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EarthBound/ROM map: Difference between revisions

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* <tt>10BDAC to 10C80C (000a61)</tt> = [[EarthBound:Enemy Placement Groups Table|Enemy Placement Groups Table]]
* <tt>10BDAC to 10C80C (000a61)</tt> = [[EarthBound:Enemy Placement Groups Table|Enemy Placement Groups Table]]
* <tt>10C80D to 10D72C (000f20)</tt> = [[EarthBound:Enemy Battle Groups Pointer Table|Enemy Battle Groups Pointer Table]]
* <tt>10C80D to 10D72C (000f20)</tt> = [[EarthBound:Enemy Battle Groups Pointer Table|Enemy Battle Groups Pointer Table]]
* <tt>10D72D to 10D74B (00001f)</tt> = '''''Apparent Garbage Data (00001F)'''''
* <tt>10D72D to 10D74B (00001f)</tt> = '''''Apparent Garbage Data'''''
* <tt>10D74C to 10E1B3 (000a68)</tt> = [[EarthBound:Enemy Battle Groups Table|Enemy Battle Groups Table]]
* <tt>10D74C to 10E1B3 (000a68)</tt> = [[EarthBound:Enemy Battle Groups Table|Enemy Battle Groups Table]]
* <tt>10E1B4 to 1101A7 (001ff4)</tt> = '''''Audio Data Block (Unspecified)'''''
* <tt>10E1B4 to 1101A7 (001ff4)</tt> = '''''Audio Data Block (Unspecified)'''''

Revision as of 00:58, 13 December 2005

Chip tiny.png The following article is a ROM map for EarthBound.

Primary Engine and Critical Data Bank

Text Bank

Animation Bank

Map Bank

Battle Bank

Primary Data Groups Bank

Map Construction Primary Bank

Anti-Piracy Screens Bank

Map Construction Secondary Bank

Miscellaneous Graphics Bank

Map Construction Ternary Bank

Secondary Engine and Critical Data Bank

Debug Menu Assembly Bank