||
|} | |} | ||
== Boss Data Starting Locations == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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These are the names that appear when a boss is selected. These begin at 0x066B3E and end with 0x066F1E. All names are in upper case and contain no spaces with the exception of "Dr WILY" and the Genesis Unit robots. This section will have more entries later on. All names are under 0x06 values. | These are the names that appear when a boss is selected. These begin at 0x066B3E and end with 0x066F1E. All names are in upper case and contain no spaces with the exception of "Dr WILY" and the Genesis Unit robots. This section will have more entries later on. All names are under 0x06 values. | ||
== Megaman 1 Robot Master Names == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 95: | Line 132: | ||
|} | |} | ||
== Megaman 2 Robot Master Names == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 118: | Line 155: | ||
|} | |} | ||
== Megaman 3 Robot Master Names == | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 141: | Line 178: | ||
|} | |} | ||
== Wily Tower Bosses == | |||
''Note: In the game's rom, the letter "e" represents a space in the text.'' | ''Note: In the game's rom, the letter "e" represents a space in the text.'' | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 154: | Line 191: | ||
|0x066F1E||HYPER STORM H | |0x066F1E||HYPER STORM H | ||
|} | |} | ||
{{Internal Data}} |
Latest revision as of 14:27, 24 January 2024
The following article is a ROM map for Mega Man: The Wily Wars.
Enemy and Boss Data
Addresses below refer to the European ROM. For the US ROM, subtract 0x9E.
Enemy and boss data starts at 0x06E530. Each enemy's entry is 0x1C bytes long.
Table Entry Offsets
Offset | Use |
---|---|
0x00 | Initial health |
0x01 | Damage to Mega Man on collision (00 = no damage and no knockback) |
0x02 | Mega Buster damage |
Weapons from Mega Man 1 | |
0x03 | Hyper Bomb damage |
0x04 | Thunder Beam damage |
0x05 | Super Arm (Guts Block) damage |
0x06 | Ice Slasher damage |
0x07 | Rolling Cutter damage |
0x08 | Fire Storm damage |
Weapons from Mega Man 2 | |
0x09 | Atomic Fire damage |
0x0A | Air Shooter damage |
0x0B | Leaf Shield damage |
0x0C | Bubble Lead damage |
0x0D | Quick Boomerang damage |
0x0E | Time Stopper damage |
0x0F | Metal Blade damage |
0x10 | Crash Bomber damage |
Weapons from Mega Man 3 | |
0x11 | Needle Cannon damage |
0x12 | Magnet Missile damage |
0x13 | Gemini Laser damage |
0x14 | Hard Knuckle damage |
0x15 | Top Spin damage |
0x16 | Search Snake damage |
0x17 | Spark Shock damage |
0x18 | Shadow Blade damage |
Boss Data Starting Locations
Address | Name |
---|---|
0x06EC4C | Air Man |
0x06EC68 | Crash Man |
0x06EC84 | Metal Man |
0x06ECA0 | Wood Man |
0x06ECBC | Flash Man |
0x06ECD8 | Quick Man |
0x06ECF4 | Bubble Man |
0x06ED10 | Heat Man |
0x06ED2C | Mecha Dragon |
0x06ED48 | Picopico-kun |
0x06ED64 | Guts Tank |
0x06ED80 | Boobeam Trap |
0x06ED9C | Wily Machine 2 |
0x06EDB8 | Alien |
Robot Master Names
(All values below are for the European Rom)
These are the names that appear when a boss is selected. These begin at 0x066B3E and end with 0x066F1E. All names are in upper case and contain no spaces with the exception of "Dr WILY" and the Genesis Unit robots. This section will have more entries later on. All names are under 0x06 values.
Megaman 1 Robot Master Names
Address | Name |
---|---|
0x066B3E | CUTMAN |
0x066B46 | GUTSMAN |
0x066B4E | ICEMAN |
0x066B56 | BOMBMAN |
0x066B5E | FIREMAN |
0x066B66 | ELECMAN |
0x066B6E | Dr WILY |
Megaman 2 Robot Master Names
Address | Name |
---|---|
0x066C1A | BUBBLEMAN |
0x066C24 | AIRMAN |
0x066C2C | QUICKMAN |
0x066BC6 | HEATMAN |
0x066C3D | WOODMAN |
0x066C46 | METALMAN |
0x066C50 | FLASHMAN |
0x066C5A | CRASHMAN |
Megaman 3 Robot Master Names
Address | Name |
---|---|
0x066D82 | SPARKMAN |
0x066D8C | SNAKEMAN |
0x066D96 | NEEDLEMAN |
0x066DA0 | HARDMAN |
0x066DA8 | TOPMAN |
0x066DB0 | GEMINIMAN |
0x066DBA | MAGNETMAN |
0x066DC4 | SHADOWMAN |
Wily Tower Bosses
Note: In the game's rom, the letter "e" represents a space in the text.
Address | Name |
---|---|
0x066F02 | BUSTER ROD G |
0x066F10 | MEGA WATER S |
0x066F1E | HYPER STORM H |
Internal Data for Mega Man: The Wily Wars
| |
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