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Lagoon (SNES)/ROM map: Difference between revisions
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ROM File offsets: | ROM File offsets: | ||
==ASM Code Bank== | |||
0x00:0013 Reset Vector | 0x00:0013 Reset Vector | ||
0x00:d05a (2) Shortsword price (atland) | |||
0x00:d05a | 0x00:d05c (2) Bandit armor price | ||
0x00:d05c | 0x00:d05e (2) Iron shield price | ||
0x00:d05e | |||
0x01:59d9 Starting level | 0x01:59d9 Starting level | ||
0x01:59ec Starting strength | 0x01:59ec Starting strength | ||
0x01:59fb Starting defense | 0x01:59fb Starting defense | ||
0x01:5a01 | 0x01:5a01 (2) Starting gold | ||
==Text Bank== | |||
0x02:0200-0670 Text | 0x02:0200-0670 Text | ||
0x02:0870-5010 Text | 0x02:0870-5010 Text | ||
Line 21: | Line 21: | ||
0x02:6790-77d0 Text | 0x02:6790-77d0 Text | ||
==Monster Data Bank== | |||
0x02:91f0 Monster data follows this offset | 0x02:91f0 Monster data follows this offset | ||
0x02:946b | 0x02:946b (2) Samson gold | ||
0x02:946d | 0x02:946d (2) Samson exp | ||
0x02:947a | 0x02:947a (2) Natela gold | ||
0x02:947c | 0x02:947c (2) Natela exp | ||
0x02:9489 (2) Eardon gold | |||
0x02:948b (2) Eardon exp | |||
0x02:9498 (2) Duma gold | |||
0x02:949a (2) Duma gold | |||
0x02:94c5 (2) Thimale gold | |||
0x02:94c7 (2) Thimale exp | |||
0x02:ca81 | ==Misc== | ||
0x02:ca81 (2) Gold gift from Atland Mayor | |||
==Graphics== | |||
0x08:8000-b600 Nasir Graphics (uncompressed) | 0x08:8000-b600 Nasir Graphics (uncompressed) | ||
0x08:b600-be00 Shield graphics (uncompressed) | 0x08:b600-be00 Shield graphics (uncompressed) | ||
0x0b:8e00-a800 Item graphics (uncompressed) | |||
==Compressed Graphics== | |||
0x0e:e47a-e54f Logo graphic compression dictionary | 0x0e:e47a-e54f Logo graphic compression dictionary | ||
0x0e:e54f Logo graphic starting byte (compressed) | 0x0e:e54f Logo graphic starting byte (compressed) | ||
==Unused== | |||
0x0f:fca0-ffd0 Unused | 0x0f:fca0-ffd0 Unused |
Revision as of 20:04, 5 May 2008
The following article is a ROM map for Lagoon (SNES).
Keep in mind that two-byte numbers are in reverse order in the file.
ROM File offsets:
ASM Code Bank
0x00:0013 Reset Vector 0x00:d05a (2) Shortsword price (atland) 0x00:d05c (2) Bandit armor price 0x00:d05e (2) Iron shield price 0x01:59d9 Starting level 0x01:59ec Starting strength 0x01:59fb Starting defense 0x01:5a01 (2) Starting gold
Text Bank
0x02:0200-0670 Text 0x02:0870-5010 Text 0x02:5210-6680 Text 0x02:6790-77d0 Text
Monster Data Bank
0x02:91f0 Monster data follows this offset 0x02:946b (2) Samson gold 0x02:946d (2) Samson exp 0x02:947a (2) Natela gold 0x02:947c (2) Natela exp 0x02:9489 (2) Eardon gold 0x02:948b (2) Eardon exp 0x02:9498 (2) Duma gold 0x02:949a (2) Duma gold 0x02:94c5 (2) Thimale gold 0x02:94c7 (2) Thimale exp
Misc
0x02:ca81 (2) Gold gift from Atland Mayor
Graphics
0x08:8000-b600 Nasir Graphics (uncompressed) 0x08:b600-be00 Shield graphics (uncompressed) 0x0b:8e00-a800 Item graphics (uncompressed)
Compressed Graphics
0x0e:e47a-e54f Logo graphic compression dictionary 0x0e:e54f Logo graphic starting byte (compressed)
Unused
0x0f:fca0-ffd0 Unused